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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_SHAREDDEFINES_H
#define TRINITY_SHAREDDEFINES_H
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#include "Platform/Define.h"
#include <cassert>
enum Gender
{
GENDER_MALE = 0 ,
GENDER_FEMALE = 1 ,
GENDER_NONE = 2
};
// Race value is index in ChrRaces.dbc
enum Races
{
RACE_HUMAN = 1 ,
RACE_ORC = 2 ,
RACE_DWARF = 3 ,
RACE_NIGHTELF = 4 ,
RACE_UNDEAD_PLAYER = 5 ,
RACE_TAUREN = 6 ,
RACE_GNOME = 7 ,
RACE_TROLL = 8 ,
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//RACE_GOBLIN = 9,
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RACE_BLOODELF = 10 ,
RACE_DRAENEI = 11 ,
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//RACE_FEL_ORC = 12,
//RACE_NAGA = 13,
//RACE_BROKEN = 14,
//RACE_SKELETON = 15,
//RACE_VRYKUL = 16,
//RACE_TUSKARR = 17,
//RACE_FOREST_TROLL = 18,
//RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
//RACE_ICE_TROLL = 21
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};
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// max+1 for player race
#define MAX_RACES 12
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#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
(1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
(1<<(RACE_DRAENEI-1)) )
// Class value is index in ChrClasses.dbc
enum Classes
{
CLASS_WARRIOR = 1 ,
CLASS_PALADIN = 2 ,
CLASS_HUNTER = 3 ,
CLASS_ROGUE = 4 ,
CLASS_PRIEST = 5 ,
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CLASS_DEATH_KNIGHT = 6 ,
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CLASS_SHAMAN = 7 ,
CLASS_MAGE = 8 ,
CLASS_WARLOCK = 9 ,
// CLASS_UNK2 = 10,unused
CLASS_DRUID = 11 ,
};
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// max+1 for player class
#define MAX_CLASSES 12
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#define CLASSMASK_ALL_PLAYABLE \
((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
(1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
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(1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
(1<<(CLASS_DEATH_KNIGHT-1)) )
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#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
#define PLAYER_MAX_BATTLEGROUND_QUEUES 3
enum ReputationRank
{
REP_HATED = 0 ,
REP_HOSTILE = 1 ,
REP_UNFRIENDLY = 2 ,
REP_NEUTRAL = 3 ,
REP_FRIENDLY = 4 ,
REP_HONORED = 5 ,
REP_REVERED = 6 ,
REP_EXALTED = 7
};
#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8
enum MoneyConstants
{
COPPER = 1 ,
SILVER = COPPER * 100 ,
GOLD = SILVER * 100
};
enum Stats
{
STAT_STRENGTH = 0 ,
STAT_AGILITY = 1 ,
STAT_STAMINA = 2 ,
STAT_INTELLECT = 3 ,
STAT_SPIRIT = 4
};
#define MAX_STATS 5
enum Powers
{
POWER_MANA = 0 ,
POWER_RAGE = 1 ,
POWER_FOCUS = 2 ,
POWER_ENERGY = 3 ,
POWER_HAPPINESS = 4 ,
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POWER_RUNE = 5 ,
POWER_RUNIC_POWER = 6 ,
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MAX_POWERS = 7 ,
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POWER_ALL = 127 , // default for class?
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POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
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};
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enum SpellSchools
{
SPELL_SCHOOL_NORMAL = 0 ,
SPELL_SCHOOL_HOLY = 1 ,
SPELL_SCHOOL_FIRE = 2 ,
SPELL_SCHOOL_NATURE = 3 ,
SPELL_SCHOOL_FROST = 4 ,
SPELL_SCHOOL_SHADOW = 5 ,
SPELL_SCHOOL_ARCANE = 6
};
#define MAX_SPELL_SCHOOL 7
enum SpellSchoolMask
{
SPELL_SCHOOL_MASK_NONE = 0x00 , // not exist
SPELL_SCHOOL_MASK_NORMAL = ( 1 << SPELL_SCHOOL_NORMAL ), // PHYSICAL (Armor)
SPELL_SCHOOL_MASK_HOLY = ( 1 << SPELL_SCHOOL_HOLY ),
SPELL_SCHOOL_MASK_FIRE = ( 1 << SPELL_SCHOOL_FIRE ),
SPELL_SCHOOL_MASK_NATURE = ( 1 << SPELL_SCHOOL_NATURE ),
SPELL_SCHOOL_MASK_FROST = ( 1 << SPELL_SCHOOL_FROST ),
SPELL_SCHOOL_MASK_SHADOW = ( 1 << SPELL_SCHOOL_SHADOW ),
SPELL_SCHOOL_MASK_ARCANE = ( 1 << SPELL_SCHOOL_ARCANE ),
// unions
// 124, not include normal and holy damage
SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
// 126
SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
// 127
SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
};
#define SPELL_SCHOOL_MASK_MAGIC \
( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
SPELL_SCHOOL_MASK_ARCANE )
inline SpellSchools GetFirstSchoolInMask ( SpellSchoolMask mask )
{
for ( int i = 0 ; i < MAX_SPELL_SCHOOL ; ++ i )
if ( mask & ( 1 << i ))
return SpellSchools ( i );
return SPELL_SCHOOL_NORMAL ;
}
enum ItemQualities
{
ITEM_QUALITY_POOR = 0 , //GREY
ITEM_QUALITY_NORMAL = 1 , //WHITE
ITEM_QUALITY_UNCOMMON = 2 , //GREEN
ITEM_QUALITY_RARE = 3 , //BLUE
ITEM_QUALITY_EPIC = 4 , //PURPLE
ITEM_QUALITY_LEGENDARY = 5 , //ORANGE
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ITEM_QUALITY_ARTIFACT = 6 , //LIGHT YELLOW
ITEM_QUALITY_HEIRLOOM = 7
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};
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#define MAX_ITEM_QUALITY 8
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enum SpellCategory
{
SPELL_CATEGORY_FOOD = 11 ,
SPELL_CATEGORY_DRINK = 59 ,
};
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// ***********************************
// Spell Attributes definitions
// ***********************************
#define SPELL_ATTR_UNK0 0x00000001 // 0
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#define SPELL_ATTR_REQ_AMMO 0x00000002 // 1
#define SPELL_ATTR_ON_NEXT_SWING 0x00000004 // 2 on next swing
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#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
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#define SPELL_ATTR_UNK4 0x00000010 // 4
#define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells?
#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
#define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
#define SPELL_ATTR_UNK8 0x00000100 // 8
#define SPELL_ATTR_UNK9 0x00000200 // 9
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#define SPELL_ATTR_UNK10 0x00000400 // 10 on next swing 2
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#define SPELL_ATTR_UNK11 0x00000800 // 11
#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
#define SPELL_ATTR_UNK18 0x00040000 // 18
#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
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#define SPELL_ATTR_UNK22 0x00400000 // 22 shoot spells
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#define SPELL_ATTR_CASTABLE_WHILE_DEAD 0x00800000 // 23 castable while dead?
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#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
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#define SPELL_ATTR_UNK26 0x04000000 // 26 Aura
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#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
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#define SPELL_ATTR_BREAKABLE_BY_DAMAGE 0x40000000 // 30 breakable by damage?
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#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
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#define SPELL_ATTR_EX_DISMISS_PET 0x00000001 // 0 dismiss pet and not allow to summon new one?
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#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
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#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled target
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#define SPELL_ATTR_EX_UNK3 0x00000008 // 3
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#define SPELL_ATTR_EX_UNK4 0x00000010 // 4 stealth and whirlwind
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#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
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#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled self
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#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
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#define SPELL_ATTR_EX_UNK9 0x00000200 // 9 melee spells
#define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%?
#define SPELL_ATTR_EX_UNK11 0x00000800 // 11 aura
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#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
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#define SPELL_ATTR_EX_UNK16 0x00010000 // 16 on immuniy
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#define SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET 0x00020000 // 17
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#define SPELL_ATTR_EX_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
#define SPELL_ATTR_EX_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
#define SPELL_ATTR_EX_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
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#define SPELL_ATTR_EX_UNK25 0x02000000 // 25
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#define SPELL_ATTR_EX_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
#define SPELL_ATTR_EX_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
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#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
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#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
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#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
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#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
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#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
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#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
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#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
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#define SPELL_ATTR_EX2_TAME_BEAST 0x00010000 // 16
#define SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT 0x00020000 // 17 Hunters Shot and Stings only have this flag
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#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
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#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
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#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22 spell can trigger even if triggered
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#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
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#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
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#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
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#define SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER 0x40000000 // 30 spell can trigger even if triggered
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#define SPELL_ATTR_EX2_FOOD 0x80000000 // 31 food, well-fed, and a few others
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#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
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#define SPELL_ATTR_EX3_PLAYERS_ONLY 0x00000100 // 8 Player only?
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#define SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2 0x00000200 // 9 triggered from effect?
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#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
#define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
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#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
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#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
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#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19 spells triggered by spell with this flag can't proc caster auras and can proc from triggered (swings too - 20178)
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#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
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#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
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#define SPELL_ATTR_EX3_CAN_PROC_TRIGGERED 0x04000000 // 26
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#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
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#define SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST 0x00000008 // 3
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#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
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#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
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#define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
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#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
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#define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
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#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
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#define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 3.0.3
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#define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
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#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
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#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
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#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
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#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
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#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
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#define MAX_GLYPH_SLOT_INDEX 6
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enum SheathTypes
{
SHEATHETYPE_NONE = 0 ,
SHEATHETYPE_MAINHAND = 1 ,
SHEATHETYPE_OFFHAND = 2 ,
SHEATHETYPE_LARGEWEAPONLEFT = 3 ,
SHEATHETYPE_LARGEWEAPONRIGHT = 4 ,
SHEATHETYPE_HIPWEAPONLEFT = 5 ,
SHEATHETYPE_HIPWEAPONRIGHT = 6 ,
SHEATHETYPE_SHIELD = 7
};
#define MAX_SHEATHETYPE 8
enum CharacterSlot
{
SLOT_HEAD = 0 ,
SLOT_NECK = 1 ,
SLOT_SHOULDERS = 2 ,
SLOT_SHIRT = 3 ,
SLOT_CHEST = 4 ,
SLOT_WAIST = 5 ,
SLOT_LEGS = 6 ,
SLOT_FEET = 7 ,
SLOT_WRISTS = 8 ,
SLOT_HANDS = 9 ,
SLOT_FINGER1 = 10 ,
SLOT_FINGER2 = 11 ,
SLOT_TRINKET1 = 12 ,
SLOT_TRINKET2 = 13 ,
SLOT_BACK = 14 ,
SLOT_MAIN_HAND = 15 ,
SLOT_OFF_HAND = 16 ,
SLOT_RANGED = 17 ,
SLOT_TABARD = 18 ,
SLOT_EMPTY = 19
};
enum Language
{
LANG_UNIVERSAL = 0 ,
LANG_ORCISH = 1 ,
LANG_DARNASSIAN = 2 ,
LANG_TAURAHE = 3 ,
LANG_DWARVISH = 6 ,
LANG_COMMON = 7 ,
LANG_DEMONIC = 8 ,
LANG_TITAN = 9 ,
LANG_THALASSIAN = 10 ,
LANG_DRACONIC = 11 ,
LANG_KALIMAG = 12 ,
LANG_GNOMISH = 13 ,
LANG_TROLL = 14 ,
LANG_GUTTERSPEAK = 33 ,
LANG_DRAENEI = 35 ,
LANG_ZOMBIE = 36 ,
LANG_GNOMISH_BINARY = 37 ,
LANG_GOBLIN_BINARY = 38 ,
LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
