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2010-06-07 00:09:54 +02:00
/**
@file WrapMode.h
@maintainer Morgan McGuire, graphics3d.com
@created 2007-04-17
@edited 2007-04-17
Copyright 2000-2007, Morgan McGuire.
All rights reserved.
*/
#ifndef G3D_WRAPMODE_H
#define G3D_WRAPMODE_H
#include "G3D/platform.h"
#include "G3D/enumclass.h"
#ifdef IGNORE
# undef IGNORE
#endif
#ifdef ZERO
# undef ZERO
#endif
#ifdef ERROR
# undef ERROR
#endif
namespace G3D {
/**
Describes the behavior of G3D::Texture, G3D::Map2D, G3D::Image3, etc. when accessing an out-of-bounds
pixel. Not all classes support all modes.
Refer to these as scoped enums, e.g., <code>WrapMode m = WrapMode::CLAMP;</code>.
WrapMode::IGNORE silently discards attempts to write to out
of bounds locations and returns an undefined value for reading
from out of bounds locations.
WrapMode::ERROR generates an error when the
pixel indices are out of bounds
WrapMode::CLAMP makes out of bounds pixels equal to the last in-range pixel along that dimension.
WrapMode::TILE computes out of bounds pixels modulo the dimension
WrapMode::ZERO treats out of bounds values as the zero value, which varies in definition
according to the class used. For example, with a G3D::Texture, ZERO = Color4(0,0,0,0).
Uses the "Intelligent Enum" design pattern
http://www.codeguru.com/cpp/cpp/cpp_mfc/article.php/c4001/
*/
class WrapMode {
public:
/** Don't use this enum; use WrapMode instances instead. */
enum Value {
CLAMP,
TILE,
ZERO,
IGNORE,
ERROR
};
private:
Value value;
public:
G3D_DECLARE_ENUM_CLASS_METHODS(WrapMode);
};
} // namespace G3D
G3D_DECLARE_ENUM_CLASS_HASHCODE(G3D::WrapMode);
#endif