2009-01-05 14:53:33 -06:00
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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2009-10-17 15:51:44 -07:00
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2009-01-05 14:53:33 -06:00
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#ifndef __BATTLEGROUNDSA_H
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#define __BATTLEGROUNDSA_H
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2009-10-17 15:51:44 -07:00
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2009-01-05 14:53:33 -06:00
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class BattleGround;
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2009-10-17 15:51:44 -07:00
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2009-01-05 14:53:33 -06:00
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class BattleGroundSAScore : public BattleGroundScore
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{
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public:
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2010-02-14 19:13:14 -07:00
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BattleGroundSAScore(): demolishers_destroyed(0), gates_destroyed(0) {};
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2009-01-05 14:53:33 -06:00
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virtual ~BattleGroundSAScore() {};
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2010-04-07 17:24:07 +02:00
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uint8 demolishers_destroyed;
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uint8 gates_destroyed;
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2010-02-14 19:13:14 -07:00
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};
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2010-05-31 23:01:47 +02:00
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#define BG_SA_FLAG_AMOUNT 3
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#define BG_SA_DEMOLISHER_AMOUNT 4
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2010-02-14 19:13:14 -07:00
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enum BG_SA_Status
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{
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BG_SA_NOTSTARTED = 0,
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BG_SA_WARMUP,
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BG_SA_ROUND_ONE,
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BG_SA_SECOND_WARMUP,
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BG_SA_ROUND_TWO,
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BG_SA_BONUS_ROUND
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};
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enum BG_SA_GateState
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{
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BG_SA_GATE_OK = 1,
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BG_SA_GATE_DAMAGED = 2,
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BG_SA_GATE_DESTROYED = 3
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};
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enum BG_SA_Timers
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{
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BG_SA_BOAT_START = 60000,
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BG_SA_WARMUPLENGTH = 120000,
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BG_SA_ROUNDLENGTH = 600000
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};
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enum BG_SA_WorldStates
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{
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BG_SA_TIMER_MINS = 3559,
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BG_SA_TIMER_SEC_TENS = 3560,
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BG_SA_TIMER_SEC_DECS = 3561,
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BG_SA_ALLY_ATTACKS = 4352,
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BG_SA_HORDE_ATTACKS = 4353,
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2010-04-07 18:09:10 +02:00
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2010-02-14 19:13:14 -07:00
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BG_SA_PURPLE_GATEWS = 3614,
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BG_SA_RED_GATEWS = 3617,
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BG_SA_BLUE_GATEWS = 3620,
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BG_SA_GREEN_GATEWS = 3623,
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BG_SA_YELLOW_GATEWS = 3638,
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BG_SA_ANCIENT_GATEWS = 3849,
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2010-04-07 18:09:10 +02:00
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2010-02-14 19:13:14 -07:00
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BG_SA_LEFT_GY_ALLIANCE = 3635,
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BG_SA_RIGHT_GY_ALLIANCE = 3636,
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BG_SA_CENTER_GY_ALLIANCE = 3637,
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BG_SA_RIGHT_ATT_TOKEN_ALL = 3627,
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BG_SA_LEFT_ATT_TOKEN_ALL = 3626,
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BG_SA_LEFT_ATT_TOKEN_HRD = 3629,
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BG_SA_RIGHT_ATT_TOKEN_HRD = 3628,
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BG_SA_HORDE_DEFENCE_TOKEN = 3631,
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BG_SA_ALLIANCE_DEFENCE_TOKEN = 3630,
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BG_SA_RIGHT_GY_HORDE = 3632,
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BG_SA_LEFT_GY_HORDE = 3633,
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BG_SA_CENTER_GY_HORDE = 3634,
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BG_SA_BONUS_TIMER = 0xdf3,
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BG_SA_ENABLE_TIMER = 3564,
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};
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enum BG_SA_NPCs
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{
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BG_SA_GUN_1 = 0,
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BG_SA_GUN_2,
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BG_SA_GUN_3,
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BG_SA_GUN_4,
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BG_SA_GUN_5,
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BG_SA_GUN_6,
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BG_SA_GUN_7,
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BG_SA_GUN_8,
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BG_SA_GUN_9,
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BG_SA_GUN_10,
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BG_SA_DEMOLISHER_1,
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BG_SA_DEMOLISHER_2,
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BG_SA_DEMOLISHER_3,
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BG_SA_DEMOLISHER_4,
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BG_SA_NPC_SPARKLIGHT,
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BG_SA_NPC_RIGSPARK,
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BG_SA_MAXNPC
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};
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2010-04-07 18:09:10 +02:00
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const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] =
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2010-02-14 19:13:14 -07:00
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{
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27894,
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27894,
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27894,
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27894,
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27894,
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27894,
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27894,
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27894,
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27894,
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27894,
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//4 beach demolishers
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28781,
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28781,
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28781,
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28781,
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//Fizzle Sparklight, or whatever his name was