};
#define LANGUAGES_COUNT 19
enum Team
{
HORDE = 67 ,
ALLIANCE = 469 ,
//TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
//TEAM_ALLIANCE_FORCES = 891,
//TEAM_HORDE_FORCES = 892,
//TEAM_SANCTUARY = 936,
//TEAM_OUTLAND = 980,
//TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
};
enum SpellEffects
{
SPELL_EFFECT_INSTAKILL = 1 ,
SPELL_EFFECT_SCHOOL_DAMAGE = 2 ,
SPELL_EFFECT_DUMMY = 3 ,
SPELL_EFFECT_PORTAL_TELEPORT = 4 ,
SPELL_EFFECT_TELEPORT_UNITS = 5 ,
SPELL_EFFECT_APPLY_AURA = 6 ,
SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7 ,
SPELL_EFFECT_POWER_DRAIN = 8 ,
SPELL_EFFECT_HEALTH_LEECH = 9 ,
SPELL_EFFECT_HEAL = 10 ,
SPELL_EFFECT_BIND = 11 ,
SPELL_EFFECT_PORTAL = 12 ,
SPELL_EFFECT_RITUAL_BASE = 13 ,
SPELL_EFFECT_RITUAL_SPECIALIZE = 14 ,
SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15 ,
SPELL_EFFECT_QUEST_COMPLETE = 16 ,
SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17 ,
SPELL_EFFECT_RESURRECT = 18 ,
SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19 ,
SPELL_EFFECT_DODGE = 20 ,
SPELL_EFFECT_EVADE = 21 ,
SPELL_EFFECT_PARRY = 22 ,
SPELL_EFFECT_BLOCK = 23 ,
SPELL_EFFECT_CREATE_ITEM = 24 ,
SPELL_EFFECT_WEAPON = 25 ,
SPELL_EFFECT_DEFENSE = 26 ,
SPELL_EFFECT_PERSISTENT_AREA_AURA = 27 ,
SPELL_EFFECT_SUMMON = 28 ,
SPELL_EFFECT_LEAP = 29 ,
SPELL_EFFECT_ENERGIZE = 30 ,
SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31 ,
SPELL_EFFECT_TRIGGER_MISSILE = 32 ,
SPELL_EFFECT_OPEN_LOCK = 33 ,
SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34 ,
SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35 ,
SPELL_EFFECT_LEARN_SPELL = 36 ,
SPELL_EFFECT_SPELL_DEFENSE = 37 ,
SPELL_EFFECT_DISPEL = 38 ,
SPELL_EFFECT_LANGUAGE = 39 ,
SPELL_EFFECT_DUAL_WIELD = 40 ,
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SPELL_EFFECT_JUMP = 41 ,
SPELL_EFFECT_JUMP2 = 42 ,
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SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43 ,
SPELL_EFFECT_SKILL_STEP = 44 ,
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SPELL_EFFECT_ADD_HONOR = 45 ,
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SPELL_EFFECT_SPAWN = 46 ,
SPELL_EFFECT_TRADE_SKILL = 47 ,
SPELL_EFFECT_STEALTH = 48 ,
SPELL_EFFECT_DETECT = 49 ,
SPELL_EFFECT_TRANS_DOOR = 50 ,
SPELL_EFFECT_FORCE_CRITICAL_HIT = 51 ,
SPELL_EFFECT_GUARANTEE_HIT = 52 ,
SPELL_EFFECT_ENCHANT_ITEM = 53 ,
SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54 ,
SPELL_EFFECT_TAMECREATURE = 55 ,
SPELL_EFFECT_SUMMON_PET = 56 ,
SPELL_EFFECT_LEARN_PET_SPELL = 57 ,
SPELL_EFFECT_WEAPON_DAMAGE = 58 ,
SPELL_EFFECT_OPEN_LOCK_ITEM = 59 ,
SPELL_EFFECT_PROFICIENCY = 60 ,
SPELL_EFFECT_SEND_EVENT = 61 ,
SPELL_EFFECT_POWER_BURN = 62 ,
SPELL_EFFECT_THREAT = 63 ,
SPELL_EFFECT_TRIGGER_SPELL = 64 ,
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SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65 ,
SPELL_EFFECT_CREATE_MANA_GEM = 66 ,
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SPELL_EFFECT_HEAL_MAX_HEALTH = 67 ,
SPELL_EFFECT_INTERRUPT_CAST = 68 ,
SPELL_EFFECT_DISTRACT = 69 ,
SPELL_EFFECT_PULL = 70 ,
SPELL_EFFECT_PICKPOCKET = 71 ,
SPELL_EFFECT_ADD_FARSIGHT = 72 ,
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SPELL_EFFECT_UNTRAIN_TALENTS = 73 ,
SPELL_EFFECT_APPLY_GLYPH = 74 ,
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SPELL_EFFECT_HEAL_MECHANICAL = 75 ,
SPELL_EFFECT_SUMMON_OBJECT_WILD = 76 ,
SPELL_EFFECT_SCRIPT_EFFECT = 77 ,
SPELL_EFFECT_ATTACK = 78 ,
SPELL_EFFECT_SANCTUARY = 79 ,
SPELL_EFFECT_ADD_COMBO_POINTS = 80 ,
SPELL_EFFECT_CREATE_HOUSE = 81 ,
SPELL_EFFECT_BIND_SIGHT = 82 ,
SPELL_EFFECT_DUEL = 83 ,
SPELL_EFFECT_STUCK = 84 ,
SPELL_EFFECT_SUMMON_PLAYER = 85 ,
SPELL_EFFECT_ACTIVATE_OBJECT = 86 ,
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SPELL_EFFECT_WMO_DAMAGE = 87 ,
SPELL_EFFECT_WMO_REPAIR = 88 ,
SPELL_EFFECT_WMO_CHANGE = 89 ,
SPELL_EFFECT_KILL_CREDIT = 90 ,
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SPELL_EFFECT_THREAT_ALL = 91 ,
SPELL_EFFECT_ENCHANT_HELD_ITEM = 92 ,
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SPELL_EFFECT_SUMMON_PHANTASM = 93 , //unused
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SPELL_EFFECT_SELF_RESURRECT = 94 ,
SPELL_EFFECT_SKINNING = 95 ,
SPELL_EFFECT_CHARGE = 96 ,
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SPELL_EFFECT_97 = 97 ,
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SPELL_EFFECT_KNOCK_BACK = 98 ,
SPELL_EFFECT_DISENCHANT = 99 ,
SPELL_EFFECT_INEBRIATE = 100 ,
SPELL_EFFECT_FEED_PET = 101 ,
SPELL_EFFECT_DISMISS_PET = 102 ,
SPELL_EFFECT_REPUTATION = 103 ,
SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104 ,
SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105 ,
SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106 ,
SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107 ,
SPELL_EFFECT_DISPEL_MECHANIC = 108 ,
SPELL_EFFECT_SUMMON_DEAD_PET = 109 ,
SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110 ,
SPELL_EFFECT_DURABILITY_DAMAGE = 111 ,
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SPELL_EFFECT_112 = 112 ,
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SPELL_EFFECT_RESURRECT_NEW = 113 ,
SPELL_EFFECT_ATTACK_ME = 114 ,
SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115 ,
SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116 ,
SPELL_EFFECT_SPIRIT_HEAL = 117 ,
SPELL_EFFECT_SKILL = 118 ,
SPELL_EFFECT_APPLY_AREA_AURA_PET = 119 ,
SPELL_EFFECT_TELEPORT_GRAVEYARD = 120 ,
SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121 ,
SPELL_EFFECT_122 = 122 ,
SPELL_EFFECT_SEND_TAXI = 123 ,
SPELL_EFFECT_PLAYER_PULL = 124 ,
SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125 ,
SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126 ,
SPELL_EFFECT_PROSPECTING = 127 ,
SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128 ,
SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129 ,
SPELL_EFFECT_REDIRECT_THREAT = 130 ,
SPELL_EFFECT_131 = 131 ,
SPELL_EFFECT_132 = 132 ,
SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133 ,
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SPELL_EFFECT_KILL_CREDIT2 = 134 ,
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SPELL_EFFECT_135 = 135 ,
SPELL_EFFECT_HEAL_PCT = 136 ,
SPELL_EFFECT_ENERGIZE_PCT = 137 ,
SPELL_EFFECT_138 = 138 ,
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SPELL_EFFECT_CLEAR_QUEST = 139 ,
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SPELL_EFFECT_FORCE_CAST = 140 ,
SPELL_EFFECT_141 = 141 ,
SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142 ,
SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143 ,
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SPELL_EFFECT_KNOCK_BACK_2 = 144 ,
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SPELL_EFFECT_145 = 145 ,
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SPELL_EFFECT_ACTIVATE_RUNE = 146 ,
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SPELL_EFFECT_QUEST_FAIL = 147 ,
SPELL_EFFECT_148 = 148 ,
SPELL_EFFECT_149 = 149 ,
SPELL_EFFECT_150 = 150 ,
SPELL_EFFECT_TRIGGER_SPELL_2 = 151 ,
SPELL_EFFECT_152 = 152 ,
SPELL_EFFECT_153 = 153 ,
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SPELL_EFFECT_154 = 154 ,
SPELL_EFFECT_TITAN_GRIP = 155 ,
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SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156 ,
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SPELL_EFFECT_CREATE_ITEM_2 = 157 ,
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SPELL_EFFECT_MILLING = 158 ,
SPELL_EFFECT_ALLOW_RENAME_PET = 159 ,
TOTAL_SPELL_EFFECTS = 160
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};
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enum SpellCastResult
{
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SPELL_FAILED_AFFECTING_COMBAT = 0 ,
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SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 1 ,
SPELL_FAILED_ALREADY_AT_FULL_MANA = 2 ,
SPELL_FAILED_ALREADY_AT_FULL_POWER = 3 ,
SPELL_FAILED_ALREADY_BEING_TAMED = 4 ,
SPELL_FAILED_ALREADY_HAVE_CHARM = 5 ,
SPELL_FAILED_ALREADY_HAVE_SUMMON = 6 ,
SPELL_FAILED_ALREADY_OPEN = 7 ,
SPELL_FAILED_AURA_BOUNCED = 8 ,
SPELL_FAILED_AUTOTRACK_INTERRUPTED = 9 ,
SPELL_FAILED_BAD_IMPLICIT_TARGETS = 10 ,
SPELL_FAILED_BAD_TARGETS = 11 ,
SPELL_FAILED_CANT_BE_CHARMED = 12 ,
SPELL_FAILED_CANT_BE_DISENCHANTED = 13 ,
SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 14 ,
SPELL_FAILED_CANT_BE_MILLED = 15 ,
SPELL_FAILED_CANT_BE_PROSPECTED = 16 ,
SPELL_FAILED_CANT_CAST_ON_TAPPED = 17 ,
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 18 ,
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 19 ,
SPELL_FAILED_CANT_STEALTH = 20 ,
SPELL_FAILED_CASTER_AURASTATE = 21 ,
SPELL_FAILED_CASTER_DEAD = 22 ,
SPELL_FAILED_CHARMED = 23 ,
SPELL_FAILED_CHEST_IN_USE = 24 ,
SPELL_FAILED_CONFUSED = 25 ,
SPELL_FAILED_DONT_REPORT = 26 ,
SPELL_FAILED_EQUIPPED_ITEM = 27 ,
SPELL_FAILED_EQUIPPED_ITEM_CLASS = 28 ,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 29 ,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 30 ,
SPELL_FAILED_ERROR = 31 ,
SPELL_FAILED_FIZZLE = 32 ,
SPELL_FAILED_FLEEING = 33 ,
SPELL_FAILED_FOOD_LOWLEVEL = 34 ,
SPELL_FAILED_HIGHLEVEL = 35 ,
SPELL_FAILED_HUNGER_SATIATED = 36 ,
SPELL_FAILED_IMMUNE = 37 ,
SPELL_FAILED_INCORRECT_AREA = 38 ,
SPELL_FAILED_INTERRUPTED = 39 ,
SPELL_FAILED_INTERRUPTED_COMBAT = 40 ,
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 41 ,
SPELL_FAILED_ITEM_GONE = 42 ,
SPELL_FAILED_ITEM_NOT_FOUND = 43 ,
SPELL_FAILED_ITEM_NOT_READY = 44 ,
SPELL_FAILED_LEVEL_REQUIREMENT = 45 ,
SPELL_FAILED_LINE_OF_SIGHT = 46 ,
SPELL_FAILED_LOWLEVEL = 47 ,
SPELL_FAILED_LOW_CASTLEVEL = 48 ,
SPELL_FAILED_MAINHAND_EMPTY = 49 ,
SPELL_FAILED_MOVING = 50 ,
SPELL_FAILED_NEED_AMMO = 51 ,
SPELL_FAILED_NEED_AMMO_POUCH = 52 ,
SPELL_FAILED_NEED_EXOTIC_AMMO = 53 ,
SPELL_FAILED_NEED_MORE_ITEMS = 54 ,
SPELL_FAILED_NOPATH = 55 ,
SPELL_FAILED_NOT_BEHIND = 56 ,
SPELL_FAILED_NOT_FISHABLE = 57 ,
SPELL_FAILED_NOT_FLYING = 58 ,
SPELL_FAILED_NOT_HERE = 59 ,
SPELL_FAILED_NOT_INFRONT = 60 ,
SPELL_FAILED_NOT_IN_CONTROL = 61 ,
SPELL_FAILED_NOT_KNOWN = 62 ,
SPELL_FAILED_NOT_MOUNTED = 63 ,
SPELL_FAILED_NOT_ON_TAXI = 64 ,
SPELL_FAILED_NOT_ON_TRANSPORT = 65 ,
SPELL_FAILED_NOT_READY = 66 ,
SPELL_FAILED_NOT_SHAPESHIFT = 67 ,
SPELL_FAILED_NOT_STANDING = 68 ,
SPELL_FAILED_NOT_TRADEABLE = 69 ,
SPELL_FAILED_NOT_TRADING = 70 ,
SPELL_FAILED_NOT_UNSHEATHED = 71 ,
SPELL_FAILED_NOT_WHILE_GHOST = 72 ,
SPELL_FAILED_NOT_WHILE_LOOTING = 73 ,
SPELL_FAILED_NO_AMMO = 74 ,
SPELL_FAILED_NO_CHARGES_REMAIN = 75 ,
SPELL_FAILED_NO_CHAMPION = 76 ,
SPELL_FAILED_NO_COMBO_POINTS = 77 ,
SPELL_FAILED_NO_DUELING = 78 ,
SPELL_FAILED_NO_ENDURANCE = 79 ,
SPELL_FAILED_NO_FISH = 80 ,
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 81 ,
SPELL_FAILED_NO_MOUNTS_ALLOWED = 82 ,
SPELL_FAILED_NO_PET = 83 ,
SPELL_FAILED_NO_POWER = 84 ,
SPELL_FAILED_NOTHING_TO_DISPEL = 85 ,
SPELL_FAILED_NOTHING_TO_STEAL = 86 ,
SPELL_FAILED_ONLY_ABOVEWATER = 87 ,
SPELL_FAILED_ONLY_DAYTIME = 88 ,
SPELL_FAILED_ONLY_INDOORS = 89 ,
SPELL_FAILED_ONLY_MOUNTED = 90 ,
SPELL_FAILED_ONLY_NIGHTTIME = 91 ,
SPELL_FAILED_ONLY_OUTDOORS = 92 ,
SPELL_FAILED_ONLY_SHAPESHIFT = 93 ,
SPELL_FAILED_ONLY_STEALTHED = 94 ,
SPELL_FAILED_ONLY_UNDERWATER = 95 ,
SPELL_FAILED_OUT_OF_RANGE = 96 ,
SPELL_FAILED_PACIFIED = 97 ,
SPELL_FAILED_POSSESSED = 98 ,
SPELL_FAILED_REAGENTS = 99 ,
SPELL_FAILED_REQUIRES_AREA = 100 ,
SPELL_FAILED_REQUIRES_SPELL_FOCUS = 101 ,
SPELL_FAILED_ROOTED = 102 ,
SPELL_FAILED_SILENCED = 103 ,
SPELL_FAILED_SPELL_IN_PROGRESS = 104 ,
SPELL_FAILED_SPELL_LEARNED = 105 ,
SPELL_FAILED_SPELL_UNAVAILABLE = 106 ,
SPELL_FAILED_STUNNED = 107 ,
SPELL_FAILED_TARGETS_DEAD = 108 ,
SPELL_FAILED_TARGET_AFFECTING_COMBAT = 109 ,
SPELL_FAILED_TARGET_AURASTATE = 110 ,
SPELL_FAILED_TARGET_DUELING = 111 ,
SPELL_FAILED_TARGET_ENEMY = 112 ,
SPELL_FAILED_TARGET_ENRAGED = 113 ,
SPELL_FAILED_TARGET_FRIENDLY = 114 ,
SPELL_FAILED_TARGET_IN_COMBAT = 115 ,
SPELL_FAILED_TARGET_IS_PLAYER = 116 ,
SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 117 ,
SPELL_FAILED_TARGET_NOT_DEAD = 118 ,
SPELL_FAILED_TARGET_NOT_IN_PARTY = 119 ,
SPELL_FAILED_TARGET_NOT_LOOTED = 120 ,
SPELL_FAILED_TARGET_NOT_PLAYER = 121 ,
SPELL_FAILED_TARGET_NO_POCKETS = 122 ,
SPELL_FAILED_TARGET_NO_WEAPONS = 123 ,
SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 124 ,
SPELL_FAILED_TARGET_UNSKINNABLE = 125 ,
SPELL_FAILED_THIRST_SATIATED = 126 ,
SPELL_FAILED_TOO_CLOSE = 127 ,
SPELL_FAILED_TOO_MANY_OF_ITEM = 128 ,
SPELL_FAILED_TOTEM_CATEGORY = 129 ,
SPELL_FAILED_TOTEMS = 130 ,
SPELL_FAILED_TRY_AGAIN = 131 ,
SPELL_FAILED_UNIT_NOT_BEHIND = 132 ,
SPELL_FAILED_UNIT_NOT_INFRONT = 133 ,
SPELL_FAILED_WRONG_PET_FOOD = 134 ,
SPELL_FAILED_NOT_WHILE_FATIGUED = 135 ,
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 136 ,
SPELL_FAILED_NOT_WHILE_TRADING = 137 ,
SPELL_FAILED_TARGET_NOT_IN_RAID = 138 ,
SPELL_FAILED_TARGET_FREEFORALL = 139 ,
SPELL_FAILED_NO_EDIBLE_CORPSES = 140 ,
SPELL_FAILED_ONLY_BATTLEGROUNDS = 141 ,
SPELL_FAILED_TARGET_NOT_GHOST = 142 ,
SPELL_FAILED_TRANSFORM_UNUSABLE = 143 ,
SPELL_FAILED_WRONG_WEATHER = 144 ,
SPELL_FAILED_DAMAGE_IMMUNE = 145 ,
SPELL_FAILED_PREVENTED_BY_MECHANIC = 146 ,
SPELL_FAILED_PLAY_TIME = 147 ,
SPELL_FAILED_REPUTATION = 148 ,
SPELL_FAILED_MIN_SKILL = 149 ,
SPELL_FAILED_NOT_IN_ARENA = 150 ,
SPELL_FAILED_NOT_ON_SHAPESHIFT = 151 ,
SPELL_FAILED_NOT_ON_STEALTHED = 152 ,
SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 153 ,
SPELL_FAILED_NOT_ON_MOUNTED = 154 ,
SPELL_FAILED_TOO_SHALLOW = 155 ,
SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 156 ,
SPELL_FAILED_TARGET_IS_TRIVIAL = 157 ,
SPELL_FAILED_BM_OR_INVISGOD = 158 ,
SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 159 ,
SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 160 ,
SPELL_FAILED_NOT_IDLE = 161 ,
SPELL_FAILED_NOT_INACTIVE = 162 ,
SPELL_FAILED_PARTIAL_PLAYTIME = 163 ,
SPELL_FAILED_NO_PLAYTIME = 164 ,
SPELL_FAILED_NOT_IN_BATTLEGROUND = 165 ,
SPELL_FAILED_NOT_IN_RAID_INSTANCE = 166 ,
SPELL_FAILED_ONLY_IN_ARENA = 167 ,
SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 168 ,
SPELL_FAILED_ON_USE_ENCHANT = 169 ,
SPELL_FAILED_NOT_ON_GROUND = 170 ,
SPELL_FAILED_CUSTOM_ERROR = 171 ,
SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 172 ,
SPELL_FAILED_TOO_MANY_SOCKETS = 173 ,
SPELL_FAILED_INVALID_GLYPH = 174 ,
SPELL_FAILED_UNIQUE_GLYPH = 175 ,
SPELL_FAILED_GLYPH_SOCKET_LOCKED = 176 ,
SPELL_FAILED_NO_VALID_TARGETS = 177 ,
SPELL_FAILED_ITEM_AT_MAX_CHARGES = 178 ,
SPELL_FAILED_NOT_IN_BARBERSHOP = 179 ,
SPELL_FAILED_FISHING_TOO_LOW = 180 ,
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SPELL_FAILED_UNKNOWN = 181 ,
SPELL_CAST_OK = 255 //custom value, don't must be send to client
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};
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// Spell aura states
enum AuraState
{ // (C) used in caster aura state (T) used in target aura state
// (c) used in caster aura state-not (t) used in target aura state-not
AURA_STATE_DEFENSE = 1 , // C |
AURA_STATE_HEALTHLESS_20_PERCENT = 2 , // CcT |
AURA_STATE_BERSERKING = 3 , // C T |
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AURA_STATE_FROZEN = 4 , // c t| frozen target
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AURA_STATE_JUDGEMENT = 5 , // C |
//AURA_STATE_UNKNOWN6 = 6, // | not used
AURA_STATE_HUNTER_PARRY = 7 , // C |
AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7 , // C | FIX ME: not implemented yet!
