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TCPlayerbotCore/src/game/TemporarySummon.cpp
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
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#include "ObjectMgr.h"
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#include "TemporarySummon.h"
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TempSummon::TempSummon(SummonPropertiesEntry const *properties, Unit *owner) :
Creature(), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0)
, m_Properties(properties)
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{
m_summonerGUID = owner ? owner->GetGUID() : 0;
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m_summonMask |= SUMMON_MASK_SUMMON;
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}
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Unit* TempSummon::GetSummoner() const
{
return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : NULL;
}
void TempSummon::Update( uint32 diff )
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{
Creature::Update(diff);
if (m_deathState == DEAD)
{
UnSummon();
return;
}
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switch(m_type)
{
case TEMPSUMMON_MANUAL_DESPAWN:
break;
case TEMPSUMMON_TIMED_DESPAWN:
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
break;
}
case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
{
if (!isInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
{
if ( m_deathState == CORPSE)
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
break;
}
case TEMPSUMMON_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if ( m_deathState == CORPSE || m_deathState == DEAD)
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_DEAD_DESPAWN:
{
if ( m_deathState == DEAD )
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if ( m_deathState == CORPSE || m_deathState == DEAD)
{
UnSummon();
return;
}
if (!isInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == DEAD)
{
UnSummon();
return;
}
if (!isInCombat() && isAlive() )
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
default:
UnSummon();
sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
break;
}
}
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void TempSummon::InitStats(uint32 duration)
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{
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assert(!isPet());
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m_timer = duration;
m_lifetime = duration;
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if(m_type == TEMPSUMMON_MANUAL_DESPAWN)
m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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Unit *owner = GetSummoner();
if(owner && isTrigger() && m_spells[0])
{
setFaction(owner->getFaction());
SetLevel(owner->getLevel());
if(owner->GetTypeId() == TYPEID_PLAYER)
m_ControlledByPlayer = true;
}
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if(!m_Properties)
return;
if(owner)
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{
if(uint32 slot = m_Properties->Slot)
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{
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if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
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{
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Creature *oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
if(oldSummon && oldSummon->isSummon())
((TempSummon*)oldSummon)->UnSummon();
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}
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owner->m_SummonSlot[slot] = GetGUID();
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}
}
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if(m_Properties->Faction)
setFaction(m_Properties->Faction);
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}
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void TempSummon::InitSummon()
{
Unit* owner = GetSummoner();
if(owner)
{
if(owner->GetTypeId()==TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled)
((Creature*)owner)->AI()->JustSummoned(this);
}
}
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void TempSummon::SetTempSummonType(TempSummonType type)
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{
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m_type = type;
}
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void TempSummon::UnSummon()
{
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//assert(!isPet());
if(isPet())
{
((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);
assert(!IsInWorld());
return;
}
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Unit* owner = GetSummoner();
if(owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled)
((Creature*)owner)->AI()->SummonedCreatureDespawn(this);
AddObjectToRemoveList();
}
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void TempSummon::RemoveFromWorld()
{
if(!IsInWorld())
return;
if(m_Properties)
{
if(uint32 slot = m_Properties->Slot)
{
if(Unit* owner = GetSummoner())
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{
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if(owner->m_SummonSlot[slot] = GetGUID())
owner->m_SummonSlot[slot] = 0;
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}
}
}
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//if(GetOwnerGUID())
// sLog.outError("Unit %u has owner guid when removed from world", GetEntry());
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Creature::RemoveFromWorld();
}
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void TempSummon::SaveToDB()
{
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}
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Minion::Minion(SummonPropertiesEntry const *properties, Unit *owner) : TempSummon(properties, owner)
, m_owner(owner)
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{
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assert(m_owner);
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m_summonMask |= SUMMON_MASK_MINION;
m_followAngle = PET_FOLLOW_ANGLE;
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}
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void Minion::InitStats(uint32 duration)
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{
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TempSummon::InitStats(duration);
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SetReactState(REACT_PASSIVE);
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SetCreatorGUID(m_owner->GetGUID());
setFaction(m_owner->getFaction());
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m_owner->SetMinion(this, true);
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}
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void Minion::InitSummon()
{
TempSummon::InitSummon();
if(m_owner->GetTypeId() == TYPEID_PLAYER
&& m_owner->GetMinionGUID() == GetGUID()
&& !m_owner->GetCharmGUID())
((Player*)m_owner)->CharmSpellInitialize();
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}
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void Minion::RemoveFromWorld()
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{
if(!IsInWorld())
return;
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m_owner->SetMinion(this, false);
TempSummon::RemoveFromWorld();
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}
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Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)
, m_bonusdamage(0)
{
m_summonMask |= SUMMON_MASK_GUARDIAN;
if (properties && properties->Type == SUMMON_TYPE_PET)
{
m_summonMask |= SUMMON_MASK_CONTROLABLE_GUARDIAN;
InitCharmInfo();
}
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}
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void Guardian::InitStats(uint32 duration)
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{
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Minion::InitStats(duration);
InitStatsForLevel(m_owner->getLevel());
if(m_owner->GetTypeId() == TYPEID_PLAYER && HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
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m_charmInfo->InitCharmCreateSpells();
SetReactState(REACT_DEFENSIVE);
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}
Puppet::Puppet(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)
{
assert(owner->GetTypeId() == TYPEID_PLAYER);
m_owner = (Player*)owner;
m_summonMask |= SUMMON_MASK_PUPPET;
}
void Puppet::InitStats(uint32 duration)
{
Minion::InitStats(duration);
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SetLevel(m_owner->getLevel());
SetReactState(REACT_PASSIVE);
}
void Puppet::InitSummon()
{
Minion::InitSummon();
if (!SetCharmedBy(m_owner, CHARM_TYPE_POSSESS))
assert(false);
}
void Puppet::Update(uint32 time)
{
Minion::Update(time);
//check if caster is channelling?
if(IsInWorld())
{
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if(!isAlive())
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{
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UnSummon();
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// TODO: why long distance .die does not remove it
}
}
}
void Puppet::RemoveFromWorld()
{
if(!IsInWorld())
return;
RemoveCharmedBy(NULL);
Minion::RemoveFromWorld();
}