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TCPlayerbotCore/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
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/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
#ifndef __BATTLEGROUNDAA_H
#define __BATTLEGROUNDAA_H
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class Battleground;
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class BattlegroundAAScore : public BattlegroundScore
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{
public:
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BattlegroundAAScore() {};
virtual ~BattlegroundAAScore() {};
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//TODO fix me
};
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class BattlegroundAA : public Battleground
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{
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friend class BattlegroundMgr;
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public:
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BattlegroundAA();
~BattlegroundAA();
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void Update(uint32 diff);
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/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
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void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleground();
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void HandleKillPlayer(Player* player, Player *killer);
};
#endif