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//AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
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//AURA_STATE_UNKNOWN8 = 8, // | not used
//AURA_STATE_UNKNOWN9 = 9, // | not used
AURA_STATE_WARRIOR_VICTORY_RUSH = 10 , // C | warrior victory rush
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//AURA_STATE_UNKNOWN11 = 11, // t|
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AURA_STATE_FAERIE_FIRE = 12 , // c t|
AURA_STATE_HEALTHLESS_35_PERCENT = 13 , // C T |
AURA_STATE_IMMOLATE = 14 , // T |
AURA_STATE_SWIFTMEND = 15 , // T |
AURA_STATE_DEADLY_POISON = 16 , // T |
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AURA_STATE_ENRAGE = 17 , // C |
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//AURA_STATE_UNKNOWN18 = 18, // C t|
//AURA_STATE_UNKNOWN19 = 19, // | not used
//AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
//AURA_STATE_UNKNOWN21 = 21, // | not used
//AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
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AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23 , // C |
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};
// Spell mechanics
enum Mechanics
{
MECHANIC_NONE = 0 ,
MECHANIC_CHARM = 1 ,
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MECHANIC_DISORIENTED = 2 ,
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MECHANIC_DISARM = 3 ,
MECHANIC_DISTRACT = 4 ,
MECHANIC_FEAR = 5 ,
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MECHANIC_GRIP = 6 ,
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MECHANIC_ROOT = 7 ,
MECHANIC_PACIFY = 8 , //0 spells use this mechanic
MECHANIC_SILENCE = 9 ,
MECHANIC_SLEEP = 10 ,
MECHANIC_SNARE = 11 ,
MECHANIC_STUN = 12 ,
MECHANIC_FREEZE = 13 ,
MECHANIC_KNOCKOUT = 14 ,
MECHANIC_BLEED = 15 ,
MECHANIC_BANDAGE = 16 ,
MECHANIC_POLYMORPH = 17 ,
MECHANIC_BANISH = 18 ,
MECHANIC_SHIELD = 19 ,
MECHANIC_SHACKLE = 20 ,
MECHANIC_MOUNT = 21 ,
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MECHANIC_INFECTED = 22 ,
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MECHANIC_TURN = 23 ,
MECHANIC_HORROR = 24 ,
MECHANIC_INVULNERABILITY = 25 ,
MECHANIC_INTERRUPT = 26 ,
MECHANIC_DAZE = 27 ,
MECHANIC_DISCOVERY = 28 ,
MECHANIC_IMMUNE_SHIELD = 29 , // Divine (Blessing) Shield/Protection and Ice Block
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MECHANIC_SAPPED = 30 ,
MECHANIC_ENRAGED = 31
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};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
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(1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
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(1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
(1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
(1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
(1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
(1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
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// Spell dispel type
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enum DispelType
{
DISPEL_NONE = 0 ,
DISPEL_MAGIC = 1 ,
DISPEL_CURSE = 2 ,
DISPEL_DISEASE = 3 ,
DISPEL_POISON = 4 ,
DISPEL_STEALTH = 5 ,
DISPEL_INVISIBILITY = 6 ,
DISPEL_ALL = 7 ,
DISPEL_SPE_NPC_ONLY = 8 ,
DISPEL_ENRAGE = 9 ,
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DISPEL_ZG_TICKET = 10 ,
DESPEL_OLD_UNUSED = 11
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};
#define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
//To all Immune system,if target has immunes,
//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
enum SpellImmunity
{
IMMUNITY_EFFECT = 0 , // enum SpellEffects
IMMUNITY_STATE = 1 , // enum AuraType
IMMUNITY_SCHOOL = 2 , // enum SpellSchoolMask
IMMUNITY_DAMAGE = 3 , // enum SpellSchoolMask
IMMUNITY_DISPEL = 4 , // enum DispelType
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IMMUNITY_MECHANIC = 5 , // enum Mechanics
IMMUNITY_ID = 6
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};
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#define MAX_SPELL_IMMUNITY 7
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enum Targets
{
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TARGET_UNIT_CASTER = 1 ,
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TARGET_UNIT_NEARBY_ENEMY = 2 , // only one spell has that, but regardless, it's a target type after all
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TARGET_UNIT_NEARBY_ALLY = 3 ,
TARGET_UNIT_NEARBY_ALLY_UNK = 4 ,
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TARGET_UNIT_PET = 5 ,
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TARGET_UNIT_TARGET_ENEMY = 6 ,
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TARGET_UNIT_AREA_ENTRY_SRC = 7 ,
TARGET_UNIT_AREA_ENTRY_DST = 8 ,
TARGET_DST_HOME = 9 , // uses in teleport to innkeeper spells
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TARGET_UNIT_TARGET_DEST_CASTER = 11 , // teleport target to caster
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TARGET_UNIT_AREA_ENEMY_SRC = 15 ,
TARGET_UNIT_AREA_ENEMY_DST = 16 ,
TARGET_DST_DB = 17 , // uses in teleport spells and some other
TARGET_DST_CASTER = 18 ,
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TARGET_PREV_EFFECT_SUMMON = 18 ,
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TARGET_UNIT_PARTY_CASTER = 20 ,
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TARGET_UNIT_TARGET_ALLY = 21 ,
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TARGET_SRC_CASTER = 22 ,
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TARGET_GAMEOBJECT = 23 ,
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//TARGET_OBJECT_OPEN
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TARGET_UNIT_CONE_ENEMY = 24 ,
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TARGET_UNIT_TARGET_ANY = 25 ,
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TARGET_GAMEOBJECT_ITEM = 26 ,
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//TARGET_OBJECT_ITEM_PICKLOCK
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TARGET_UNIT_MASTER = 27 ,
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TARGET_DEST_DYNOBJ_ENEMY = 28 ,
TARGET_DEST_DYNOBJ_ALLY = 29 , // only for effect 27
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TARGET_UNIT_AREA_ALLY_SRC = 30 , // in TargetB used only with TARGET_SRC_CASTER and in self casting range in TargetA
TARGET_UNIT_AREA_ALLY_DST = 31 ,
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TARGET_MINION = 32 ,
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//TARGET_DEST_SUMMON
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TARGET_UNIT_AREA_PARTY_SRC = 33 ,
TARGET_UNIT_AREA_PARTY_DST = 34 , // used in Tranquility
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TARGET_UNIT_TARGET_PARTY = 35 ,
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TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36 , //unknown
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TARGET_UNIT_PARTY_TARGET = 37 ,
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TARGET_UNIT_NEARBY_ENTRY = 38 ,
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TARGET_UNIT_CASTER_FISHING = 39 ,
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TARGET_OBJECT_USE = 40 ,
TARGET_DEST_CASTER_FRONT_LEFT = 41 , //earth totem
TARGET_DEST_CASTER_BACK_LEFT = 42 , //water totem
TARGET_DEST_CASTER_BACK_RIGHT = 43 , //air totem
TARGET_DEST_CASTER_FRONT_RIGHT = 44 , //fire totem
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TARGET_UNIT_CHAINHEAL = 45 ,
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TARGET_DST_NEARBY_ENTRY = 46 ,
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TARGET_DEST_CASTER_FRONT = 47 ,
TARGET_DEST_CASTER_BACK = 48 ,
TARGET_DEST_CASTER_RIGHT = 49 ,
TARGET_DEST_CASTER_LEFT = 50 ,
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TARGET_OBJECT_AREA_SRC = 51 ,
TARGET_OBJECT_AREA_DST = 52 ,
TARGET_DST_TARGET_ENEMY = 53 , // set unit coordinates as dest, only 16 target B imlemented
TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54 , // 180 degree, or different angle
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TARGET_DEST_CASTER_FRONT_LEAP = 55 , // for a leap spell
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TARGET_UNIT_RAID_CASTER = 56 ,
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TARGET_UNIT_TARGET_RAID = 57 ,
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TARGET_UNIT_NEARBY_RAID = 58 ,
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TARGET_UNIT_CONE_ALLY = 59 ,
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TARGET_UNIT_CONE_ENTRY = 60 ,
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TARGET_UNIT_CLASS_TARGET = 61 ,
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TARGET_TEST = 62 , // for a test spell
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TARGET_DEST_TARGET_ANY = 63 ,
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TARGET_DEST_TARGET_FRONT = 64 ,
TARGET_DEST_TARGET_BACK = 65 , // uses in teleport behind spells
TARGET_DEST_TARGET_RIGHT = 66 ,
TARGET_DEST_TARGET_LEFT = 67 ,
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TARGET_DEST_TARGET_FRONT_LEFT = 68 ,
TARGET_DEST_TARGET_BACK_LEFT = 69 ,
TARGET_DEST_TARGET_BACK_RIGHT = 70 ,
TARGET_DEST_TARGET_FRONT_RIGHT = 71 ,
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TARGET_DEST_CASTER_RANDOM = 72 ,
TARGET_DEST_CASTER_RADIUS = 73 ,
TARGET_DEST_TARGET_RANDOM = 74 ,
TARGET_DEST_TARGET_RADIUS = 75 ,
TARGET_DEST_CHANNEL = 76 ,
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TARGET_UNIT_CHANNEL = 77 ,
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TARGET_DEST_DEST_FRONT = 78 ,
TARGET_DEST_DEST_BACK = 79 ,
TARGET_DEST_DEST_RIGHT = 80 ,
TARGET_DEST_DEST_LEFT = 81 ,
TARGET_DEST_DEST_FRONT_LEFT = 82 ,
TARGET_DEST_DEST_BACK_LEFT = 83 ,
TARGET_DEST_DEST_BACK_RIGHT = 84 ,
TARGET_DEST_DEST_FRONT_RIGHT = 85 ,
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TARGET_DEST_DEST_RANDOM = 86 ,
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TARGET_DEST_DEST = 87 ,
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TARGET_DEST_DYNOBJ_NONE = 88 ,
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TARGET_DEST_TRAJ = 89 ,
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TARGET_UNIT_MINIPET = 90 ,
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TARGET_CORPSE_AREA_ENEMY_PLAYER = 93 ,
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};
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#define TOTAL_SPELL_TARGETS 94
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enum SpellMissInfo
{
SPELL_MISS_NONE = 0 ,
SPELL_MISS_MISS = 1 ,
SPELL_MISS_RESIST = 2 ,
SPELL_MISS_DODGE = 3 ,
SPELL_MISS_PARRY = 4 ,
SPELL_MISS_BLOCK = 5 ,
SPELL_MISS_EVADE = 6 ,
SPELL_MISS_IMMUNE = 7 ,
SPELL_MISS_IMMUNE2 = 8 ,
SPELL_MISS_DEFLECT = 9 ,
SPELL_MISS_ABSORB = 10 ,
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SPELL_MISS_REFLECT = 11
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};
enum SpellHitType
{
SPELL_HIT_TYPE_UNK1 = 0x00001 ,
SPELL_HIT_TYPE_CRIT = 0x00002 ,
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SPELL_HIT_TYPE_UNK3 = 0x00004 ,
SPELL_HIT_TYPE_UNK4 = 0x00008 ,
SPELL_HIT_TYPE_UNK5 = 0x00010 , // replace caster?
