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TCPlayerbotCore/src/server/game/Movement/Waypoints/WaypointManager.cpp
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Database/DatabaseEnv.h"
#include "GridDefines.h"
#include "WaypointManager.h"
#include "ProgressBar.h"
#include "MapManager.h"
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void WaypointStore::Free()
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{
for (UNORDERED_MAP<uint32, WaypointPath*>::const_iterator itr = waypoint_map.begin(); itr != waypoint_map.end(); ++itr)
{
for (WaypointPath::const_iterator it = itr->second->begin(); it != itr->second->end(); ++it)
delete *it;
itr->second->clear();
delete itr->second;
}
waypoint_map.clear();
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}
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void WaypointStore::Load()
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{
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT COUNT(id) FROM waypoint_data");
if (!result)
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{
sLog.outError("an error occured while loading the table `waypoint_data` (maybe it doesn't exist ?)");
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exit(1); // Stop server at loading non exited table or not accessable table
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}
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records = (*result)[0].GetUInt32();
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result = WorldDatabase.Query("SELECT id,point,position_x,position_y,position_z,move_flag,delay,action,action_chance FROM waypoint_data ORDER BY id, point");
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if (!result)
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{
sLog.outErrorDb("The table `waypoint_data` is empty or corrupted");
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return;
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}
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WaypointPath* path_data = NULL;
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uint32 total_records = result->GetRowCount();
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barGoLink bar(total_records);
uint32 count = 0;
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Field *fields;
uint32 last_id = 0;
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do
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{
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fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
bar.step();
count++;
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WaypointData *wp = new WaypointData;
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if (last_id != id)
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path_data = new WaypointPath;
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float x,y,z;
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x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
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Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
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wp->id = fields[1].GetUInt32();
wp->x = x;
wp->y = y;
wp->z = z;
wp->run = fields[5].GetBool();
wp->delay = fields[6].GetUInt32();
wp->event_id = fields[7].GetUInt32();
wp->event_chance = fields[8].GetUInt8();
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path_data->push_back(wp);
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if (id != last_id)
waypoint_map[id] = path_data;
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last_id = id;
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} while (result->NextRow()) ;
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sLog.outString();
sLog.outString(">> Loaded %u waypoints", count);
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}
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void WaypointStore::UpdatePath(uint32 id)
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{
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if (waypoint_map.find(id)!= waypoint_map.end())
waypoint_map[id]->clear();
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QueryResult_AutoPtr result;
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result = WorldDatabase.PQuery("SELECT point,position_x,position_y,position_z,move_flag,delay,action,action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
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if (!result)
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return;
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WaypointPath* path_data;
path_data = new WaypointPath;
Field *fields;
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do
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{
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fields = result->Fetch();
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WaypointData *wp = new WaypointData;
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float x,y,z;
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x = fields[1].GetFloat();
y = fields[2].GetFloat();
z = fields[3].GetFloat();
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Trinity::NormalizeMapCoord(x);
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Trinity::NormalizeMapCoord(y);
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wp->id = fields[0].GetUInt32();
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wp->x = x;
wp->y = y;
wp->z = z;
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wp->run = fields[4].GetBool();
wp->delay = fields[5].GetUInt32();
wp->event_id = fields[6].GetUInt32();
wp->event_chance = fields[7].GetUInt8();
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path_data->push_back(wp);
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}
while (result->NextRow());
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waypoint_map[id] = path_data;
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}
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