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TCPlayerbotCore/src/framework/Dynamic/FactoryHolder.h
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/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_FACTORY_HOLDER
#define TRINITY_FACTORY_HOLDER
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#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include "ObjectRegistry.h"
#include "Policies/SingletonImp.h"
/** FactoryHolder holds a factory object of a specific type
*/
template<class T, class Key = std::string>
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class TRINITY_DLL_DECL FactoryHolder
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{
public:
typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
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typedef Trinity::Singleton<FactoryHolderRegistry > FactoryHolderRepository;
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FactoryHolder(Key k) : i_key(k) {}
virtual ~FactoryHolder() {}
inline Key key() const { return i_key; }
void RegisterSelf(void) { FactoryHolderRepository::Instance().InsertItem(this, i_key); }
void DeregisterSelf(void) { FactoryHolderRepository::Instance().RemoveItem(this, false); }
/// Abstract Factory create method
virtual T* Create(void *data = NULL) const = 0;
private:
Key i_key;
};
/** Permissible is a classic way of letting the object decide
* whether how good they handle things. This is not retricted
* to factory selectors.
*/
template<class T>
class Permissible
{
public:
virtual ~Permissible() {}
virtual int Permit(const T *) const = 0;
};
#endif