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TCPlayerbotCore/src/game/OutdoorPvPObjectiveAI.h
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/*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_OUTDOORPVPOBJECTIVEAI_H
#define TRINITY_OUTDOORPVPOBJECTIVEAI_H
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#include "NullCreatureAI.h"
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class Creature;
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class TRINITY_DLL_DECL OutdoorPvPObjectiveAI : public NullCreatureAI
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{
public:
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OutdoorPvPObjectiveAI(Creature *c);
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void MoveInLineOfSight(Unit *);
static int Permissible(const Creature *);
};
#endif
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