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TCPlayerbotCore/src/scripts/world/boss_ysondre.cpp
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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/* ScriptData
SDName: Ysondre
SD%Complete: 90
SDComment: Mark of Nature & Teleport missing
SDCategory: Bosses
EndScriptData */
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#include "ScriptedPch.h"
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enum eEnums
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{
SAY_AGGRO = -1000360, //signed for 17969
SAY_SUMMONDRUIDS = -1000361, //signed for 17969
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SPELL_SLEEP = 24777,
SPELL_NOXIOUSBREATH = 24818,
SPELL_TAILSWEEP = 15847,
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//SPELL_MARKOFNATURE = 25040, // Not working
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SPELL_LIGHTNINGWAVE = 24819,
SPELL_SUMMONDRUIDS = 24795,
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SPELL_SUMMON_PLAYER = 24776,
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//druid spells
SPELL_MOONFIRE = 21669
};
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// Ysondre script
struct TRINITY_DLL_DECL boss_ysondreAI : public ScriptedAI
{
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boss_ysondreAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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uint32 m_uiSleep_Timer;
uint32 m_uiNoxiousBreath_Timer;
uint32 m_uiTailSweep_Timer;
//uint32 m_uiMarkOfNature_Timer;
uint32 m_uiLightningWave_Timer;
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uint32 m_uiSummonDruidModifier;
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void Reset()
{
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m_uiSleep_Timer = 15000 + rand()%5000;
m_uiNoxiousBreath_Timer = 8000;
m_uiTailSweep_Timer = 4000;
//m_uiMarkOfNature_Timer = 45000;
m_uiLightningWave_Timer = 12000;
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m_uiSummonDruidModifier = 0;
}
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void EnterCombat(Unit* pWho)
{
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DoScriptText(SAY_AGGRO, m_creature);
}
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void JustSummoned(Creature* pSummoned)
{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
pSummoned->AI()->AttackStart(pTarget);
}
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void UpdateAI(const uint32 uiDiff)
{
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if (!UpdateVictim())
return;
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//Sleep_Timer
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if (m_uiSleep_Timer <= uiDiff)
{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SLEEP);
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m_uiSleep_Timer = 8000 + rand()%7000;
}
else
m_uiSleep_Timer -= uiDiff;
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//NoxiousBreath_Timer
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if (m_uiNoxiousBreath_Timer <= uiDiff)
{
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DoCast(m_creature->getVictim(), SPELL_NOXIOUSBREATH);
m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
}
else
m_uiNoxiousBreath_Timer -= uiDiff;
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//Tailsweep every 2 seconds
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if (m_uiTailSweep_Timer <= uiDiff)
{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_TAILSWEEP);
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m_uiTailSweep_Timer = 2000;
}
else
m_uiTailSweep_Timer -= uiDiff;
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//MarkOfNature_Timer
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//if (m_uiMarkOfNature_Timer <= uiDiff)
//{
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// DoCast(m_creature->getVictim(), SPELL_MARKOFNATURE);
// m_uiMarkOfNature_Timer = 45000;
//}
//else
// m_uiMarkOfNature_Timer -= uiDiff;
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//LightningWave_Timer
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if (m_uiLightningWave_Timer <= uiDiff)
{
//Cast LIGHTNINGWAVE on a Random target
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_LIGHTNINGWAVE);
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m_uiLightningWave_Timer = 7000 + rand()%5000;
}
else
m_uiLightningWave_Timer -= uiDiff;
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//Summon Druids
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if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiSummonDruidModifier)))
{
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DoScriptText(SAY_SUMMONDRUIDS, m_creature);
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for (int i = 0; i < 10; ++i)
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DoCast(m_creature, SPELL_SUMMONDRUIDS, true);
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++m_uiSummonDruidModifier;
}
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DoMeleeAttackIfReady();
}
};
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// Summoned druid script
struct TRINITY_DLL_DECL mob_dementeddruidsAI : public ScriptedAI
{
mob_dementeddruidsAI(Creature *c) : ScriptedAI(c) {}
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uint32 m_uiMoonFire_Timer;
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void Reset()
{
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m_uiMoonFire_Timer = 3000;
}
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void UpdateAI(const uint32 uiDiff)
{
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if (!UpdateVictim())
return;
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//MoonFire_Timer
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if (m_uiMoonFire_Timer <= uiDiff)
{
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DoCast(m_creature->getVictim(), SPELL_MOONFIRE);
m_uiMoonFire_Timer = 5000;
}
else
m_uiMoonFire_Timer -= uiDiff;
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DoMeleeAttackIfReady();
}
};
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CreatureAI* GetAI_boss_ysondre(Creature* pCreature)
{
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return new boss_ysondreAI (pCreature);
}
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CreatureAI* GetAI_mob_dementeddruids(Creature* pCreature)
{
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return new mob_dementeddruidsAI (pCreature);
}
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void AddSC_boss_ysondre()
{
Script *newscript;
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newscript = new Script;
newscript->Name = "boss_ysondre";
newscript->GetAI = &GetAI_boss_ysondre;
newscript->RegisterSelf();
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newscript = new Script;
newscript->Name = "mob_dementeddruids";
newscript->GetAI = &GetAI_mob_dementeddruids;
newscript->RegisterSelf();
}
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