SPELL_HIT_TYPE_UNK6 = 0x00020
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};
enum SpellDmgClass
{
SPELL_DAMAGE_CLASS_NONE = 0 ,
SPELL_DAMAGE_CLASS_MAGIC = 1 ,
SPELL_DAMAGE_CLASS_MELEE = 2 ,
SPELL_DAMAGE_CLASS_RANGED = 3
};
enum SpellPreventionType
{
SPELL_PREVENTION_TYPE_NONE = 0 ,
SPELL_PREVENTION_TYPE_SILENCE = 1 ,
SPELL_PREVENTION_TYPE_PACIFY = 2
};
enum GameobjectTypes
{
GAMEOBJECT_TYPE_DOOR = 0 ,
GAMEOBJECT_TYPE_BUTTON = 1 ,
GAMEOBJECT_TYPE_QUESTGIVER = 2 ,
GAMEOBJECT_TYPE_CHEST = 3 ,
GAMEOBJECT_TYPE_BINDER = 4 ,
GAMEOBJECT_TYPE_GENERIC = 5 ,
GAMEOBJECT_TYPE_TRAP = 6 ,
GAMEOBJECT_TYPE_CHAIR = 7 ,
GAMEOBJECT_TYPE_SPELL_FOCUS = 8 ,
GAMEOBJECT_TYPE_TEXT = 9 ,
GAMEOBJECT_TYPE_GOOBER = 10 ,
GAMEOBJECT_TYPE_TRANSPORT = 11 ,
GAMEOBJECT_TYPE_AREADAMAGE = 12 ,
GAMEOBJECT_TYPE_CAMERA = 13 ,
GAMEOBJECT_TYPE_MAP_OBJECT = 14 ,
GAMEOBJECT_TYPE_MO_TRANSPORT = 15 ,
GAMEOBJECT_TYPE_DUEL_ARBITER = 16 ,
GAMEOBJECT_TYPE_FISHINGNODE = 17 ,
GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18 ,
GAMEOBJECT_TYPE_MAILBOX = 19 ,
GAMEOBJECT_TYPE_AUCTIONHOUSE = 20 ,
GAMEOBJECT_TYPE_GUARDPOST = 21 ,
GAMEOBJECT_TYPE_SPELLCASTER = 22 ,
GAMEOBJECT_TYPE_MEETINGSTONE = 23 ,
GAMEOBJECT_TYPE_FLAGSTAND = 24 ,
GAMEOBJECT_TYPE_FISHINGHOLE = 25 ,
GAMEOBJECT_TYPE_FLAGDROP = 26 ,
GAMEOBJECT_TYPE_MINI_GAME = 27 ,
GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28 ,
GAMEOBJECT_TYPE_CAPTURE_POINT = 29 ,
GAMEOBJECT_TYPE_AURA_GENERATOR = 30 ,
GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31 ,
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GAMEOBJECT_TYPE_BARBER_CHAIR = 32 ,
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GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33 ,
GAMEOBJECT_TYPE_GUILD_BANK = 34 ,
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GAMEOBJECT_TYPE_TRAPDOOR = 35
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};
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#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
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#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
enum GameObjectFlags
{
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GO_FLAG_IN_USE = 0x00000001 , //disables interaction while animated
GO_FLAG_LOCKED = 0x00000002 , //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
GO_FLAG_INTERACT_COND = 0x00000004 , //cannot interact (condition to interact)
GO_FLAG_TRANSPORT = 0x00000008 , //any kind of transport? Object can transport (elevator, boat, car)
GO_FLAG_UNK1 = 0x00000010 , //
GO_FLAG_NODESPAWN = 0x00000020 , //never despawn, typically for doors, they just change state
GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
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};
enum TextEmotes
{
TEXTEMOTE_AGREE = 1 ,
TEXTEMOTE_AMAZE = 2 ,
TEXTEMOTE_ANGRY = 3 ,
TEXTEMOTE_APOLOGIZE = 4 ,
TEXTEMOTE_APPLAUD = 5 ,
TEXTEMOTE_BASHFUL = 6 ,
TEXTEMOTE_BECKON = 7 ,
TEXTEMOTE_BEG = 8 ,
TEXTEMOTE_BITE = 9 ,
TEXTEMOTE_BLEED = 10 ,
TEXTEMOTE_BLINK = 11 ,
TEXTEMOTE_BLUSH = 12 ,
TEXTEMOTE_BONK = 13 ,
TEXTEMOTE_BORED = 14 ,
TEXTEMOTE_BOUNCE = 15 ,
TEXTEMOTE_BRB = 16 ,
TEXTEMOTE_BOW = 17 ,
TEXTEMOTE_BURP = 18 ,
TEXTEMOTE_BYE = 19 ,
TEXTEMOTE_CACKLE = 20 ,
TEXTEMOTE_CHEER = 21 ,
TEXTEMOTE_CHICKEN = 22 ,
TEXTEMOTE_CHUCKLE = 23 ,
TEXTEMOTE_CLAP = 24 ,
TEXTEMOTE_CONFUSED = 25 ,
TEXTEMOTE_CONGRATULATE = 26 ,
TEXTEMOTE_COUGH = 27 ,
TEXTEMOTE_COWER = 28 ,
TEXTEMOTE_CRACK = 29 ,
TEXTEMOTE_CRINGE = 30 ,
TEXTEMOTE_CRY = 31 ,
TEXTEMOTE_CURIOUS = 32 ,
TEXTEMOTE_CURTSEY = 33 ,
TEXTEMOTE_DANCE = 34 ,
TEXTEMOTE_DRINK = 35 ,
TEXTEMOTE_DROOL = 36 ,
TEXTEMOTE_EAT = 37 ,
TEXTEMOTE_EYE = 38 ,
TEXTEMOTE_FART = 39 ,
TEXTEMOTE_FIDGET = 40 ,
TEXTEMOTE_FLEX = 41 ,
TEXTEMOTE_FROWN = 42 ,
TEXTEMOTE_GASP = 43 ,
TEXTEMOTE_GAZE = 44 ,
TEXTEMOTE_GIGGLE = 45 ,
TEXTEMOTE_GLARE = 46 ,
TEXTEMOTE_GLOAT = 47 ,
TEXTEMOTE_GREET = 48 ,
TEXTEMOTE_GRIN = 49 ,
TEXTEMOTE_GROAN = 50 ,
TEXTEMOTE_GROVEL = 51 ,
TEXTEMOTE_GUFFAW = 52 ,
TEXTEMOTE_HAIL = 53 ,
TEXTEMOTE_HAPPY = 54 ,
TEXTEMOTE_HELLO = 55 ,
TEXTEMOTE_HUG = 56 ,
TEXTEMOTE_HUNGRY = 57 ,
TEXTEMOTE_KISS = 58 ,
TEXTEMOTE_KNEEL = 59 ,
TEXTEMOTE_LAUGH = 60 ,
TEXTEMOTE_LAYDOWN = 61 ,
TEXTEMOTE_MESSAGE = 62 ,
TEXTEMOTE_MOAN = 63 ,
TEXTEMOTE_MOON = 64 ,
TEXTEMOTE_MOURN = 65 ,
TEXTEMOTE_NO = 66 ,
TEXTEMOTE_NOD = 67 ,
TEXTEMOTE_NOSEPICK = 68 ,
TEXTEMOTE_PANIC = 69 ,
TEXTEMOTE_PEER = 70 ,
TEXTEMOTE_PLEAD = 71 ,
TEXTEMOTE_POINT = 72 ,
TEXTEMOTE_POKE = 73 ,
TEXTEMOTE_PRAY = 74 ,
TEXTEMOTE_ROAR = 75 ,
TEXTEMOTE_ROFL = 76 ,
TEXTEMOTE_RUDE = 77 ,
TEXTEMOTE_SALUTE = 78 ,
TEXTEMOTE_SCRATCH = 79 ,
TEXTEMOTE_SEXY = 80 ,
TEXTEMOTE_SHAKE = 81 ,
TEXTEMOTE_SHOUT = 82 ,
TEXTEMOTE_SHRUG = 83 ,
TEXTEMOTE_SHY = 84 ,
TEXTEMOTE_SIGH = 85 ,
TEXTEMOTE_SIT = 86 ,
TEXTEMOTE_SLEEP = 87 ,
TEXTEMOTE_SNARL = 88 ,
TEXTEMOTE_SPIT = 89 ,
TEXTEMOTE_STARE = 90 ,
TEXTEMOTE_SURPRISED = 91 ,
TEXTEMOTE_SURRENDER = 92 ,
TEXTEMOTE_TALK = 93 ,
TEXTEMOTE_TALKEX = 94 ,
TEXTEMOTE_TALKQ = 95 ,
TEXTEMOTE_TAP = 96 ,
TEXTEMOTE_THANK = 97 ,
TEXTEMOTE_THREATEN = 98 ,
TEXTEMOTE_TIRED = 99 ,
TEXTEMOTE_VICTORY = 100 ,
TEXTEMOTE_WAVE = 101 ,
TEXTEMOTE_WELCOME = 102 ,
TEXTEMOTE_WHINE = 103 ,
TEXTEMOTE_WHISTLE = 104 ,
TEXTEMOTE_WORK = 105 ,
TEXTEMOTE_YAWN = 106 ,
TEXTEMOTE_BOGGLE = 107 ,
TEXTEMOTE_CALM = 108 ,
TEXTEMOTE_COLD = 109 ,
TEXTEMOTE_COMFORT = 110 ,
TEXTEMOTE_CUDDLE = 111 ,
TEXTEMOTE_DUCK = 112 ,
TEXTEMOTE_INSULT = 113 ,
TEXTEMOTE_INTRODUCE = 114 ,
TEXTEMOTE_JK = 115 ,
TEXTEMOTE_LICK = 116 ,
TEXTEMOTE_LISTEN = 117 ,
TEXTEMOTE_LOST = 118 ,
TEXTEMOTE_MOCK = 119 ,
TEXTEMOTE_PONDER = 120 ,
TEXTEMOTE_POUNCE = 121 ,
TEXTEMOTE_PRAISE = 122 ,
TEXTEMOTE_PURR = 123 ,
TEXTEMOTE_PUZZLE = 124 ,
TEXTEMOTE_RAISE = 125 ,
TEXTEMOTE_READY = 126 ,
TEXTEMOTE_SHIMMY = 127 ,
TEXTEMOTE_SHIVER = 128 ,
TEXTEMOTE_SHOO = 129 ,
TEXTEMOTE_SLAP = 130 ,
TEXTEMOTE_SMIRK = 131 ,
TEXTEMOTE_SNIFF = 132 ,
TEXTEMOTE_SNUB = 133 ,
TEXTEMOTE_SOOTHE = 134 ,
TEXTEMOTE_STINK = 135 ,
TEXTEMOTE_TAUNT = 136 ,
TEXTEMOTE_TEASE = 137 ,
TEXTEMOTE_THIRSTY = 138 ,
TEXTEMOTE_VETO = 139 ,
TEXTEMOTE_SNICKER = 140 ,
TEXTEMOTE_STAND = 141 ,
TEXTEMOTE_TICKLE = 142 ,
TEXTEMOTE_VIOLIN = 143 ,
TEXTEMOTE_SMILE = 163 ,
TEXTEMOTE_RASP = 183 ,
TEXTEMOTE_PITY = 203 ,
TEXTEMOTE_GROWL = 204 ,
TEXTEMOTE_BARK = 205 ,
TEXTEMOTE_SCARED = 223 ,
TEXTEMOTE_FLOP = 224 ,
TEXTEMOTE_LOVE = 225 ,
TEXTEMOTE_MOO = 226 ,
TEXTEMOTE_OPENFIRE = 327 ,
TEXTEMOTE_FLIRT = 328 ,
TEXTEMOTE_JOKE = 329 ,
TEXTEMOTE_COMMEND = 243 ,
TEXTEMOTE_WINK = 363 ,
TEXTEMOTE_PAT = 364 ,
TEXTEMOTE_SERIOUS = 365 ,
TEXTEMOTE_MOUNTSPECIAL = 366 ,
TEXTEMOTE_GOODLUCK = 367 ,
TEXTEMOTE_BLAME = 368 ,
TEXTEMOTE_BLANK = 369 ,
TEXTEMOTE_BRANDISH = 370 ,
TEXTEMOTE_BREATH = 371 ,
TEXTEMOTE_DISAGREE = 372 ,
TEXTEMOTE_DOUBT = 373 ,
TEXTEMOTE_EMBARRASS = 374 ,
TEXTEMOTE_ENCOURAGE = 375 ,
TEXTEMOTE_ENEMY = 376 ,
TEXTEMOTE_EYEBROW = 377 ,
TEXTEMOTE_TOAST = 378
};
enum Emote
{
EMOTE_ONESHOT_NONE = 0 ,
EMOTE_ONESHOT_TALK = 1 ,
EMOTE_ONESHOT_BOW = 2 ,
EMOTE_ONESHOT_WAVE = 3 ,
EMOTE_ONESHOT_CHEER = 4 ,
EMOTE_ONESHOT_EXCLAMATION = 5 ,
EMOTE_ONESHOT_QUESTION = 6 ,
EMOTE_ONESHOT_EAT = 7 ,
EMOTE_STATE_DANCE = 10 ,
EMOTE_ONESHOT_LAUGH = 11 ,
EMOTE_STATE_SLEEP = 12 ,
EMOTE_STATE_SIT = 13 ,
EMOTE_ONESHOT_RUDE = 14 ,
EMOTE_ONESHOT_ROAR = 15 ,
EMOTE_ONESHOT_KNEEL = 16 ,
EMOTE_ONESHOT_KISS = 17 ,
EMOTE_ONESHOT_CRY = 18 ,
EMOTE_ONESHOT_CHICKEN = 19 ,
EMOTE_ONESHOT_BEG = 20 ,
EMOTE_ONESHOT_APPLAUD = 21 ,
EMOTE_ONESHOT_SHOUT = 22 ,
EMOTE_ONESHOT_FLEX = 23 ,
EMOTE_ONESHOT_SHY = 24 ,
EMOTE_ONESHOT_POINT = 25 ,
EMOTE_STATE_STAND = 26 ,
EMOTE_STATE_READYUNARMED = 27 ,
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EMOTE_STATE_WORK_SHEATHED = 28 ,
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EMOTE_STATE_POINT = 29 ,
EMOTE_STATE_NONE = 30 ,
EMOTE_ONESHOT_WOUND = 33 ,
EMOTE_ONESHOT_WOUNDCRITICAL = 34 ,
EMOTE_ONESHOT_ATTACKUNARMED = 35 ,
EMOTE_ONESHOT_ATTACK1H = 36 ,
EMOTE_ONESHOT_ATTACK2HTIGHT = 37 ,
EMOTE_ONESHOT_ATTACK2HLOOSE = 38 ,
EMOTE_ONESHOT_PARRYUNARMED = 39 ,
EMOTE_ONESHOT_PARRYSHIELD = 43 ,
EMOTE_ONESHOT_READYUNARMED = 44 ,
EMOTE_ONESHOT_READY1H = 45 ,
EMOTE_ONESHOT_READYBOW = 48 ,
EMOTE_ONESHOT_SPELLPRECAST = 50 ,
EMOTE_ONESHOT_SPELLCAST = 51 ,
EMOTE_ONESHOT_BATTLEROAR = 53 ,
EMOTE_ONESHOT_SPECIALATTACK1H = 54 ,
EMOTE_ONESHOT_KICK = 60 ,
EMOTE_ONESHOT_ATTACKTHROWN = 61 ,
EMOTE_STATE_STUN = 64 ,
EMOTE_STATE_DEAD = 65 ,
EMOTE_ONESHOT_SALUTE = 66 ,
EMOTE_STATE_KNEEL = 68 ,
EMOTE_STATE_USESTANDING = 69 ,
EMOTE_ONESHOT_WAVE_NOSHEATHE = 70 ,
EMOTE_ONESHOT_CHEER_NOSHEATHE = 71 ,
EMOTE_ONESHOT_EAT_NOSHEATHE = 92 ,
EMOTE_STATE_STUN_NOSHEATHE = 93 ,
EMOTE_ONESHOT_DANCE = 94 ,
EMOTE_ONESHOT_SALUTE_NOSHEATH = 113 ,
EMOTE_STATE_USESTANDING_NOSHEATHE = 133 ,
EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153 ,
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EMOTE_STATE_WORK = 173 ,
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EMOTE_STATE_SPELLPRECAST = 193 ,
