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TCPlayerbotCore/src/game/PointMovementGenerator.h
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_POINTMOVEMENTGENERATOR_H
#define TRINITY_POINTMOVEMENTGENERATOR_H
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#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
#include "FollowerReference.h"
template<class T>
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class TRINITY_DLL_SPEC PointMovementGenerator
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: public MovementGeneratorMedium< T, PointMovementGenerator<T> >
{
public:
PointMovementGenerator(uint32 _id, float _x, float _y, float _z) : id(_id),
i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0), arrived(false) {}
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void Initialize(T &);
void Finalize(T &unit);
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void Reset(T &unit){unit.StopMoving();}
bool Update(T &, const uint32 &diff);
void MovementInform(T &);
MovementGeneratorType GetMovementGeneratorType() { return POINT_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { x=i_x; y=i_y; z=i_z; return true; }
private:
uint32 id;
float i_x,i_y,i_z;
TimeTracker i_nextMoveTime;
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DestinationHolder< Traveller<T> > i_destinationHolder;
bool arrived;
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};
#endif
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