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29260,
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29262,
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};
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2010-05-31 23:01:47 +02:00
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const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] =
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2010-02-14 19:13:14 -07:00
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{
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//Cannons
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2010-04-07 18:09:10 +02:00
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{ 1436.429f, 110.05f, 41.407f, 5.4f },
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2010-02-14 19:13:14 -07:00
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{ 1404.9023f, 84.758f, 41.183f, 5.46f },
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2010-04-07 18:09:10 +02:00
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{ 1068.693f, -86.951f, 93.81f, 0.02f },
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2010-02-14 19:13:14 -07:00
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{ 1068.83f, -127.56f, 96.45f, 0.0912f },
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2010-04-07 18:09:10 +02:00
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{ 1422.115f, -196.433f, 42.1825f, 1.0222f },
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2010-02-14 19:13:14 -07:00
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{ 1454.887f, -220.454f, 41.956f, 0.9627f },
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2010-04-07 18:09:10 +02:00
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{ 1232.345f, -187.517f, 66.945f, 0.45f },
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2010-02-14 19:13:14 -07:00
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{ 1249.634f, -224.189f, 66.72f, 0.635f },
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2010-04-07 18:09:10 +02:00
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{ 1236.213f, 92.287f, 64.965f, 5.751f },
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2010-02-14 19:13:14 -07:00
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{ 1215.11f, 57.772f, 64.739f, 5.78f } ,
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//Demolishers
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{ 1611.597656,-117.270073,8.719355,2.513274},
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{ 1575.562500,-158.421875,5.024450,2.129302},
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{ 1618.047729,61.424641,7.248210,3.979351},
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{ 1575.103149,98.873344,2.830360,3.752458},
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//Npcs
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{ 1348.644165, -298.786469, 31.080130, 1.710423},
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{ 1358.191040, 195.527786, 31.018187, 4.171337},
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2010-05-31 23:01:47 +02:00
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//Demolishers2
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{ 1371.055786, -317.071136, 35.007359, 1.947460},
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{ 1424.034912, -260.195190, 31.084425, 2.820013},
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{ 1353.139893, 223.745438, 35.265411, 4.343684},
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{ 1404.809570, 197.027237, 32.046032, 3.605401},
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2010-02-14 19:13:14 -07:00
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};
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enum BG_SA_Objects
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{
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BG_SA_GREEN_GATE = 0,
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BG_SA_YELLOW_GATE,
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BG_SA_BLUE_GATE,
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BG_SA_RED_GATE,
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BG_SA_PURPLE_GATE,
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BG_SA_ANCIENT_GATE,
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BG_SA_TITAN_RELIC,
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BG_SA_BOAT_ONE,
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BG_SA_BOAT_TWO,
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BG_SA_SIGIL_1,
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BG_SA_SIGIL_2,
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BG_SA_SIGIL_3,
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BG_SA_SIGIL_4,
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BG_SA_SIGIL_5,
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BG_SA_CENTRAL_FLAGPOLE,
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BG_SA_RIGHT_FLAGPOLE,
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BG_SA_LEFT_FLAGPOLE,
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BG_SA_CENTRAL_FLAG,
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BG_SA_RIGHT_FLAG,
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BG_SA_LEFT_FLAG,
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BG_SA_MAXOBJ
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};
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2010-04-07 18:09:10 +02:00
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const float BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
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2010-02-14 19:13:14 -07:00
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{
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{ 1411.57f, 108.163f, 28.692f, 5.441f },
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{ 1055.452f, -108.1f, 82.134f, 0.034f },
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{ 1431.3413f, -219.437f, 30.893f, 0.9736f },
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{ 1227.667f, -212.555f, 55.372f, 0.5023f },
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{ 1214.681f, 81.21f, 53.413f, 5.745f },
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{ 878.555f, -108.989f, 119.835f, 0.0565f },
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{ 836.5f, -108.8f, 120.219f, 0.0f },
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//Ships
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{ 2679.696777, -826.891235, 3.712860, 5.78367f}, //rot2 1 rot3 0.0002
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{ 2574.003662, 981.261475, 2.603424, 0.807696},
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//Sigils
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{ 1414.054f, 106.72f, 41.442f, 5.441f },
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{ 1060.63f, -107.8f, 94.7f, 0.034f },
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{ 1433.383f, -216.4f, 43.642f, 0.9736f },
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{ 1230.75f, -210.724f, 67.611f, 0.5023f },
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{ 1217.8f, 79.532f, 66.58f, 5.745f },
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//Flagpoles
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{ 1215.114258,-65.711861,70.084267,-3.124123},
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{1338.863892,-153.336533,30.895121,-2.530723},
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{1309.124268,9.410645,30.893402,-1.623156},
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//Flags
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{ 1215.108032,-65.715767,70.084267,-3.124123},
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{ 1338.859253,-153.327316,30.895077,-2.530723},
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{ 1309.192017,9.416233,30.893402,1.518436},
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};
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/* Ships:
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* 193182 - ally
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* 193183 - horde
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* 193184 - horde
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* 193185 - ally
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* Banners:
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* 191308 - left one,
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* 191306 - right one,
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* 191310 - central,
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* Ally ones, substract 1
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* to get horde ones.