EMOTE_ONESHOT_READYRIFLE = 213 ,
EMOTE_STATE_READYRIFLE = 214 ,
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EMOTE_STATE_WORK_MINING = 233 ,
EMOTE_STATE_WORK_CHOPWOOD = 234 ,
EMOTE_STATE_APPLAUD = 253 ,
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EMOTE_ONESHOT_LIFTOFF = 254 ,
EMOTE_ONESHOT_YES = 273 ,
EMOTE_ONESHOT_NO = 274 ,
EMOTE_ONESHOT_TRAIN = 275 ,
EMOTE_ONESHOT_LAND = 293 ,
EMOTE_STATE_AT_EASE = 313 ,
EMOTE_STATE_READY1H = 333 ,
EMOTE_STATE_SPELLKNEELSTART = 353 ,
EMOTE_STATE_SUBMERGED = 373 ,
EMOTE_ONESHOT_SUBMERGE = 374 ,
EMOTE_STATE_READY2H = 375 ,
EMOTE_STATE_READYBOW = 376 ,
EMOTE_ONESHOT_MOUNTSPECIAL = 377 ,
EMOTE_STATE_TALK = 378 ,
EMOTE_STATE_FISHING = 379 ,
EMOTE_ONESHOT_FISHING = 380 ,
EMOTE_ONESHOT_LOOT = 381 ,
EMOTE_STATE_WHIRLWIND = 382 ,
EMOTE_STATE_DROWNED = 383 ,
EMOTE_STATE_HOLD_BOW = 384 ,
EMOTE_STATE_HOLD_RIFLE = 385 ,
EMOTE_STATE_HOLD_THROWN = 386 ,
EMOTE_ONESHOT_DROWN = 387 ,
EMOTE_ONESHOT_STOMP = 388 ,
EMOTE_ONESHOT_ATTACKOFF = 389 ,
EMOTE_ONESHOT_ATTACKOFFPIERCE = 390 ,
EMOTE_STATE_ROAR = 391 ,
EMOTE_STATE_LAUGH = 392 ,
EMOTE_ONESHOT_CREATURE_SPECIAL = 393 ,
EMOTE_ONESHOT_JUMPLANDRUN = 394 ,
EMOTE_ONESHOT_JUMPEND = 395 ,
EMOTE_ONESHOT_TALK_NOSHEATHE = 396 ,
EMOTE_ONESHOT_POINT_NOSHEATHE = 397 ,
EMOTE_STATE_CANNIBALIZE = 398 ,
EMOTE_ONESHOT_JUMPSTART = 399 ,
EMOTE_STATE_DANCESPECIAL = 400 ,
EMOTE_ONESHOT_DANCESPECIAL = 401 ,
EMOTE_ONESHOT_CUSTOMSPELL01 = 402 ,
EMOTE_ONESHOT_CUSTOMSPELL02 = 403 ,
EMOTE_ONESHOT_CUSTOMSPELL03 = 404 ,
EMOTE_ONESHOT_CUSTOMSPELL04 = 405 ,
EMOTE_ONESHOT_CUSTOMSPELL05 = 406 ,
EMOTE_ONESHOT_CUSTOMSPELL06 = 407 ,
EMOTE_ONESHOT_CUSTOMSPELL07 = 408 ,
EMOTE_ONESHOT_CUSTOMSPELL08 = 409 ,
EMOTE_ONESHOT_CUSTOMSPELL09 = 410 ,
EMOTE_ONESHOT_CUSTOMSPELL10 = 411 ,
EMOTE_STATE_EXCLAIM = 412 ,
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EMOTE_STATE_DANCE_CUSTOM = 413 ,
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EMOTE_STATE_SIT_CHAIR_MED = 415 ,
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EMOTE_STATE_CUSTOM_SPELL_01 = 416 ,
EMOTE_STATE_CUSTOM_SPELL_02 = 417 ,
EMOTE_STATE_EAT = 418 ,
EMOTE_STATE_CUSTOM_SPELL_04 = 419 ,
EMOTE_STATE_CUSTOM_SPELL_03 = 420 ,
EMOTE_STATE_CUSTOM_SPELL_05 = 421 ,
EMOTE_STATE_SPELLEFFECT_HOLD = 422 ,
EMOTE_STATE_EAT_NO_SHEATHE = 423 ,
EMOTE_STATE_MOUNT = 424 ,
EMOTE_STATE_READY2HL = 425 ,
EMOTE_STATE_SIT_CHAIR_HIGH = 426 ,
EMOTE_STATE_FALL = 427 ,
EMOTE_STATE_LOOT = 428 ,
EMOTE_STATE_SUBMERGED_NEW = 429 ,
EMOTE_ONESHOT_COWER = 430 ,
EMOTE_STATE_COWER = 431 ,
EMOTE_ONESHOT_USESTANDING = 432 ,
EMOTE_STATE_STEALTH_STAND = 433 ,
EMOTE_ONESHOT_OMNICAST_GHOUL = 434 ,
EMOTE_ONESHOT_ATTACKBOW = 435 ,
EMOTE_ONESHOT_ATTACKRIFLE = 436 ,
EMOTE_STATE_SWIM_IDLE = 437 ,
EMOTE_STATE_ATTACK_UNARMED = 438 ,
EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439 ,
EMOTE_ONESHOT_DODGE = 440 ,
EMOTE_ONESHOT_PARRY1H = 441 ,
EMOTE_ONESHOT_PARRY2H = 442 ,
EMOTE_ONESHOT_PARRY2HL = 443 ,
EMOTE_STATE_FLYFALL = 444 ,
EMOTE_ONESHOT_FLYDEATH = 445 ,
EMOTE_STATE_FLY_FALL = 446 ,
EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447 ,
EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448 ,
EMOTE_ONESHOT_EMERGE = 449 ,
EMOTE_ONESHOT_DRAGONSPIT = 450 ,
EMOTE_STATE_SPECIALUNARMED = 451 ,
EMOTE_ONESHOT_FLYGRAB = 452 ,
EMOTE_STATE_FLYGRABCLOSED = 453 ,
EMOTE_ONESHOT_FLYGRABTHROWN = 454 ,
EMOTE_STATE_FLY_SIT_GROUND = 455 ,
EMOTE_STATE_WALKBACKWARDS = 456 ,
EMOTE_ONESHOT_FLYTALK = 457 ,
EMOTE_ONESHOT_FLYATTACK1H = 458 ,
EMOTE_STATE_CUSTOMSPELL08 = 459 ,
EMOTE_ONESHOT_FLY_DRAGONSPIT = 460 ,
EMOTE_STATE_SIT_CHAIR_LOW = 461 ,
EMOTE_ONE_SHOT_STUN = 462 ,
EMOTE_ONESHOT_SPELLCAST_OMNI = 463 ,
EMOTE_STATE_READYTHROWN = 464
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};
enum Anim
{
ANIM_STAND = 0x0 ,
ANIM_DEATH = 0x1 ,
ANIM_SPELL = 0x2 ,
ANIM_STOP = 0x3 ,
ANIM_WALK = 0x4 ,
ANIM_RUN = 0x5 ,
ANIM_DEAD = 0x6 ,
ANIM_RISE = 0x7 ,
ANIM_STANDWOUND = 0x8 ,
ANIM_COMBATWOUND = 0x9 ,
ANIM_COMBATCRITICAL = 0xA ,
ANIM_SHUFFLE_LEFT = 0xB ,
ANIM_SHUFFLE_RIGHT = 0xC ,
ANIM_WALK_BACKWARDS = 0xD ,
ANIM_STUN = 0xE ,
ANIM_HANDS_CLOSED = 0xF ,
ANIM_ATTACKUNARMED = 0x10 ,
ANIM_ATTACK1H = 0x11 ,
ANIM_ATTACK2HTIGHT = 0x12 ,
ANIM_ATTACK2HLOOSE = 0x13 ,
ANIM_PARRYUNARMED = 0x14 ,
ANIM_PARRY1H = 0x15 ,
ANIM_PARRY2HTIGHT = 0x16 ,
ANIM_PARRY2HLOOSE = 0x17 ,
ANIM_PARRYSHIELD = 0x18 ,
ANIM_READYUNARMED = 0x19 ,
ANIM_READY1H = 0x1A ,
ANIM_READY2HTIGHT = 0x1B ,
ANIM_READY2HLOOSE = 0x1C ,
ANIM_READYBOW = 0x1D ,
ANIM_DODGE = 0x1E ,
ANIM_SPELLPRECAST = 0x1F ,
ANIM_SPELLCAST = 0x20 ,
ANIM_SPELLCASTAREA = 0x21 ,
ANIM_NPCWELCOME = 0x22 ,
ANIM_NPCGOODBYE = 0x23 ,
ANIM_BLOCK = 0x24 ,
ANIM_JUMPSTART = 0x25 ,
ANIM_JUMP = 0x26 ,
ANIM_JUMPEND = 0x27 ,
ANIM_FALL = 0x28 ,
ANIM_SWIMIDLE = 0x29 ,
ANIM_SWIM = 0x2A ,
ANIM_SWIM_LEFT = 0x2B ,
ANIM_SWIM_RIGHT = 0x2C ,
ANIM_SWIM_BACKWARDS = 0x2D ,
ANIM_ATTACKBOW = 0x2E ,
ANIM_FIREBOW = 0x2F ,
ANIM_READYRIFLE = 0x30 ,
ANIM_ATTACKRIFLE = 0x31 ,
ANIM_LOOT = 0x32 ,
ANIM_SPELL_PRECAST_DIRECTED = 0x33 ,
ANIM_SPELL_PRECAST_OMNI = 0x34 ,
ANIM_SPELL_CAST_DIRECTED = 0x35 ,
ANIM_SPELL_CAST_OMNI = 0x36 ,
ANIM_SPELL_BATTLEROAR = 0x37 ,
ANIM_SPELL_READYABILITY = 0x38 ,
ANIM_SPELL_SPECIAL1H = 0x39 ,
ANIM_SPELL_SPECIAL2H = 0x3A ,
ANIM_SPELL_SHIELDBASH = 0x3B ,
ANIM_EMOTE_TALK = 0x3C ,
ANIM_EMOTE_EAT = 0x3D ,
ANIM_EMOTE_WORK = 0x3E ,
ANIM_EMOTE_USE_STANDING = 0x3F ,
ANIM_EMOTE_EXCLAMATION = 0x40 ,
ANIM_EMOTE_QUESTION = 0x41 ,
ANIM_EMOTE_BOW = 0x42 ,
ANIM_EMOTE_WAVE = 0x43 ,
ANIM_EMOTE_CHEER = 0x44 ,
ANIM_EMOTE_DANCE = 0x45 ,
ANIM_EMOTE_LAUGH = 0x46 ,
ANIM_EMOTE_SLEEP = 0x47 ,
ANIM_EMOTE_SIT_GROUND = 0x48 ,
ANIM_EMOTE_RUDE = 0x49 ,
ANIM_EMOTE_ROAR = 0x4A ,
ANIM_EMOTE_KNEEL = 0x4B ,
ANIM_EMOTE_KISS = 0x4C ,
ANIM_EMOTE_CRY = 0x4D ,
ANIM_EMOTE_CHICKEN = 0x4E ,
ANIM_EMOTE_BEG = 0x4F ,
ANIM_EMOTE_APPLAUD = 0x50 ,
ANIM_EMOTE_SHOUT = 0x51 ,
ANIM_EMOTE_FLEX = 0x52 ,
ANIM_EMOTE_SHY = 0x53 ,
ANIM_EMOTE_POINT = 0x54 ,
ANIM_ATTACK1HPIERCE = 0x55 ,
ANIM_ATTACK2HLOOSEPIERCE = 0x56 ,
ANIM_ATTACKOFF = 0x57 ,
ANIM_ATTACKOFFPIERCE = 0x58 ,
ANIM_SHEATHE = 0x59 ,
ANIM_HIPSHEATHE = 0x5A ,
ANIM_MOUNT = 0x5B ,
ANIM_RUN_LEANRIGHT = 0x5C ,
ANIM_RUN_LEANLEFT = 0x5D ,
ANIM_MOUNT_SPECIAL = 0x5E ,
ANIM_KICK = 0x5F ,
ANIM_SITDOWN = 0x60 ,
ANIM_SITTING = 0x61 ,
ANIM_SITUP = 0x62 ,
ANIM_SLEEPDOWN = 0x63 ,
ANIM_SLEEPING = 0x64 ,
ANIM_SLEEPUP = 0x65 ,
ANIM_SITCHAIRLOW = 0x66 ,
ANIM_SITCHAIRMEDIUM = 0x67 ,
ANIM_SITCHAIRHIGH = 0x68 ,
ANIM_LOADBOW = 0x69 ,
ANIM_LOADRIFLE = 0x6A ,
ANIM_ATTACKTHROWN = 0x6B ,
ANIM_READYTHROWN = 0x6C ,
ANIM_HOLDBOW = 0x6D ,
ANIM_HOLDRIFLE = 0x6E ,
ANIM_HOLDTHROWN = 0x6F ,
ANIM_LOADTHROWN = 0x70 ,
ANIM_EMOTE_SALUTE = 0x71 ,
ANIM_KNEELDOWN = 0x72 ,
ANIM_KNEELING = 0x73 ,
ANIM_KNEELUP = 0x74 ,
ANIM_ATTACKUNARMEDOFF = 0x75 ,
ANIM_SPECIALUNARMED = 0x76 ,
ANIM_STEALTHWALK = 0x77 ,
ANIM_STEALTHSTAND = 0x78 ,
ANIM_KNOCKDOWN = 0x79 ,
ANIM_EATING = 0x7A ,
ANIM_USESTANDINGLOOP = 0x7B ,
ANIM_CHANNELCASTDIRECTED = 0x7C ,
ANIM_CHANNELCASTOMNI = 0x7D ,
ANIM_WHIRLWIND = 0x7E ,
ANIM_BIRTH = 0x7F ,
ANIM_USESTANDINGSTART = 0x80 ,
ANIM_USESTANDINGEND = 0x81 ,
ANIM_HOWL = 0x82 ,
ANIM_DROWN = 0x83 ,
ANIM_DROWNED = 0x84 ,
ANIM_FISHINGCAST = 0x85 ,
ANIM_FISHINGLOOP = 0x86 ,
ANIM_FLY = 0x87 ,
ANIM_EMOTE_WORK_NO_SHEATHE = 0x88 ,
ANIM_EMOTE_STUN_NO_SHEATHE = 0x89 ,
ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 0x8A ,
ANIM_SPELL_SLEEP_DOWN = 0x8B ,
ANIM_SPELL_KNEEL_START = 0x8C ,
ANIM_SPELL_KNEEL_LOOP = 0x8D ,
ANIM_SPELL_KNEEL_END = 0x8E ,
ANIM_SPRINT = 0x8F ,
ANIM_IN_FIGHT = 0x90 ,
ANIM_GAMEOBJ_SPAWN = 145 ,
ANIM_GAMEOBJ_CLOSE = 146 ,
ANIM_GAMEOBJ_CLOSED = 147 ,
ANIM_GAMEOBJ_OPEN = 148 ,
ANIM_GAMEOBJ_OPENED = 149 ,
ANIM_GAMEOBJ_DESTROY = 150 ,
ANIM_GAMEOBJ_DESTROYED = 151 ,
ANIM_GAMEOBJ_REBUILD = 152 ,
ANIM_GAMEOBJ_CUSTOM0 = 153 ,
ANIM_GAMEOBJ_CUSTOM1 = 154 ,
ANIM_GAMEOBJ_CUSTOM2 = 155 ,
ANIM_GAMEOBJ_CUSTOM3 = 156 ,
ANIM_GAMEOBJ_DESPAWN = 157 ,
ANIM_HOLD = 158 ,
ANIM_DECAY = 159 ,
ANIM_BOWPULL = 160 ,
ANIM_BOWRELEASE = 161 ,
ANIM_SHIPSTART = 162 ,
ANIM_SHIPMOVEING = 163 ,
ANIM_SHIPSTOP = 164 ,
ANIM_GROUPARROW = 165 ,
ANIM_ARROW = 166 ,
ANIM_CORPSEARROW = 167 ,
ANIM_GUIDEARROW = 168 ,
ANIM_SWAY = 169 ,
ANIM_DRUIDCATPOUNCE = 170 ,
ANIM_DRUIDCATRIP = 171 ,
ANIM_DRUIDCATRAKE = 172 ,
ANIM_DRUIDCATRAVAGE = 173 ,
ANIM_DRUIDCATCLAW = 174 ,
ANIM_DRUIDCATCOWER = 175 ,
ANIM_DRUIDBEARSWIPE = 176 ,
ANIM_DRUIDBEARBITE = 177 ,
ANIM_DRUIDBEARMAUL = 178 ,
ANIM_DRUIDBEARBASH = 179 ,
ANIM_DRAGONTAIL = 180 ,
ANIM_DRAGONSTOMP = 181 ,
ANIM_DRAGONSPIT = 182 ,
ANIM_DRAGONSPITHOVER = 183 ,
ANIM_DRAGONSPITFLY = 184 ,
ANIM_EMOTEYES = 185 ,
ANIM_EMOTENO = 186 ,
ANIM_JUMPLANDRUN = 187 ,
ANIM_LOOTHOLD = 188 ,
ANIM_LOOTUP = 189 ,
ANIM_STANDHIGH = 190 ,
ANIM_IMPACT = 191 ,
ANIM_LIFTOFF = 192 ,
ANIM_HOVER = 193 ,
ANIM_SUCCUBUSENTICE = 194 ,
ANIM_EMOTETRAIN = 195 ,
ANIM_EMOTEDEAD = 196 ,
ANIM_EMOTEDANCEONCE = 197 ,
ANIM_DEFLECT = 198 ,
ANIM_EMOTEEATNOSHEATHE = 199 ,
ANIM_LAND = 200 ,
ANIM_SUBMERGE = 201 ,
