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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ThreatManager.h"
#include "Unit.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Map.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "UnitEvents.h"
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//==============================================================
//================= ThreatCalcHelper ===========================
//==============================================================
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// The pHatingUnit is not used yet
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float ThreatCalcHelper :: calcThreat ( Unit * pHatedUnit , Unit * pHatingUnit , float fThreat , SpellSchoolMask schoolMask , SpellEntry const * pThreatSpell )
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{
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if ( pThreatSpell )
if ( Player * modOwner = pHatedUnit -> GetSpellModOwner ())
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modOwner -> ApplySpellMod ( pThreatSpell -> Id , SPELLMOD_THREAT , fThreat );
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return pHatedUnit -> ApplyTotalThreatModifier ( fThreat , schoolMask );
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}
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//============================================================
//================= HostilReference ==========================
//============================================================
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HostilReference :: HostilReference ( Unit * pUnit , ThreatManager * pThreatManager , float fThreat )
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{
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iThreat = fThreat ;
iTempThreatModifier = 0.0f ;
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link ( pUnit , pThreatManager );
iUnitGuid = pUnit -> GetGUID ();
iOnline = true ;
iAccessible = true ;
}
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//============================================================
// Tell our refTo (target) object that we have a link
void HostilReference :: targetObjectBuildLink ()
{
getTarget () -> addHatedBy ( this );
}
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//============================================================
// Tell our refTo (taget) object, that the link is cut
void HostilReference :: targetObjectDestroyLink ()
{
getTarget () -> removeHatedBy ( this );
}
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//============================================================
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
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void HostilReference :: sourceObjectDestroyLink ()
{
setOnlineOfflineState ( false );
}
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//============================================================
// Inform the source, that the status of the reference changed
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void HostilReference :: fireStatusChanged ( ThreatRefStatusChangeEvent & pThreatRefStatusChangeEvent )
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{
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if ( getSource ())
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getSource () -> processThreatEvent ( & pThreatRefStatusChangeEvent );
}
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//============================================================
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void HostilReference :: addThreat ( float fModThreat )
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{
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iThreat += fModThreat ;
// the threat is changed. Source and target unit have to be available
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// if the link was cut before relink it again
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if ( ! isOnline ())
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updateOnlineStatus ();
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if ( fModThreat != 0.0f )
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{
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ThreatRefStatusChangeEvent event ( UEV_THREAT_REF_THREAT_CHANGE , this , fModThreat );
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fireStatusChanged ( event );
}
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if ( isValid () && fModThreat >= 0.0f )
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{
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Unit * victim_owner = getTarget () -> GetCharmerOrOwner ();
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if ( victim_owner && victim_owner -> isAlive ())
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getSource () -> addThreat ( victim_owner , 0.0f ); // create a threat to the owner of a pet, if the pet attacks
}
}
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//============================================================
// check, if source can reach target and set the status
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void HostilReference :: updateOnlineStatus ()
{
bool online = false ;
bool accessible = false ;
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if ( ! isValid ())
if ( Unit * target = ObjectAccessor :: GetUnit ( * getSourceUnit (), getUnitGuid ()))
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link ( target , getSource ());
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// only check for online status if
// ref is valid
// target is no player or not gamemaster
// target is not in flight
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if ( isValid () &&
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(( getTarget () -> GetTypeId () != TYPEID_PLAYER || ! (( Player * ) getTarget ()) -> isGameMaster ()) ||
! getTarget () -> hasUnitState ( UNIT_STAT_IN_FLIGHT )))
{
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Creature * creature = ( Creature * ) getSourceUnit ();
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online = getTarget () -> isInAccessiblePlaceFor ( creature );
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if ( ! online )
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{
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if ( creature -> IsWithinCombatRange ( getTarget (), creature -> m_CombatDistance ))
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online = true ; // not accessible but stays online
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}
else
accessible = true ;
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}
