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TCPlayerbotCore/src/server/game/Handlers/TicketHandler.cpp
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "Language.h"
#include "WorldPacket.h"
#include "Common.h"
#include "ObjectMgr.h"
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#include "TicketMgr.h"
#include "Player.h"
#include "World.h"
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#include "WorldSession.h"
#include "Util.h"
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void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
{
// Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
if (sTicketMgr->GetStatus() == GMTICKET_QUEUE_STATUS_DISABLED)
return;
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
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{
SendNotification(GetTrinityString(LANG_TICKET_REQ), sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ));
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return;
}
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GMTicketResponse response = GMTICKET_RESPONSE_CREATE_ERROR;
// Player must not have ticket
if (!sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
GmTicket* ticket = new GmTicket(GetPlayer(), recv_data);
sTicketMgr->AddTicket(ticket);
sTicketMgr->UpdateLastChange();
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sWorld->SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName(), ticket->GetId());
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response = GMTICKET_RESPONSE_CREATE_SUCCESS;
}
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WorldPacket data(SMSG_GMTICKET_CREATE, 4);
data << uint32(response);
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SendPacket(&data);
}
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void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
{
std::string message;
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recv_data >> message;
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GMTicketResponse response = GMTICKET_RESPONSE_UPDATE_ERROR;
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
SQLTransaction trans = SQLTransaction(NULL);
ticket->SetMessage(message);
ticket->SaveToDB(trans);
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sWorld->SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->GetId());
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response = GMTICKET_RESPONSE_UPDATE_SUCCESS;
}
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WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
data << uint32(response);
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SendPacket(&data);
}
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void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
{
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
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data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
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SendPacket(&data);
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sWorld->SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->GetId());
sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
sTicketMgr->SendTicket(this, NULL);
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}
}
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void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
{
SendQueryTimeResponse();
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if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
if (ticket->IsCompleted())
ticket->SendResponse(this);
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else
sTicketMgr->SendTicket(this, ticket);
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}
else
sTicketMgr->SendTicket(this, NULL);
}
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void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
{
// Note: This only disables the ticket UI at client side and is not fully reliable
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// are we sure this is a uint32? Should ask Zor
WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
data << uint32(sTicketMgr->GetStatus() ? GMTICKET_QUEUE_STATUS_ENABLED : GMTICKET_QUEUE_STATUS_DISABLED);
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SendPacket(&data);
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}
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void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
{
uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
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// just put the survey into the database
uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
recv_data >> mainSurvey;
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// sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
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for (uint8 i = 0; i < 10; i++)
{
uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
recv_data >> subSurveyId;
if (!subSurveyId)
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break;
uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
recv_data >> rank;
std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
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recv_data >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
stmt->setUInt32(1, subSurveyId);
stmt->setUInt32(2, rank);
stmt->setString(3, comment);
CharacterDatabase.Execute(stmt);
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}
std::string comment; // just a guess
recv_data >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
stmt->setString(3, comment);
CharacterDatabase.Execute(stmt);
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}
void WorldSession::HandleReportLag(WorldPacket& recv_data)
{
// just put the lag report into the database...
// can't think of anything else to do with it
uint32 lagType, mapId;
recv_data >> lagType;
recv_data >> mapId;
float x, y, z;
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recv_data >> x;
recv_data >> y;
recv_data >> z;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);
stmt->setFloat (3, x);
stmt->setFloat (4, y);
stmt->setFloat (5, z);
stmt->setUInt32(6, GetLatency());
stmt->setUInt32(7, time(NULL));
CharacterDatabase.Execute(stmt);
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}
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void WorldSession::HandleGMResponseResolve(WorldPacket& /*recvPacket*/)
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{
// empty packet
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
uint8 getSurvey = 0;
if (float(rand_chance()) < sWorld->getFloatConfig(CONFIG_CHANCE_OF_GM_SURVEY))
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getSurvey = 1;
WorldPacket data(SMSG_GMRESPONSE_STATUS_UPDATE, 4);
data << uint8(getSurvey);
SendPacket(&data);
WorldPacket data2(SMSG_GMTICKET_DELETETICKET, 4);
data2 << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
SendPacket(&data2);
sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
sTicketMgr->SendTicket(this, NULL);
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}
}