ANIM_SUBMERGED = 202 ,
ANIM_CANNIBALIZE = 203 ,
ANIM_ARROWBIRTH = 204 ,
ANIM_GROURARROWBIRTH = 205 ,
ANIM_CORPSEARROWBIRTH = 206 ,
ANIM_GUIDEARROWBIRTH = 207 ,
ANIM_EMOTETALKNOSHEATHE = 208 ,
ANIM_EMOTEPOINTNOSHEATHE = 209 ,
ANIM_EMOTESALUTENOSHEATHE = 210 ,
ANIM_EMOTEDANCESPECIAL = 211 ,
ANIM_MUTILATE = 212 ,
ANIM_CUSTOMSPELL01 = 213 ,
ANIM_CUSTOMSPELL02 = 214 ,
ANIM_CUSTOMSPELL03 = 215 ,
ANIM_CUSTOMSPELL04 = 216 ,
ANIM_CUSTOMSPELL05 = 217 ,
ANIM_CUSTOMSPELL06 = 218 ,
ANIM_CUSTOMSPELL07 = 219 ,
ANIM_CUSTOMSPELL08 = 220 ,
ANIM_CUSTOMSPELL09 = 221 ,
ANIM_CUSTOMSPELL10 = 222 ,
ANIM_StealthRun = 223
};
enum LockKeyType
{
LOCK_KEY_NONE = 0 ,
LOCK_KEY_ITEM = 1 ,
LOCK_KEY_SKILL = 2
};
enum LockType
{
LOCKTYPE_PICKLOCK = 1 ,
LOCKTYPE_HERBALISM = 2 ,
LOCKTYPE_MINING = 3 ,
LOCKTYPE_DISARM_TRAP = 4 ,
LOCKTYPE_OPEN = 5 ,
LOCKTYPE_TREASURE = 6 ,
LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7 ,
LOCKTYPE_CLOSE = 8 ,
LOCKTYPE_ARM_TRAP = 9 ,
LOCKTYPE_QUICK_OPEN = 10 ,
LOCKTYPE_QUICK_CLOSE = 11 ,
LOCKTYPE_OPEN_TINKERING = 12 ,
LOCKTYPE_OPEN_KNEELING = 13 ,
LOCKTYPE_OPEN_ATTACKING = 14 ,
LOCKTYPE_GAHZRIDIAN = 15 ,
LOCKTYPE_BLASTING = 16 ,
LOCKTYPE_SLOW_OPEN = 17 ,
LOCKTYPE_SLOW_CLOSE = 18 ,
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LOCKTYPE_FISHING = 19 ,
LOCKTYPE_INSCRIPTION = 20 ,
LOCKTYPE_OPEN_FROM_VEHICLE = 21
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};
enum TrainerType // this is important type for npcs!
{
TRAINER_TYPE_CLASS = 0 ,
TRAINER_TYPE_MOUNTS = 1 , // on blizz it's 2
TRAINER_TYPE_TRADESKILLS = 2 ,
TRAINER_TYPE_PETS = 3
};
#define MAX_TRAINER_TYPE 4
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// CreatureType.dbc
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enum CreatureType
{
CREATURE_TYPE_BEAST = 1 ,
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CREATURE_TYPE_DRAGONKIN = 2 ,
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CREATURE_TYPE_DEMON = 3 ,
CREATURE_TYPE_ELEMENTAL = 4 ,
CREATURE_TYPE_GIANT = 5 ,
CREATURE_TYPE_UNDEAD = 6 ,
CREATURE_TYPE_HUMANOID = 7 ,
CREATURE_TYPE_CRITTER = 8 ,
CREATURE_TYPE_MECHANICAL = 9 ,
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CREATURE_TYPE_NOT_SPECIFIED = 10 ,
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CREATURE_TYPE_TOTEM = 11 ,
CREATURE_TYPE_NON_COMBAT_PET = 12 ,
CREATURE_TYPE_GAS_CLOUD = 13
};
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = ( 1 << ( CREATURE_TYPE_HUMANOID - 1 )) | ( 1 << ( CREATURE_TYPE_UNDEAD - 1 ));
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uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = ( 1 << ( CREATURE_TYPE_MECHANICAL - 1 )) | ( 1 << ( CREATURE_TYPE_ELEMENTAL - 1 ));
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// CreatureFamily.dbc
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enum CreatureFamily
{
CREATURE_FAMILY_WOLF = 1 ,
CREATURE_FAMILY_CAT = 2 ,
CREATURE_FAMILY_SPIDER = 3 ,
CREATURE_FAMILY_BEAR = 4 ,
CREATURE_FAMILY_BOAR = 5 ,
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CREATURE_FAMILY_CROCOLISK = 6 ,
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CREATURE_FAMILY_CARRION_BIRD = 7 ,
CREATURE_FAMILY_CRAB = 8 ,
CREATURE_FAMILY_GORILLA = 9 ,
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CREATURE_FAMILY_HORSE_CUSTOM = 10 , // not exist in DBC but used for horse like beasts in DB
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CREATURE_FAMILY_RAPTOR = 11 ,
CREATURE_FAMILY_TALLSTRIDER = 12 ,
CREATURE_FAMILY_FELHUNTER = 15 ,
CREATURE_FAMILY_VOIDWALKER = 16 ,
CREATURE_FAMILY_SUCCUBUS = 17 ,
CREATURE_FAMILY_DOOMGUARD = 19 ,
CREATURE_FAMILY_SCORPID = 20 ,
CREATURE_FAMILY_TURTLE = 21 ,
CREATURE_FAMILY_IMP = 23 ,
CREATURE_FAMILY_BAT = 24 ,
CREATURE_FAMILY_HYENA = 25 ,
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CREATURE_FAMILY_BIRD_OF_PREY = 26 ,
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CREATURE_FAMILY_WIND_SERPENT = 27 ,
CREATURE_FAMILY_REMOTE_CONTROL = 28 ,
CREATURE_FAMILY_FELGUARD = 29 ,
CREATURE_FAMILY_DRAGONHAWK = 30 ,
CREATURE_FAMILY_RAVAGER = 31 ,
CREATURE_FAMILY_WARP_STALKER = 32 ,
CREATURE_FAMILY_SPOREBAT = 33 ,
CREATURE_FAMILY_NETHER_RAY = 34 ,
CREATURE_FAMILY_SERPENT = 35 ,
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CREATURE_FAMILY_MOTH = 37 ,
CREATURE_FAMILY_CHIMAERA = 38 ,
CREATURE_FAMILY_DEVILSAUR = 39 ,
CREATURE_FAMILY_GHOUL = 40 ,
CREATURE_FAMILY_SILITHID = 41 ,
CREATURE_FAMILY_WORM = 42 ,
CREATURE_FAMILY_RHINO = 43 ,
CREATURE_FAMILY_WASP = 44 ,
CREATURE_FAMILY_CORE_HOUND = 45 ,
CREATURE_FAMILY_SPIRIT_BEAST = 46
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};
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#define MAX_CREATURE_FAMILY 47
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enum CreatureTypeFlags
{
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CREATURE_TYPEFLAGS_TAMEABLE = 0x0001 ,
CREATURE_TYPEFLAGS_HERBLOOT = 0x0100 ,
CREATURE_TYPEFLAGS_MININGLOOT = 0x0200 ,
CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x8000
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};
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enum CreatureEliteType
{
CREATURE_ELITE_NORMAL = 0 ,
CREATURE_ELITE_ELITE = 1 ,
CREATURE_ELITE_RAREELITE = 2 ,
CREATURE_ELITE_WORLDBOSS = 3 ,
CREATURE_ELITE_RARE = 4 ,
CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
};
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// values based at Holidays.dbc
enum HolidayIds
{
HOLIDAY_FIREWORKS_SPECTACULAR = 62 ,
HOLIDAY_FEAST_OF_WINTER_VEIL = 141 ,
HOLIDAY_NOBLEGARDEN = 181 ,
HOLIDAY_CHILDRENS_WEEK = 201 ,
HOLIDAY_CALL_TO_ARMS_AV = 283 ,
HOLIDAY_CALL_TO_ARMS_WG = 284 ,
HOLIDAY_CALL_TO_ARMS_AB = 285 ,
HOLIDAY_FISHING_EXTRAVAGANZA = 301 ,
HOLIDAY_HARVEST_FESTIVAL = 321 ,
HOLIDAY_HALLOWS_END = 324 ,
HOLIDAY_LUNAR_FESTIVAL = 327 ,
HOLIDAY_LOVE_IS_IN_THE_AIR = 335 ,
HOLIDAY_FIRE_FESTIVAL = 341 ,
HOLIDAY_CALL_TO_ARMS_ES = 353 ,
HOLIDAY_BREWFEST = 372 ,
HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374 ,
HOLIDAY_DARKMOON_FAIRE_THUNDER = 375 ,
HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376 ,
HOLIDAY_CALL_TO_ARMS_SA = 400 ,
HOLIDAY_WOTLK_LAUNCH = 406
};
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// values based at QuestInfo.dbc
enum QuestTypes
{
QUEST_TYPE_ELITE = 1 ,
QUEST_TYPE_LIFE = 21 ,
QUEST_TYPE_PVP = 41 ,
QUEST_TYPE_RAID = 62 ,
QUEST_TYPE_DUNGEON = 81 ,
QUEST_TYPE_WORLD_EVENT = 82 ,
QUEST_TYPE_LEGENDARY = 83 ,
QUEST_TYPE_ESCORT = 84 ,
QUEST_TYPE_HEROIC = 85 ,
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QUEST_TYPE_RAID_10 = 88 ,
QUEST_TYPE_RAID_25 = 89
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};
// values based at QuestSort.dbc
enum QuestSort
{
QUEST_SORT_EPIC = 1 ,
QUEST_SORT_WAILING_CAVERNS_OLD = 21 ,
QUEST_SORT_SEASONAL = 22 ,
QUEST_SORT_UNDERCITY_OLD = 23 ,
QUEST_SORT_HERBALISM = 24 ,
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QUEST_SORT_BATTLEGROUNDS = 25 ,
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QUEST_SORT_ULDAMN_OLD = 41 ,
QUEST_SORT_WARLOCK = 61 ,
QUEST_SORT_WARRIOR = 81 ,
QUEST_SORT_SHAMAN = 82 ,
QUEST_SORT_FISHING = 101 ,
QUEST_SORT_BLACKSMITHING = 121 ,
QUEST_SORT_PALADIN = 141 ,
QUEST_SORT_MAGE = 161 ,
QUEST_SORT_ROGUE = 162 ,
QUEST_SORT_ALCHEMY = 181 ,
QUEST_SORT_LEATHERWORKING = 182 ,
QUEST_SORT_ENGINERING = 201 ,
QUEST_SORT_TREASURE_MAP = 221 ,
QUEST_SORT_SUNKEN_TEMPLE_OLD = 241 ,
QUEST_SORT_HUNTER = 261 ,
QUEST_SORT_PRIEST = 262 ,
QUEST_SORT_DRUID = 263 ,
QUEST_SORT_TAILORING = 264 ,
QUEST_SORT_SPECIAL = 284 ,
QUEST_SORT_COOKING = 304 ,
QUEST_SORT_FIRST_AID = 324 ,
QUEST_SORT_LEGENDARY = 344 ,
QUEST_SORT_DARKMOON_FAIRE = 364 ,
QUEST_SORT_AHN_QIRAJ_WAR = 365 ,
QUEST_SORT_LUNAR_FESTIVAL = 366 ,
QUEST_SORT_REPUTATION = 367 ,
QUEST_SORT_INVASION = 368 ,
QUEST_SORT_MIDSUMMER = 369 ,
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QUEST_SORT_BREWFEST = 370 ,
QUEST_SORT_INSCRIPTION = 371 ,
QUEST_SORT_DEATH_KNIGHT = 372 ,
QUEST_SORT_JEWELCRAFTING = 373
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};
inline uint8 ClassByQuestSort ( int32 QuestSort )
{
switch ( QuestSort )
{
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case QUEST_SORT_WARLOCK : return CLASS_WARLOCK ;
case QUEST_SORT_WARRIOR : return CLASS_WARRIOR ;
case QUEST_SORT_SHAMAN : return CLASS_SHAMAN ;
case QUEST_SORT_PALADIN : return CLASS_PALADIN ;
case QUEST_SORT_MAGE : return CLASS_MAGE ;
case QUEST_SORT_ROGUE : return CLASS_ROGUE ;
case QUEST_SORT_HUNTER : return CLASS_HUNTER ;
case QUEST_SORT_PRIEST : return CLASS_PRIEST ;
case QUEST_SORT_DRUID : return CLASS_DRUID ;
case QUEST_SORT_DEATH_KNIGHT : return CLASS_DEATH_KNIGHT ;
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}
return 0 ;
}
enum SkillType
{
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SKILL_NONE = 0 ,
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SKILL_FROST = 6 ,
SKILL_FIRE = 8 ,
SKILL_ARMS = 26 ,
