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TCPlayerbotCore/src/game/Vehicle.cpp
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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#include "Common.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Vehicle.h"
#include "Unit.h"
#include "Util.h"
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#include "WorldPacket.h"
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#include "CreatureAI.h"
#include "ZoneScript.h"
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Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0)
{
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for (uint32 i = 0; i < 8; ++i)
{
if(uint32 seatId = m_vehicleInfo->m_seatID[i])
if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
{
m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
if(veSeat->IsUsable())
++m_usableSeatNum;
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}
}
assert(!m_Seats.empty());
}
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Vehicle::~Vehicle()
{
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for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
assert(!itr->second.passenger);
}
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void Vehicle::Install()
{
if(Creature *cre = dynamic_cast<Creature*>(me))
{
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if(m_vehicleInfo->m_powerType == POWER_STEAM)
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{
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me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 100);
}
else if(m_vehicleInfo->m_powerType == POWER_PYRITE)
{
me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 50);
}
else
{
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for (uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
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{
if(!cre->m_spells[i])
continue;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(cre->m_spells[i]);
if(!spellInfo)
continue;
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if(spellInfo->powerType == POWER_MANA)
break;
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if(spellInfo->powerType == POWER_ENERGY)
{
me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 100);
break;
}
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}
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}
}
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Reset();
}
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void Vehicle::InstallAllAccessories()
{
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VehicleAccessoryList const* mVehicleList = objmgr.GetVehicleAccessoryList(me->GetEntry());
if (!mVehicleList)
return;
for (VehicleAccessoryList::const_iterator itr = mVehicleList->begin(); itr != mVehicleList->end(); ++itr)
InstallAccessory(itr->uiAccessory, itr->uiSeat, itr->bMinion);
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}
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void Vehicle::Uninstall()
{
sLog.outDebug("Vehicle::Uninstall %u", me->GetEntry());
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for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if(Unit *passenger = itr->second.passenger)
if(passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->ToTempSummon()->UnSummon();
RemoveAllPassengers();
}
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void Vehicle::Die()
{
sLog.outDebug("Vehicle::Die %u", me->GetEntry());
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for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if(Unit *passenger = itr->second.passenger)
if(passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->setDeathState(JUST_DIED);
RemoveAllPassengers();
}
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void Vehicle::Reset()
{
sLog.outDebug("Vehicle::Reset");
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if (me->GetTypeId() == TYPEID_PLAYER)
{
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if (m_usableSeatNum)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
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}
else
{
InstallAllAccessories();
if (m_usableSeatNum)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
}
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void Vehicle::RemoveAllPassengers()
{
sLog.outDebug("Vehicle::RemoveAllPassengers");
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for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
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if(Unit *passenger = itr->second.passenger)
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{
if(passenger->IsVehicle())
passenger->GetVehicleKit()->RemoveAllPassengers();
if(passenger->GetVehicle() != this)
sLog.outCrash("Vehicle %u has invalid passenger %u.", me->GetEntry(), passenger->GetEntry());
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passenger->ExitVehicle();
if(itr->second.passenger)
{
sLog.outCrash("Vehicle %u cannot remove passenger %u. %u is still on it.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry());
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//assert(!itr->second.passenger);
itr->second.passenger = NULL;
}
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}
}
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bool Vehicle::HasEmptySeat(int8 seatId) const
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{
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SeatMap::const_iterator seat = m_Seats.find(seatId);
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if(seat == m_Seats.end()) return false;
return !seat->second.passenger;
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}
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Unit *Vehicle::GetPassenger(int8 seatId) const
{
SeatMap::const_iterator seat = m_Seats.find(seatId);
if(seat == m_Seats.end()) return NULL;
return seat->second.passenger;
}
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int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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{
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SeatMap::const_iterator seat = m_Seats.find(seatId);
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if(seat == m_Seats.end()) return -1;
while(seat->second.passenger || !seat->second.seatInfo->IsUsable())
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{
if(next)
{
++seat;
if(seat == m_Seats.end())
seat = m_Seats.begin();
}
else
{
if(seat == m_Seats.begin())
seat = m_Seats.end();
--seat;
}
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if(seat->first == seatId)
return -1; // no available seat
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}
return seat->first;
}
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void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion)
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{
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if(Unit *passenger = GetPassenger(seatId))
{
// already installed
if(passenger->GetEntry() == entry)
{
assert(passenger->GetTypeId() == TYPEID_UNIT);
