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TCPlayerbotCore/src/game/BattleGroundNA.h
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/*
* Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/>
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*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
#ifndef __BATTLEGROUNDNA_H
#define __BATTLEGROUNDNA_H
class BattleGround;
enum BattleGroundNAObjectTypes
{
BG_NA_OBJECT_DOOR_1 = 0,
BG_NA_OBJECT_DOOR_2 = 1,
BG_NA_OBJECT_DOOR_3 = 2,
BG_NA_OBJECT_DOOR_4 = 3,
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BG_NA_OBJECT_BUFF_1 = 4,
BG_NA_OBJECT_BUFF_2 = 5,
BG_NA_OBJECT_MAX = 6
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};
enum BattleGroundNAObjects
{
BG_NA_OBJECT_TYPE_DOOR_1 = 183978,
BG_NA_OBJECT_TYPE_DOOR_2 = 183980,
BG_NA_OBJECT_TYPE_DOOR_3 = 183977,
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BG_NA_OBJECT_TYPE_DOOR_4 = 183979,
BG_NA_OBJECT_TYPE_BUFF_1 = 184663,
BG_NA_OBJECT_TYPE_BUFF_2 = 184664
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};
class BattleGroundNAScore : public BattleGroundScore
{
public:
BattleGroundNAScore() {};
virtual ~BattleGroundNAScore() {};
//TODO fix me
};
class BattleGroundNA : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundNA();
~BattleGroundNA();
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void Update(uint32 diff);
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/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround();
virtual void ResetBGSubclass();
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virtual void FillInitialWorldStates(WorldPacket &d);
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void HandleKillPlayer(Player* player, Player *killer);
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bool HandlePlayerUnderMap(Player * plr);
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};
#endif