SKILL_COMBAT = 38 ,
SKILL_SUBTLETY = 39 ,
SKILL_SWORDS = 43 ,
SKILL_AXES = 44 ,
SKILL_BOWS = 45 ,
SKILL_GUNS = 46 ,
SKILL_BEAST_MASTERY = 50 ,
SKILL_SURVIVAL = 51 ,
SKILL_MACES = 54 ,
SKILL_2H_SWORDS = 55 ,
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SKILL_HOLY = 56 ,
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SKILL_SHADOW = 78 ,
SKILL_DEFENSE = 95 ,
SKILL_LANG_COMMON = 98 ,
SKILL_RACIAL_DWARVEN = 101 ,
SKILL_LANG_ORCISH = 109 ,
SKILL_LANG_DWARVEN = 111 ,
SKILL_LANG_DARNASSIAN = 113 ,
SKILL_LANG_TAURAHE = 115 ,
SKILL_DUAL_WIELD = 118 ,
SKILL_RACIAL_TAUREN = 124 ,
SKILL_ORC_RACIAL = 125 ,
SKILL_RACIAL_NIGHT_ELF = 126 ,
SKILL_FIRST_AID = 129 ,
SKILL_FERAL_COMBAT = 134 ,
SKILL_STAVES = 136 ,
SKILL_LANG_THALASSIAN = 137 ,
SKILL_LANG_DRACONIC = 138 ,
SKILL_LANG_DEMON_TONGUE = 139 ,
SKILL_LANG_TITAN = 140 ,
SKILL_LANG_OLD_TONGUE = 141 ,
SKILL_SURVIVAL2 = 142 ,
SKILL_RIDING_HORSE = 148 ,
SKILL_RIDING_WOLF = 149 ,
SKILL_RIDING_RAM = 152 ,
SKILL_RIDING_TIGER = 150 ,
SKILL_SWIMING = 155 ,
SKILL_2H_MACES = 160 ,
SKILL_UNARMED = 162 ,
SKILL_MARKSMANSHIP = 163 ,
SKILL_BLACKSMITHING = 164 ,
SKILL_LEATHERWORKING = 165 ,
SKILL_ALCHEMY = 171 ,
SKILL_2H_AXES = 172 ,
SKILL_DAGGERS = 173 ,
SKILL_THROWN = 176 ,
SKILL_HERBALISM = 182 ,
SKILL_GENERIC_DND = 183 ,
SKILL_RETRIBUTION = 184 ,
SKILL_COOKING = 185 ,
SKILL_MINING = 186 ,
SKILL_PET_IMP = 188 ,
SKILL_PET_FELHUNTER = 189 ,
SKILL_TAILORING = 197 ,
SKILL_ENGINERING = 202 ,
SKILL_PET_SPIDER = 203 ,
SKILL_PET_VOIDWALKER = 204 ,
SKILL_PET_SUCCUBUS = 205 ,
SKILL_PET_INFERNAL = 206 ,
SKILL_PET_DOOMGUARD = 207 ,
SKILL_PET_WOLF = 208 ,
SKILL_PET_CAT = 209 ,
SKILL_PET_BEAR = 210 ,
SKILL_PET_BOAR = 211 ,
SKILL_PET_CROCILISK = 212 ,
SKILL_PET_CARRION_BIRD = 213 ,
SKILL_PET_CRAB = 214 ,
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SKILL_PET_GORILLA = 215 ,
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SKILL_PET_RAPTOR = 217 ,
SKILL_PET_TALLSTRIDER = 218 ,
SKILL_RACIAL_UNDED = 220 ,
SKILL_CROSSBOWS = 226 ,
SKILL_WANDS = 228 ,
SKILL_POLEARMS = 229 ,
SKILL_PET_SCORPID = 236 ,
SKILL_ARCANE = 237 ,
SKILL_PET_TURTLE = 251 ,
SKILL_ASSASSINATION = 253 ,
SKILL_FURY = 256 ,
SKILL_PROTECTION = 257 ,
SKILL_PROTECTION2 = 267 ,
SKILL_PET_TALENTS = 270 ,
SKILL_PLATE_MAIL = 293 ,
SKILL_LANG_GNOMISH = 313 ,
SKILL_LANG_TROLL = 315 ,
SKILL_ENCHANTING = 333 ,
SKILL_DEMONOLOGY = 354 ,
SKILL_AFFLICTION = 355 ,
SKILL_FISHING = 356 ,
SKILL_ENHANCEMENT = 373 ,
SKILL_RESTORATION = 374 ,
SKILL_ELEMENTAL_COMBAT = 375 ,
SKILL_SKINNING = 393 ,
SKILL_MAIL = 413 ,
SKILL_LEATHER = 414 ,
SKILL_CLOTH = 415 ,
SKILL_SHIELD = 433 ,
SKILL_FIST_WEAPONS = 473 ,
SKILL_RIDING_RAPTOR = 533 ,
SKILL_RIDING_MECHANOSTRIDER = 553 ,
SKILL_RIDING_UNDEAD_HORSE = 554 ,
SKILL_RESTORATION2 = 573 ,
SKILL_BALANCE = 574 ,
SKILL_DESTRUCTION = 593 ,
SKILL_HOLY2 = 594 ,
SKILL_DISCIPLINE = 613 ,
SKILL_LOCKPICKING = 633 ,
SKILL_PET_BAT = 653 ,
SKILL_PET_HYENA = 654 ,
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SKILL_PET_BIRD_OF_PREY = 655 ,
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SKILL_PET_WIND_SERPENT = 656 ,
SKILL_LANG_GUTTERSPEAK = 673 ,
SKILL_RIDING_KODO = 713 ,
SKILL_RACIAL_TROLL = 733 ,
SKILL_RACIAL_GNOME = 753 ,
SKILL_RACIAL_HUMAN = 754 ,
SKILL_JEWELCRAFTING = 755 ,
SKILL_RACIAL_BLOODELF = 756 ,
SKILL_PET_EVENT_RC = 758 ,
SKILL_LANG_DRAENEI = 759 ,
SKILL_RACIAL_DRAENEI = 760 ,
SKILL_PET_FELGUARD = 761 ,
SKILL_RIDING = 762 ,
SKILL_PET_DRAGONHAWK = 763 ,
SKILL_PET_NETHER_RAY = 764 ,
SKILL_PET_SPOREBAT = 765 ,
SKILL_PET_WARP_STALKER = 766 ,
SKILL_PET_RAVAGER = 767 ,
SKILL_PET_SERPENT = 768 ,
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SKILL_INTERNAL = 769 ,
SKILL_DK_BLOOD = 770 ,
SKILL_DK_FROST = 771 ,
SKILL_DK_UNHOLY = 772 ,
SKILL_INSCRIPTION = 773 ,
SKILL_PET_MOTH = 775 ,
SKILL_RUNEFORGING = 776 ,
SKILL_MOUNTS = 777 ,
SKILL_COMPANIONS = 778 ,
SKILL_PET_EXOTIC_CHIMAERA = 780 ,
SKILL_PET_EXOTIC_DEVILSAUR = 781 ,
SKILL_PET_GHOUL = 782 ,
SKILL_PET_EXOTIC_SILITHID = 783 ,
SKILL_PET_EXOTIC_WORM = 784 ,
SKILL_PET_WASP = 785 ,
SKILL_PET_EXOTIC_RHINO = 786 ,
SKILL_PET_EXOTIC_CORE_HOUND = 787 ,
SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
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};
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#define MAX_SKILL_TYPE 789
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inline SkillType SkillByLockType ( LockType locktype )
{
switch ( locktype )
{
case LOCKTYPE_PICKLOCK : return SKILL_LOCKPICKING ;
case LOCKTYPE_HERBALISM : return SKILL_HERBALISM ;
case LOCKTYPE_MINING : return SKILL_MINING ;
case LOCKTYPE_FISHING : return SKILL_FISHING ;
case LOCKTYPE_INSCRIPTION : return SKILL_INSCRIPTION ;
default : break ;
}
return SKILL_NONE ;
}
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inline uint32 SkillByQuestSort ( int32 QuestSort )
{
switch ( QuestSort )
{
case QUEST_SORT_HERBALISM : return SKILL_HERBALISM ;
case QUEST_SORT_FISHING : return SKILL_FISHING ;
case QUEST_SORT_BLACKSMITHING : return SKILL_BLACKSMITHING ;
case QUEST_SORT_ALCHEMY : return SKILL_ALCHEMY ;
case QUEST_SORT_LEATHERWORKING : return SKILL_LEATHERWORKING ;
case QUEST_SORT_ENGINERING : return SKILL_ENGINERING ;
case QUEST_SORT_TAILORING : return SKILL_TAILORING ;
case QUEST_SORT_COOKING : return SKILL_COOKING ;
case QUEST_SORT_FIRST_AID : return SKILL_FIRST_AID ;
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case QUEST_SORT_JEWELCRAFTING : return SKILL_JEWELCRAFTING ;
case QUEST_SORT_INSCRIPTION : return SKILL_INSCRIPTION ;
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}
return 0 ;
}
enum SkillCategory
{
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SKILL_CATEGORY_ATTRIBUTES = 5 ,
SKILL_CATEGORY_WEAPON = 6 ,
SKILL_CATEGORY_CLASS = 7 ,
SKILL_CATEGORY_ARMOR = 8 ,
SKILL_CATEGORY_SECONDARY = 9 , // secondary professions
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SKILL_CATEGORY_LANGUAGES = 10 ,
SKILL_CATEGORY_PROFESSION = 11 , // primary professions
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SKILL_CATEGORY_GENERIC = 12
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};
enum TotemCategory
{
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TC_SKINNING_SKIFE_OLD = 1 ,
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TC_EARTH_TOTEM = 2 ,
TC_AIR_TOTEM = 3 ,
TC_FIRE_TOTEM = 4 ,
TC_WATER_TOTEM = 5 ,
TC_COPPER_ROD = 6 ,
TC_SILVER_ROD = 7 ,
TC_GOLDEN_ROD = 8 ,
TC_TRUESILVER_ROD = 9 ,
TC_ARCANITE_ROD = 10 ,
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TC_MINING_PICK_OLD = 11 ,
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TC_PHILOSOPHERS_STONE = 12 ,
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TC_BLACKSMITH_HAMMER_OLD = 13 ,
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TC_ARCLIGHT_SPANNER = 14 ,
TC_GYROMATIC_MA = 15 ,
TC_MASTER_TOTEM = 21 ,
TC_FEL_IRON_ROD = 41 ,
TC_ADAMANTITE_ROD = 62 ,
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TC_ETERNIUM_ROD = 63 ,
TC_HOLLOW_QUILL = 81 ,
TC_RUNED_AZURITE_ROD = 101 ,
TC_VIRTUOSO_INKING_SET = 121 ,
TC_DRUMS = 141 ,
TC_GNOMISH_ARMY_KNIFE = 161 ,
TC_BLACKSMITH_HAMMER = 162 ,
TC_MINING_PICK = 165 ,
TC_SKINNING_KNIFE = 166 ,
TC_HAMMER_PICK = 167 ,
TC_BLADED_PICKAXE = 168 ,
TC_FLINT_AND_TINDER = 169 ,
TC_RUNED_COBALT_ROD = 189 ,
TC_RUNED_TITANIUM_ROD = 190
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};
enum UnitDynFlags
{
UNIT_DYNFLAG_LOOTABLE = 0x0001 ,
UNIT_DYNFLAG_TRACK_UNIT = 0x0002 ,
UNIT_DYNFLAG_OTHER_TAGGER = 0x0004 ,
UNIT_DYNFLAG_ROOTED = 0x0008 ,
UNIT_DYNFLAG_SPECIALINFO = 0x0010 ,
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UNIT_DYNFLAG_DEAD = 0x0020 ,
UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040
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};
enum CorpseDynFlags
{
CORPSE_DYNFLAG_LOOTABLE = 0x0001
};
// Passive Spell codes explicit used in code
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#define SPELL_ID_GENERIC_LEARN 483
#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
#define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
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enum WeatherType
{
WEATHER_TYPE_FINE = 0 ,
WEATHER_TYPE_RAIN = 1 ,
WEATHER_TYPE_SNOW = 2 ,
WEATHER_TYPE_STORM = 3 ,
WEATHER_TYPE_THUNDERS = 86 ,
WEATHER_TYPE_BLACKRAIN = 90
};
#define MAX_WEATHER_TYPE 4
enum ChatMsg
{
CHAT_MSG_ADDON = 0xFFFFFFFF ,
CHAT_MSG_SYSTEM = 0x00 ,
CHAT_MSG_SAY = 0x01 ,
CHAT_MSG_PARTY = 0x02 ,
CHAT_MSG_RAID = 0x03 ,
CHAT_MSG_GUILD = 0x04 ,
CHAT_MSG_OFFICER = 0x05 ,
CHAT_MSG_YELL = 0x06 ,
CHAT_MSG_WHISPER = 0x07 ,
CHAT_MSG_WHISPER_INFORM = 0x08 ,
CHAT_MSG_REPLY = 0x09 ,
CHAT_MSG_EMOTE = 0x0A ,
CHAT_MSG_TEXT_EMOTE = 0x0B ,
CHAT_MSG_MONSTER_SAY = 0x0C ,
CHAT_MSG_MONSTER_PARTY = 0x0D ,
CHAT_MSG_MONSTER_YELL = 0x0E ,
CHAT_MSG_MONSTER_WHISPER = 0x0F ,
CHAT_MSG_MONSTER_EMOTE = 0x10 ,
CHAT_MSG_CHANNEL = 0x11 ,
CHAT_MSG_CHANNEL_JOIN = 0x12 ,
CHAT_MSG_CHANNEL_LEAVE = 0x13 ,