setAccessibleState ( accessible );
setOnlineOfflineState ( online );
}
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//============================================================
// set the status and fire the event on status change
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void HostilReference :: setOnlineOfflineState ( bool pIsOnline )
{
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if ( iOnline != pIsOnline )
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{
iOnline = pIsOnline ;
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if ( ! iOnline )
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setAccessibleState ( false ); // if not online that not accessable as well
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ThreatRefStatusChangeEvent event ( UEV_THREAT_REF_ONLINE_STATUS , this );
fireStatusChanged ( event );
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}
}
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//============================================================
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void HostilReference :: setAccessibleState ( bool pIsAccessible )
{
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if ( iAccessible != pIsAccessible )
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{
iAccessible = pIsAccessible ;
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ThreatRefStatusChangeEvent event ( UEV_THREAT_REF_ASSECCIBLE_STATUS , this );
fireStatusChanged ( event );
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}
}
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//============================================================
// prepare the reference for deleting
// this is called be the target
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void HostilReference :: removeReference ()
{
invalidate ();
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ThreatRefStatusChangeEvent event ( UEV_THREAT_REF_REMOVE_FROM_LIST , this );
fireStatusChanged ( event );
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}
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//============================================================
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Unit * HostilReference :: getSourceUnit ()
{
return ( getSource () -> getOwner ());
}
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//============================================================
//================ ThreatContainer ===========================
//============================================================
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void ThreatContainer :: clearReferences ()
{
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for ( std :: list < HostilReference *>:: const_iterator i = iThreatList . begin (); i != iThreatList . end (); ++ i )
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{
( * i ) -> unlink ();
delete ( * i );
}
iThreatList . clear ();
}
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//============================================================
// Return the HostilReference of NULL, if not found
HostilReference * ThreatContainer :: getReferenceByTarget ( Unit * pVictim )
{
HostilReference * result = NULL ;
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uint64 guid = pVictim -> GetGUID ();
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for ( std :: list < HostilReference *>:: const_iterator i = iThreatList . begin (); i != iThreatList . end (); ++ i )
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{
if (( * i ) -> getUnitGuid () == guid )
{
result = ( * i );
break ;
}
}
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return result ;
}
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//============================================================
// Add the threat, if we find the reference
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HostilReference * ThreatContainer :: addThreat ( Unit * pVictim , float fThreat )
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{
HostilReference * ref = getReferenceByTarget ( pVictim );
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if ( ref )
ref -> addThreat ( fThreat );
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return ref ;
}
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//============================================================
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void ThreatContainer :: modifyThreatPercent ( Unit * pVictim , int32 iPercent )
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{
if ( HostilReference * ref = getReferenceByTarget ( pVictim ))
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ref -> addThreatPercent ( iPercent );
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}
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//============================================================
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bool HostilReferenceSortPredicate ( const HostilReference * lhs , const HostilReference * rhs )
{
// std::list::sort ordering predicate must be: (Pred(x,y)&&Pred(y,x))==false
return lhs -> getThreat () > rhs -> getThreat (); // reverse sorting
}
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//============================================================
// Check if the list is dirty and sort if necessary
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void ThreatContainer :: update ()
{
if ( iDirty && iThreatList . size () > 1 )
{
iThreatList . sort ( HostilReferenceSortPredicate );
}
iDirty = false ;
}
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//============================================================
// return the next best victim
// could be the current victim
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HostilReference * ThreatContainer :: selectNextVictim ( Creature * pAttacker , HostilReference * pCurrentVictim )
{
HostilReference * currentRef = NULL ;
bool found = false ;
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bool noPriorityTargetFound = false ;
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std :: list < HostilReference *>:: const_iterator lastRef = iThreatList . end ();
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lastRef -- ;
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for ( std :: list < HostilReference *>:: const_iterator iter = iThreatList . begin (); iter != iThreatList . end () && ! found ;)
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{
currentRef = ( * iter );
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Unit * target = currentRef -> getTarget ();
assert ( target ); // if the ref has status online the target must be there !
