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TCPlayerbotCore/src/game/RandomMovementGenerator.h
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_RANDOMMOTIONGENERATOR_H
#define TRINITY_RANDOMMOTIONGENERATOR_H
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#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
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template<class T>
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class RandomMovementGenerator
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: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
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// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
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void _setRandomLocation(T &);
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void Initialize(T &);
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void Finalize(T &);
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void Reset(T &);
bool Update(T &, const uint32 &);
bool GetDestination(float &x, float &y, float &z) const;
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void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
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{
i_destinationHolder.GetLocationNow(mapid, x,y,z);
}
MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; }
private:
TimeTrackerSmall i_nextMoveTime;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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float wander_distance;
uint32 i_nextMove;
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};
#endif
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