if(me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
passenger->ToCreature()->AI()->EnterEvadeMode();
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return;
}
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passenger->ExitVehicle(); // this should not happen
}
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//TODO: accessory should be minion
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if(Creature *accessory = me->SummonCreature(entry, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000))
{
if(minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
accessory->EnterVehicle(this, seatId);
// This is not good, we have to send update twice
accessory->SendMovementFlagUpdate();
}
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}
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bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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{
if(unit->GetVehicle() != this)
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return false;
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SeatMap::iterator seat;
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if(seatId < 0) // no specific seat requirement
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{
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for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
if(!seat->second.passenger && seat->second.seatInfo->IsUsable())
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break;
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if(seat == m_Seats.end()) // no available seat
return false;
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}
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else
{
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seat = m_Seats.find(seatId);
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if(seat == m_Seats.end())
return false;
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if(seat->second.passenger)
seat->second.passenger->ExitVehicle();
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assert(!seat->second.passenger);
}
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sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
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seat->second.passenger = unit;
if(seat->second.seatInfo->IsUsable())
{
assert(m_usableSeatNum);
--m_usableSeatNum;
if(!m_usableSeatNum)
{
if (me->GetTypeId() == TYPEID_PLAYER)
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
else
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
}
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if(seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & 0x400))
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unit->addUnitState(UNIT_STAT_ONVEHICLE);
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//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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VehicleSeatEntry const *veSeat = seat->second.seatInfo;
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unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY;
unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ;
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unit->m_movementInfo.t_o = 0;
unit->m_movementInfo.t_time = 0; // 1 for player
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unit->m_movementInfo.t_seat = seat->first;
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if(me->GetTypeId() == TYPEID_UNIT
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&& unit->GetTypeId() == TYPEID_PLAYER
&& seat->first == 0 && seat->second.seatInfo->m_flags & 0x800) // not right
if (!me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
assert(false);
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if(me->IsInWorld())
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{
unit->SendMonsterMoveTransport(me);
if(me->GetTypeId() == TYPEID_UNIT)
{
if(me->ToCreature()->IsAIEnabled)
me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
// update all passenger's positions
RelocatePassengers(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
}
}
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//if(unit->GetTypeId() == TYPEID_PLAYER)
// unit->ToPlayer()->SendTeleportAckPacket();
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//unit->SendMovementFlagUpdate();
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return true;
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}
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void Vehicle::RemovePassenger(Unit *unit)
{
if(unit->GetVehicle() != this)
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return;
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SeatMap::iterator seat;
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for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
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if(seat->second.passenger == unit)
break;
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assert(seat != m_Seats.end());
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sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
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seat->second.passenger = NULL;
if(seat->second.seatInfo->IsUsable())
{
if(!m_usableSeatNum)
{
if (me->GetTypeId() == TYPEID_PLAYER)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
else
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
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++m_usableSeatNum;
}
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unit->clearUnitState(UNIT_STAT_ONVEHICLE);
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//SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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if(me->GetTypeId() == TYPEID_UNIT
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&& unit->GetTypeId() == TYPEID_PLAYER
&& seat->first == 0 && seat->second.seatInfo->m_flags & 0x800)
me->RemoveCharmedBy(unit);
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if(me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsAIEnabled)
me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
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// only for flyable vehicles?
//CastSpell(this, 45472, true); // Parachute
}
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void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
{
Map *map = me->GetMap();
assert(map != NULL);
// not sure that absolute position calculation is correct, it must depend on vehicle orientation and pitch angle
for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = itr->second.passenger)
{
float px = x + passenger->m_movementInfo.t_x;
float py = y + passenger->m_movementInfo.t_y;
float pz = z + passenger->m_movementInfo.t_z;
float po = ang + passenger->m_movementInfo.t_o;
passenger->SetPosition(px, py, pz, po);
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}
}
void Vehicle::Dismiss()
{
sLog.outDebug("Vehicle::Dismiss %u", me->GetEntry());
Uninstall();
me->SendObjectDeSpawnAnim(me->GetGUID());
me->CombatStop();
me->AddObjectToRemoveList();
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}