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/*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
/** \file
\ingroup world
*/
#include "Log.h"
#include "Database/DatabaseEnv.h"
#include "Platform/Define.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "GlobalEvents.h"
#include "ObjectDefines.h"
#include "Corpse.h"
/// Handle periodic erase of corpses and bones
static void CorpsesErase ( bool bones , uint32 delay )
{
///- Get the list of eligible corpses/bones to be removed
//No SQL injection (uint32 and enum)
QueryResult * result = CharacterDatabase . PQuery ( "SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'" , delay , ( bones ? "=" : "<>" ) );
if ( result )
{
do
{
Field * fields = result -> Fetch ();
uint32 guidlow = fields [ 0 ]. GetUInt32 ();
float positionX = fields [ 1 ]. GetFloat ();
float positionY = fields [ 2 ]. GetFloat ();
uint32 mapid = fields [ 3 ]. GetUInt32 ();
uint64 player_guid = MAKE_NEW_GUID ( fields [ 4 ]. GetUInt32 (), 0 , HIGHGUID_PLAYER );
uint64 guid = MAKE_NEW_GUID ( guidlow , 0 , HIGHGUID_CORPSE );
sLog . outDebug ( "[Global event] Removing %s %u (X:%f Y:%f Map:%u)." ,( bones ? "bones" : "corpse" ), guidlow , positionX , positionY , mapid );
/// Resurrectable - convert corpses to bones
if ( ! bones )
{
if ( ! ObjectAccessor :: Instance (). ConvertCorpseForPlayer ( player_guid ))
{
sLog . outDebug ( "Corpse %u not found in world. Delete from DB." , guidlow );
CharacterDatabase . PExecute ( "DELETE FROM corpse WHERE guid = '%u'" , guidlow );
}
}
else
///- or delete bones
{
MapManager :: Instance (). RemoveBonesFromMap ( mapid , guid , positionX , positionY );
///- remove bones from the database
CharacterDatabase . PExecute ( "DELETE FROM corpse WHERE guid = '%u'" , guidlow );
}
} while ( result -> NextRow ());
delete result ;
}
}
/// not thread guarded variant for call from other thread
void CorpsesErase ()
{
CorpsesErase ( true , 20 * MINUTE );
CorpsesErase ( false , 3 * DAY );
}