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// some units are prefered in comparison to others
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if ( ! noPriorityTargetFound && ( target -> IsImmunedToDamage ( pAttacker -> GetMeleeDamageSchoolMask ()) || target -> HasNegativeAuraWithInterruptFlag ( AURA_INTERRUPT_FLAG_TAKE_DAMAGE )) )
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{
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if ( iter != lastRef )
{
// current victim is a second choice target, so don't compare threat with it below
if ( currentRef == pCurrentVictim )
pCurrentVictim = NULL ;
++ iter ;
continue ;
}
else
{
// if we reached to this point, everyone in the threatlist is a second choice target. In such a situation the target with the highest threat should be attacked.
noPriorityTargetFound = true ;
iter = iThreatList . begin ();
continue ;
}
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}
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if ( pAttacker -> canCreatureAttack ( target )) // skip non attackable currently targets
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{
if ( pCurrentVictim ) // select 1.3/1.1 better target in comparison current target
{
// list sorted and and we check current target, then this is best case
if ( pCurrentVictim == currentRef || currentRef -> getThreat () <= 1.1f * pCurrentVictim -> getThreat () )
{
currentRef = pCurrentVictim ; // for second case
found = true ;
break ;
}
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if ( currentRef -> getThreat () > 1.3f * pCurrentVictim -> getThreat () ||
currentRef -> getThreat () > 1.1f * pCurrentVictim -> getThreat () &&
pAttacker -> IsWithinMeleeRange ( target ))
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{ //implement 110% threat rule for targets in melee range
found = true ; //and 130% rule for targets in ranged distances
break ; //for selecting alive targets
}
}
else // select any
{
found = true ;
break ;
}
}
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++ iter ;
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}
if ( ! found )
currentRef = NULL ;
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return currentRef ;
}
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//============================================================
//=================== ThreatManager ==========================
//============================================================
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ThreatManager :: ThreatManager ( Unit * owner ) : iCurrentVictim ( NULL ), iOwner ( owner ), iUpdateTimer ( THREAT_UPDATE_INTERVAL )
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{
}
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//============================================================
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void ThreatManager :: clearReferences ()
{
iThreatContainer . clearReferences ();
iThreatOfflineContainer . clearReferences ();
iCurrentVictim = NULL ;
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iUpdateTimer = THREAT_UPDATE_INTERVAL ;
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}
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//============================================================
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void ThreatManager :: addThreat ( Unit * pVictim , float fThreat , SpellSchoolMask schoolMask , SpellEntry const * pThreatSpell )
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{
//function deals with adding threat and adding players and pets into ThreatList
//mobs, NPCs, guards have ThreatList and HateOfflineList
//players and pets have only InHateListOf
//HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
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// not to self
if ( pVictim == getOwner ())
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return ;
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// not to GM
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if ( ! pVictim || ( pVictim -> GetTypeId () == TYPEID_PLAYER && (( Player * ) pVictim ) -> isGameMaster ()))
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return ;
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// not to dead and not for dead
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if ( ! pVictim -> isAlive () || ! getOwner () -> isAlive ())
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return ;
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assert ( getOwner () -> GetTypeId () == TYPEID_UNIT );
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float threat = ThreatCalcHelper :: calcThreat ( pVictim , iOwner , fThreat , schoolMask , pThreatSpell );
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// must check > 0.0f, otherwise dead loop
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if ( threat > 0.0f && pVictim -> GetReducedThreatPercent ())
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{
float reducedThreat = threat * pVictim -> GetReducedThreatPercent () / 100 ;
threat -= reducedThreat ;
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if ( Unit * unit = pVictim -> GetMisdirectionTarget ())
_addThreat ( unit , reducedThreat );
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}
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_addThreat ( pVictim , threat );
}
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void ThreatManager :: _addThreat ( Unit * pVictim , float fThreat )
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{
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HostilReference * ref = iThreatContainer . addThreat ( pVictim , fThreat );
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// Ref is not in the online refs, search the offline refs next
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if ( ! ref )
ref = iThreatOfflineContainer . addThreat ( pVictim , fThreat );
