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TCPlayerbotCore/src/game/WaypointManager.h
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_WAYPOINTMANAGER_H
#define TRINITY_WAYPOINTMANAGER_H
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#include <vector>
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struct WaypointData
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{
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uint32 id;
float x,y,z;
bool run;
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uint32 delay;
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uint32 event_id;
uint8 event_chance;
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};
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typedef std::vector<WaypointData*> WaypointPath;
extern UNORDERED_MAP<uint32, WaypointPath*> waypoint_map;
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class WaypointStore
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{
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private :
uint32 records;
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public:
void UpdatePath(uint32 id);
void Load();
void Free();
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WaypointPath* GetPath(uint32 id)
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{
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if(waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
else return 0;
}
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inline uint32 GetRecordsCount() { return records; }
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};
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extern WaypointStore WaypointMgr;
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#endif