60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#ifndef OUTDOOR_PVP_MGR_H_
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#define OUTDOOR_PVP_MGR_H_
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#include "OutdoorPvP.h"
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#include "Policies/Singleton.h"
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class Player;
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class GameObject;
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class Creature;
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struct GossipOption;
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// class to handle player enter / leave / areatrigger / GO use events
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class OutdoorPvPMgr
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{
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public:
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// ctor
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OutdoorPvPMgr();
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// dtor
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~OutdoorPvPMgr();
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// create outdoor pvp events
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void InitOutdoorPvP();
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// called when a player enters an outdoor pvp area
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void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
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// called when player leaves an outdoor pvp area
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void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
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// return assigned outdoor pvp
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OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
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// handle custom (non-exist in dbc) spell if registered
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bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
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// handle custom go if registered
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bool HandleOpenGo(Player * plr, uint64 guid);
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void AddZone(uint32 zoneid, OutdoorPvP * handle);
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void Update(uint32 diff);
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bool HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c);
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void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
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bool CanTalkTo(Player * player, Creature * creature, GossipOption & gso);
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void HandleDropFlag(Player * plr, uint32 spellId);
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typedef std::set<OutdoorPvP*> OutdoorPvPSet;
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typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
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private:
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// contains all initiated outdoor pvp events
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// used when initing / cleaning up
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OutdoorPvPSet m_OutdoorPvPSet;
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// maps the zone ids to an outdoor pvp event
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// used in player event handling
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OutdoorPvPMap m_OutdoorPvPMap;
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};
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#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()
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#endif /*OUTDOOR_PVP_MGR_H_*/
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