CHAT_MSG_CHANNEL_LIST = 0x14 ,
CHAT_MSG_CHANNEL_NOTICE = 0x15 ,
CHAT_MSG_CHANNEL_NOTICE_USER = 0x16 ,
CHAT_MSG_AFK = 0x17 ,
CHAT_MSG_DND = 0x18 ,
CHAT_MSG_IGNORED = 0x19 ,
CHAT_MSG_SKILL = 0x1A ,
CHAT_MSG_LOOT = 0x1B ,
CHAT_MSG_MONEY = 0x1C ,
CHAT_MSG_OPENING = 0x1D ,
CHAT_MSG_TRADESKILLS = 0x1E ,
CHAT_MSG_PET_INFO = 0x1F ,
CHAT_MSG_COMBAT_MISC_INFO = 0x20 ,
CHAT_MSG_COMBAT_XP_GAIN = 0x21 ,
CHAT_MSG_COMBAT_HONOR_GAIN = 0x22 ,
CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23 ,
CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24 ,
CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25 ,
CHAT_MSG_BG_SYSTEM_HORDE = 0x26 ,
CHAT_MSG_RAID_LEADER = 0x27 ,
CHAT_MSG_RAID_WARNING = 0x28 ,
CHAT_MSG_RAID_BOSS_WHISPER = 0x29 ,
CHAT_MSG_RAID_BOSS_EMOTE = 0x2A ,
CHAT_MSG_FILTERED = 0x2B ,
CHAT_MSG_BATTLEGROUND = 0x2C ,
CHAT_MSG_BATTLEGROUND_LEADER = 0x2D ,
CHAT_MSG_RESTRICTED = 0x2E ,
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CHAT_MSG_BN = 0x2F ,
CHAT_MSG_ACHIEVEMENT = 0x30 ,
CHAT_MSG_GUILD_ACHIEVEMENT = 0x31
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};
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#define MAX_CHAT_MSG_TYPE 0x32
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// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
enum PetDiet
{
PET_DIET_MEAT = 1 ,
PET_DIET_FISH = 2 ,
PET_DIET_CHEESE = 3 ,
PET_DIET_BREAD = 4 ,
PET_DIET_FUNGAS = 5 ,
PET_DIET_FRUIT = 6 ,
PET_DIET_RAW_MEAT = 7 ,
PET_DIET_RAW_FISH = 8
};
#define MAX_PET_DIET 9
#define CHAIN_SPELL_JUMP_RADIUS 10
// Max values for Guild & Guild Bank
#define GUILD_BANK_MAX_TABS 6
#define GUILD_BANK_MAX_SLOTS 98
#define GUILD_BANK_MAX_LOGS 24
#define GUILD_EVENTLOG_MAX_ENTRIES 100
#define GUILD_MAX_RANKS 10
enum AiReaction
{
AI_REACTION_UNK1 = 1 ,
AI_REACTION_AGGRO = 2 ,
AI_REACTION_UNK3 = 3 ,
AI_REACTION_UNK4 = 4
};
// Diminishing Returns Types
enum DiminishingReturnsType
{
DRTYPE_NONE = 0 , // this spell is not diminished, but may have limited it's duration to 10s
DRTYPE_PLAYER = 1 , // this spell is diminished only when applied on players
DRTYPE_ALL = 2 // this spell is diminished in every case
};
// Diminishing Return Groups
enum DiminishingGroup
{
// Common Groups
DIMINISHING_NONE ,
DIMINISHING_CONTROL_STUN , // Player Controlled stuns
DIMINISHING_TRIGGER_STUN , // By aura proced stuns, usualy chance on hit talents
DIMINISHING_SLEEP ,
DIMINISHING_CONTROL_ROOT , // Immobilizing effects from casted spells
DIMINISHING_TRIGGER_ROOT , // Immobilizing effects from triggered spells like Frostbite
DIMINISHING_FEAR , // Non-warlock fears
DIMINISHING_CHARM ,
// Mage Specific
DIMINISHING_POLYMORPH ,
// Rogue Specific
DIMINISHING_KIDNEYSHOT , // Kidney Shot is not diminished with Cheap Shot
// Warlock Specific
DIMINISHING_DEATHCOIL , // Death Coil Diminish only with another Death Coil
DIMINISHING_WARLOCK_FEAR , // Also with Sedduction
// Shared Class Specific
DIMINISHING_BLIND_CYCLONE , // From 2.3.0
DIMINISHING_DISARM , // From 2.3.0
DIMINISHING_SILENCE , // From 2.3.0
DIMINISHING_FREEZE , // Hunter's Freezing Trap
DIMINISHING_KNOCKOUT , // Also with Sap, all Knockout mechanics are here
DIMINISHING_BANISH ,
// Other
// Don't Diminish, but limit duration to 10s
DIMINISHING_LIMITONLY
};
enum DungeonDifficulties
{
DIFFICULTY_NORMAL = 0 ,
DIFFICULTY_HEROIC = 1 ,
TOTAL_DIFFICULTIES
};
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enum SummonCategory
{
SUMMON_CATEGORY_WILD = 0 ,
SUMMON_CATEGORY_ALLY = 1 ,
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SUMMON_CATEGORY_PET = 2 ,
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SUMMON_CATEGORY_POSSESSED = 3 ,
SUMMON_CATEGORY_VEHICLE = 4 ,
};
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enum SummonType
{
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SUMMON_TYPE_NONE = 0 ,
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SUMMON_TYPE_PET = 1 ,
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SUMMON_TYPE_GUARDIAN = 2 ,
SUMMON_TYPE_MINION = 3 ,
SUMMON_TYPE_TOTEM = 4 ,
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SUMMON_TYPE_MINIPET = 5 ,
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SUMMON_TYPE_GUARDIAN2 = 6 ,
SUMMON_TYPE_WILD2 = 7 ,
SUMMON_TYPE_WILD3 = 8 ,
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SUMMON_TYPE_VEHICLE = 9 ,
SUMMON_TYPE_VEHICLE2 = 10 ,
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SUMMON_TYPE_OBJECT = 11 ,
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};
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enum ResponseCodes
{
RESPONSE_SUCCESS = 0x00 ,
RESPONSE_FAILURE = 0x01 ,
RESPONSE_CANCELLED = 0x02 ,
RESPONSE_DISCONNECTED = 0x03 ,
RESPONSE_FAILED_TO_CONNECT = 0x04 ,
RESPONSE_CONNECTED = 0x05 ,
RESPONSE_VERSION_MISMATCH = 0x06 ,
CSTATUS_CONNECTING = 0x07 ,
CSTATUS_NEGOTIATING_SECURITY = 0x08 ,
CSTATUS_NEGOTIATION_COMPLETE = 0x09 ,
CSTATUS_NEGOTIATION_FAILED = 0x0A ,
CSTATUS_AUTHENTICATING = 0x0B ,
AUTH_OK = 0x0C ,
AUTH_FAILED = 0x0D ,
AUTH_REJECT = 0x0E ,
AUTH_BAD_SERVER_PROOF = 0x0F ,
AUTH_UNAVAILABLE = 0x10 ,
AUTH_SYSTEM_ERROR = 0x11 ,
AUTH_BILLING_ERROR = 0x12 ,
AUTH_BILLING_EXPIRED = 0x13 ,
AUTH_VERSION_MISMATCH = 0x14 ,
AUTH_UNKNOWN_ACCOUNT = 0x15 ,
AUTH_INCORRECT_PASSWORD = 0x16 ,
AUTH_SESSION_EXPIRED = 0x17 ,
AUTH_SERVER_SHUTTING_DOWN = 0x18 ,
AUTH_ALREADY_LOGGING_IN = 0x19 ,
AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A ,
AUTH_WAIT_QUEUE = 0x1B ,
AUTH_BANNED = 0x1C ,
AUTH_ALREADY_ONLINE = 0x1D ,
AUTH_NO_TIME = 0x1E ,
AUTH_DB_BUSY = 0x1F ,
AUTH_SUSPENDED = 0x20 ,
AUTH_PARENTAL_CONTROL = 0x21 ,
AUTH_LOCKED_ENFORCED = 0x22 ,
REALM_LIST_IN_PROGRESS = 0x23 ,
REALM_LIST_SUCCESS = 0x24 ,
REALM_LIST_FAILED = 0x25 ,
REALM_LIST_INVALID = 0x26 ,
REALM_LIST_REALM_NOT_FOUND = 0x27 ,
ACCOUNT_CREATE_IN_PROGRESS = 0x28 ,
ACCOUNT_CREATE_SUCCESS = 0x29 ,
ACCOUNT_CREATE_FAILED = 0x2A ,
CHAR_LIST_RETRIEVING = 0x2B ,
CHAR_LIST_RETRIEVED = 0x2C ,
CHAR_LIST_FAILED = 0x2D ,
CHAR_CREATE_IN_PROGRESS = 0x2E ,
CHAR_CREATE_SUCCESS = 0x2F ,
CHAR_CREATE_ERROR = 0x30 ,
CHAR_CREATE_FAILED = 0x31 ,
CHAR_CREATE_NAME_IN_USE = 0x32 ,
CHAR_CREATE_DISABLED = 0x33 ,
CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34 ,
CHAR_CREATE_SERVER_LIMIT = 0x35 ,
CHAR_CREATE_ACCOUNT_LIMIT = 0x36 ,
CHAR_CREATE_SERVER_QUEUE = 0x37 ,
CHAR_CREATE_ONLY_EXISTING = 0x38 ,
CHAR_CREATE_EXPANSION = 0x39 ,
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CHAR_CREATE_EXPANSION_CLASS = 0x3A ,
CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B ,
CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C ,
CHAR_DELETE_IN_PROGRESS = 0x3D ,
CHAR_DELETE_SUCCESS = 0x3E ,
CHAR_DELETE_FAILED = 0x3F ,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x40 ,
CHAR_DELETE_FAILED_GUILD_LEADER = 0x41 ,
CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x42 ,
CHAR_LOGIN_IN_PROGRESS = 0x43 ,
CHAR_LOGIN_SUCCESS = 0x44 ,
CHAR_LOGIN_NO_WORLD = 0x45 ,
CHAR_LOGIN_DUPLICATE_CHARACTER = 0x46 ,
CHAR_LOGIN_NO_INSTANCES = 0x47 ,
CHAR_LOGIN_FAILED = 0x48 ,
CHAR_LOGIN_DISABLED = 0x49 ,
CHAR_LOGIN_NO_CHARACTER = 0x4A ,
CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x4B ,
CHAR_LOGIN_LOCKED_BY_BILLING = 0x4C ,
CHAR_NAME_SUCCESS = 0x4D ,
CHAR_NAME_FAILURE = 0x4E ,
CHAR_NAME_NO_NAME = 0x4F ,
CHAR_NAME_TOO_SHORT = 0x50 ,
CHAR_NAME_TOO_LONG = 0x51 ,
CHAR_NAME_INVALID_CHARACTER = 0x52 ,
CHAR_NAME_MIXED_LANGUAGES = 0x53 ,
CHAR_NAME_PROFANE = 0x54 ,
CHAR_NAME_RESERVED = 0x55 ,
CHAR_NAME_INVALID_APOSTROPHE = 0x56 ,
CHAR_NAME_MULTIPLE_APOSTROPHES = 0x57 ,
CHAR_NAME_THREE_CONSECUTIVE = 0x58 ,
CHAR_NAME_INVALID_SPACE = 0x59 ,
CHAR_NAME_CONSECUTIVE_SPACES = 0x5A ,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x5B ,
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x5C ,
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5D
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};
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/// Ban function modes
enum BanMode
{
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BAN_ACCOUNT ,
BAN_CHARACTER ,
BAN_IP
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};
/// Ban function return codes
enum BanReturn
{
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BAN_SUCCESS ,
BAN_SYNTAX_ERROR ,
BAN_NOTFOUND
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};
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// indexes of BattlemasterList.dbc
enum BattleGroundTypeId
{
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BATTLEGROUND_TYPE_NONE = 0 ,
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BATTLEGROUND_AV = 1 ,
BATTLEGROUND_WS = 2 ,
BATTLEGROUND_AB = 3 ,
BATTLEGROUND_NA = 4 ,
BATTLEGROUND_BE = 5 ,
BATTLEGROUND_AA = 6 ,
BATTLEGROUND_EY = 7 ,
BATTLEGROUND_RL = 8 ,
BATTLEGROUND_SA = 9 ,
BATTLEGROUND_DS = 10 ,
BATTLEGROUND_RV = 11
};
#define MAX_BATTLEGROUND_TYPE_ID 12
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#endif
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