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*/
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2010-05-31 23:01:47 +02:00
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const uint32 BG_SA_ObjEntries[BG_SA_MAXOBJ + BG_SA_FLAG_AMOUNT] =
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2010-02-14 19:13:14 -07:00
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{
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190722,
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190727,
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190724,
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190726,
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190723,
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192549,
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192834,
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193182,
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193185,
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2010-04-07 18:09:10 +02:00
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192687,
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192685,
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192689,
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192690,
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2010-02-14 19:13:14 -07:00
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192691,
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191311,
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191311,
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191311,
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191310,
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191306,
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2010-04-07 18:09:10 +02:00
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191308,
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2010-05-31 23:01:47 +02:00
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191309,
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191305,
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191307,
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2010-02-14 19:13:14 -07:00
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};
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const uint32 BG_SA_Factions[2] =
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{
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1732,
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1735,
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};
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enum BG_SA_Graveyards
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{
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BG_SA_BEACH_GY = 0,
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BG_SA_DEFENDER_LAST_GY,
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BG_SA_RIGHT_CAPTURABLE_GY,
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BG_SA_LEFT_CAPTURABLE_GY,
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BG_SA_CENTRAL_CAPTURABLE_GY,
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BG_SA_MAX_GY
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};
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const uint32 BG_SA_GYEntries[BG_SA_MAX_GY] =
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{
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1350,
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1349,
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1347,
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1346,
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1348,
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};
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const float BG_SA_GYOrientation[BG_SA_MAX_GY] =
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{
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6.202f,
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1.926f, //right capturable GY
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3.917f, //left capturable GY
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3.104f, //center, capturable
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6.148f, //defender last GY
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};
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|
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struct BG_SA_RoundScore
|
|
|
|
|
{
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TeamId winner;
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uint32 time;
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2009-01-05 14:53:33 -06:00
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};
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2009-10-17 15:51:44 -07:00
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2009-01-05 14:53:33 -06:00
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class BattleGroundSA : public BattleGround
|
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{
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friend class BattleGroundMgr;
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2009-10-17 15:51:44 -07:00
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2009-01-05 14:53:33 -06:00
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public:
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BattleGroundSA();
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~BattleGroundSA();
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2009-01-21 16:18:57 -06:00
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void Update(uint32 diff);
|
2009-10-17 15:51:44 -07:00
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2009-01-05 14:53:33 -06:00
|
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/* inherited from BattlegroundClass */
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|
|
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virtual void AddPlayer(Player *plr);
|
2009-03-07 12:05:30 -06:00
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virtual void StartingEventCloseDoors();
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virtual void StartingEventOpenDoors();
|
2010-04-07 17:24:07 +02:00
|
|
|
virtual bool SetupBattleGround();
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|
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|
virtual void Reset();
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|
|
|
|
virtual void FillInitialWorldStates(WorldPacket& data);
|
2010-06-01 23:55:09 +02:00
|
|
|
virtual void EventPlayerDamagedGO(Player* plr, GameObject* go, uint8 hitType, uint32 destroyedEvent);
|
2010-04-07 17:24:07 +02:00
|
|
|
virtual void HandleKillUnit(Creature* unit, Player* killer);
|
|
|
|
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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|
|
|
virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
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|
|
|
|
virtual void EventPlayerUsedGO(Player* Source, GameObject* object);
|
2010-06-01 23:55:09 +02:00
|
|
|
uint32 GetGateIDFromDestroyEventID(uint32 id)
|
|
|
|
|
{
|
|
|
|
|
uint32 i = 0;
|
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|
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|
switch(id)
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|
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|
{
|
|
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|
case 19046: i = BG_SA_GREEN_GATE; break; //Green gate destroyed
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case 19045: i = BG_SA_BLUE_GATE; break; //blue gate
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case 19047: i = BG_SA_RED_GATE; break; //red gate
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case 19048: i = BG_SA_PURPLE_GATE; break; //purple gate
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case 19049: i = BG_SA_YELLOW_GATE; break; //yellow gate
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case 19837: i = BG_SA_ANCIENT_GATE; break; //ancient gate
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|
}
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|
return i;
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|
|
}
|
|
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|
|
uint32 GetWorldStateFromGateID(uint32 id)
|
|
|
|
|
{
|
|
|
|
|
uint32 uws = 0;
|
|
|
|
|
switch(id)
|
|
|
|
|
{
|
|
|
|
|
case BG_SA_GREEN_GATE: uws = BG_SA_GREEN_GATEWS; break;
|
|
|
|
|
case BG_SA_YELLOW_GATE: uws = BG_SA_YELLOW_GATEWS; break;
|
|
|
|
|
case BG_SA_BLUE_GATE: uws = BG_SA_BLUE_GATEWS; break;
|
|
|
|
|
case BG_SA_RED_GATE: uws = BG_SA_RED_GATEWS; break;
|
|
|
|
|
case BG_SA_PURPLE_GATE: uws = BG_SA_PURPLE_GATEWS; break;
|
|
|
|
|
case BG_SA_ANCIENT_GATE: uws = BG_SA_ANCIENT_GATEWS; break;
|
|
|
|
|
}
|
|
|
|
|
return uws;
|
|
|
|
|
}
|
2010-03-02 19:44:54 -06:00
|
|
|
void EndBattleGround(uint32 winner);
|
|
|
|
|
|
2009-01-05 14:53:33 -06:00
|
|
|
void RemovePlayer(Player *plr,uint64 guid);
|
|
|
|
|
void HandleAreaTrigger(Player *Source, uint32 Trigger);
|
2010-02-14 19:13:14 -07:00
|
|
|
|
2009-10-17 15:51:44 -07:00
|
|
|
|
2009-01-05 14:53:33 -06:00
|
|
|
/* Scorekeeping */
|
2010-05-17 17:10:24 +02:00
|
|
|
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
|
2009-10-17 15:51:44 -07:00
|
|
|
|
2009-01-05 14:53:33 -06:00
|
|
|
private:
|
2010-04-07 17:24:07 +02:00
|
|
|
bool ResetObjs();
|
|
|
|
|
void StartShips();
|
|
|
|
|
void TeleportPlayers();
|
|
|
|
|
void OverrideGunFaction();
|
2010-05-31 23:01:47 +02:00
|
|
|
void DemolisherStartState(bool start);
|
2010-06-01 23:55:09 +02:00
|
|
|
void DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroyedEvent);
|
2010-04-07 17:24:07 +02:00
|
|
|
void SendTime();
|
2010-05-31 23:01:47 +02:00
|
|
|
void CaptureGraveyard(BG_SA_Graveyards i, Player *Source);
|
2010-04-07 17:24:07 +02:00
|
|
|
void ToggleTimer();
|
2010-05-31 23:01:47 +02:00
|
|
|
void UpdateDemolisherSpawns();
|
2010-04-07 17:24:07 +02:00
|
|
|
TeamId attackers;
|
|
|
|
|
uint32 TotalTime;
|
2010-06-03 16:24:10 +02:00
|
|
|
uint32 BG_SA_ENDROUNDTIME;
|
2010-04-07 17:24:07 +02:00
|
|
|
bool ShipsStarted;
|
|
|
|
|
BG_SA_GateState GateStatus[6];
|
|
|
|
|
BG_SA_Status status;
|
|
|
|
|
TeamId GraveyardStatus[BG_SA_MAX_GY];
|
2010-04-07 18:09:10 +02:00
|
|
|
BG_SA_RoundScore RoundScores[2];
|
2010-04-07 17:24:07 +02:00
|
|
|
bool TimerEnabled;
|
2010-06-01 23:55:09 +02:00
|
|
|
uint32 UpdateWaitTimer;//5secs before starting the 1min countdown for second round
|
|
|
|
|
bool SignaledRoundTwo;
|
|
|
|
|
bool SignaledRoundTwoHalfMin;
|
|
|
|
|
bool InitSecondRound;
|
2009-01-05 14:53:33 -06:00
|
|
|
};
|
|
|
|
|
#endif
|