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TCPlayerbotCore/src/server/game/Grids/GridStates.h
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/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_GRIDSTATES_H
#define TRINITY_GRIDSTATES_H
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#include "Map.h"
#include "Object.h"
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class GridState
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{
public:
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#ifdef TRINITY_DEBUG
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#define MAGIC_TESTVAL 0xFBE823BA
GridState() { i_Magic = MAGIC_TESTVAL; }
bool checkMagic()
{
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if (i_Magic != MAGIC_TESTVAL)
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{
sLog.outError("!!! GridState: Magic value gone !!!");
return false;
}
return true;
}
void setMagic() { i_Magic = MAGIC_TESTVAL; }
unsigned int i_Magic;
#endif
virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
};
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class InvalidState : public GridState
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{
public:
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void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
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class ActiveState : public GridState
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{
public:
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void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
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class IdleState : public GridState
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{
public:
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void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
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class RemovalState : public GridState
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{
public:
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void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
#endif
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