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if ( ! ref ) // there was no ref => create a new one
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{
// threat has to be 0 here
HostilReference * hostilReference = new HostilReference ( pVictim , this , 0 );
iThreatContainer . addReference ( hostilReference );
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hostilReference -> addThreat ( fThreat ); // now we add the real threat
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if ( pVictim -> GetTypeId () == TYPEID_PLAYER && (( Player * ) pVictim ) -> isGameMaster ())
hostilReference -> setOnlineOfflineState ( false ); // GM is always offline
}
}
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//============================================================
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void ThreatManager :: modifyThreatPercent ( Unit * pVictim , int32 iPercent )
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{
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iThreatContainer . modifyThreatPercent ( pVictim , iPercent );
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}
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//============================================================
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Unit * ThreatManager :: getHostilTarget ()
{
iThreatContainer . update ();
HostilReference * nextVictim = iThreatContainer . selectNextVictim (( Creature * ) getOwner (), getCurrentVictim ());
setCurrentVictim ( nextVictim );
return getCurrentVictim () != NULL ? getCurrentVictim () -> getTarget () : NULL ;
}
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//============================================================
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float ThreatManager :: getThreat ( Unit * pVictim , bool pAlsoSearchOfflineList )
{
float threat = 0.0f ;
HostilReference * ref = iThreatContainer . getReferenceByTarget ( pVictim );
if ( ! ref && pAlsoSearchOfflineList )
ref = iThreatOfflineContainer . getReferenceByTarget ( pVictim );
if ( ref )
threat = ref -> getThreat ();
return threat ;
}
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//============================================================
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void ThreatManager :: tauntApply ( Unit * pTaunter )
{
HostilReference * ref = iThreatContainer . getReferenceByTarget ( pTaunter );
if ( getCurrentVictim () && ref && ( ref -> getThreat () < getCurrentVictim () -> getThreat ()))
{
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if ( ref -> getTempThreatModifier () == 0.0f ) // Ok, temp threat is unused
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ref -> setTempThreat ( getCurrentVictim () -> getThreat ());
}
}
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//============================================================
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void ThreatManager :: tauntFadeOut ( Unit * pTaunter )
{
HostilReference * ref = iThreatContainer . getReferenceByTarget ( pTaunter );
if ( ref )
ref -> resetTempThreat ();
}
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//============================================================
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void ThreatManager :: setCurrentVictim ( HostilReference * pHostilReference )
{
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if ( pHostilReference && pHostilReference != iCurrentVictim )
{
iOwner -> SendChangeCurrentVictimOpcode ( pHostilReference );
}
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iCurrentVictim = pHostilReference ;
}
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//============================================================
// The hated unit is gone, dead or deleted
// return true, if the event is consumed
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void ThreatManager :: processThreatEvent ( ThreatRefStatusChangeEvent * threatRefStatusChangeEvent )
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{
threatRefStatusChangeEvent -> setThreatManager ( this ); // now we can set the threat manager
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HostilReference * hostilReference = threatRefStatusChangeEvent -> getReference ();
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switch ( threatRefStatusChangeEvent -> getType ())
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{
case UEV_THREAT_REF_THREAT_CHANGE :
if (( getCurrentVictim () == hostilReference && threatRefStatusChangeEvent -> getFValue () < 0.0f ) ||
( getCurrentVictim () != hostilReference && threatRefStatusChangeEvent -> getFValue () > 0.0f ))
setDirty ( true ); // the order in the threat list might have changed
break ;
case UEV_THREAT_REF_ONLINE_STATUS :
if ( ! hostilReference -> isOnline ())
{
if ( hostilReference == getCurrentVictim ())
{
setCurrentVictim ( NULL );
setDirty ( true );
}
iThreatContainer . remove ( hostilReference );
iThreatOfflineContainer . addReference ( hostilReference );
}
else
{
if ( getCurrentVictim () && hostilReference -> getThreat () > ( 1.1f * getCurrentVictim () -> getThreat ()))
setDirty ( true );
iThreatContainer . addReference ( hostilReference );
iThreatOfflineContainer . remove ( hostilReference );
}
break ;
case UEV_THREAT_REF_REMOVE_FROM_LIST :
if ( hostilReference == getCurrentVictim ())
{
setCurrentVictim ( NULL );
setDirty ( true );
}
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iOwner -> SendRemoveFromThreatListOpcode ( hostilReference );
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if ( hostilReference -> isOnline ())
iThreatContainer . remove ( hostilReference );
else
iThreatOfflineContainer . remove ( hostilReference );
break ;
}
}
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bool ThreatManager :: isNeedUpdateToClient ( uint32 time )
{
if ( isThreatListEmpty ())
return false ;
if ( time >= iUpdateTimer )
{
iUpdateTimer = THREAT_UPDATE_INTERVAL ;
return true ;
}
iUpdateTimer -= time ;
return false ;
}