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TCPlayerbotCore/src/game/OutdoorPvPMgr.h
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2008-10-14 11:57:03 -05:00
#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_
#include "OutdoorPvP.h"
#include "Policies/Singleton.h"
class Player;
class GameObject;
class Creature;
struct GossipOption;
// class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr
{
public:
// ctor
OutdoorPvPMgr();
// dtor
~OutdoorPvPMgr();
// create outdoor pvp events
void InitOutdoorPvP();
// called when a player enters an outdoor pvp area
void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
// called when player leaves an outdoor pvp area
void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
// return assigned outdoor pvp
OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
// handle custom (non-exist in dbc) spell if registered
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
// handle custom go if registered
bool HandleOpenGo(Player * plr, uint64 guid);
void AddZone(uint32 zoneid, OutdoorPvP * handle);
void Update(uint32 diff);
bool HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c);
void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
bool CanTalkTo(Player * player, Creature * creature, GossipOption & gso);
void HandleDropFlag(Player * plr, uint32 spellId);
typedef std::set<OutdoorPvP*> OutdoorPvPSet;
typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
private:
// contains all initiated outdoor pvp events
// used when initing / cleaning up
OutdoorPvPSet m_OutdoorPvPSet;
// maps the zone ids to an outdoor pvp event
// used in player event handling
OutdoorPvPMap m_OutdoorPvPMap;
};
#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()
#endif /*OUTDOOR_PVP_MGR_H_*/