Files
TCPlayerbotCore/src/server/game/Spells/Auras/SpellAuras.h
T

242 lines
13 KiB
C++
Raw Normal View History

2010-10-07 15:54:07 +02:00
/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
2008-10-02 16:23:55 -05:00
*/
2010-01-10 01:23:15 +01:00
2008-10-14 11:57:03 -05:00
#ifndef TRINITY_SPELLAURAS_H
#define TRINITY_SPELLAURAS_H
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
#include "SpellAuraDefines.h"
2009-10-17 15:51:44 -07:00
2010-02-05 00:31:28 +01:00
class Unit;
2008-10-02 16:23:55 -05:00
struct SpellEntry;
struct SpellModifier;
struct ProcTriggerSpell;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
// forward decl
2009-04-06 13:31:14 +02:00
class AuraEffect;
2010-01-10 01:23:15 +01:00
class Aura;
class DynamicObject;
class AuraScript;
2010-01-10 01:23:15 +01:00
// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls
#define UPDATE_TARGET_MAP_INTERVAL 500
2010-01-10 01:23:15 +01:00
class AuraApplication
{
friend void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask);
friend void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode);
friend void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex);
friend AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask);
2010-01-10 02:12:02 +01:00
private:
Unit * const m_target;
Aura * const m_base;
uint8 m_slot; // Aura slot on unit
uint8 m_flags; // Aura info flag
uint8 m_effectsToApply; // Used only at spell hit to determine which effect should be applied
2010-01-10 01:23:15 +01:00
AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
bool m_needClientUpdate:1;
bool m_isNeedManyNegativeEffects:1;
explicit AuraApplication(Unit * target, Unit * caster, Aura * base, uint8 effMask);
2010-01-10 01:23:15 +01:00
void _Remove();
private:
bool _CheckPositive(Unit * caster) const;
void _HandleEffect(uint8 effIndex, bool apply);
2010-01-10 02:12:02 +01:00
public:
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
Unit * GetTarget() const { return m_target; }
Aura * GetBase() const { return m_base; }
2010-01-10 02:12:02 +01:00
uint8 GetSlot() const { return m_slot; }
uint8 GetFlags() const { return m_flags; }
2010-01-10 01:23:15 +01:00
uint8 GetEffectMask() const { return m_flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return m_flags & (1<<effect); }
2010-01-10 01:23:15 +01:00
bool IsPositive() const { return m_flags & AFLAG_POSITIVE; }
uint8 GetEffectsToApply() const { return m_effectsToApply; }
2010-01-10 01:23:15 +01:00
void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; }
AuraRemoveMode GetRemoveMode() const {return m_removeMode;}
void SetNeedClientUpdate() { m_needClientUpdate = true;}
bool IsNeedClientUpdate() const { return m_needClientUpdate;}
void ClientUpdate(bool remove = false);
};
2009-10-17 15:51:44 -07:00
2010-02-05 00:31:28 +01:00
class Aura
2008-10-02 16:23:55 -05:00
{
2009-04-06 13:31:14 +02:00
public:
typedef std::map<uint64, AuraApplication *> ApplicationMap;
2010-01-10 01:23:15 +01:00
static Aura * TryCreate(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
static Aura * TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
static Aura * Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
explicit Aura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
~Aura();
2009-10-17 15:51:44 -07:00
2009-04-06 13:31:14 +02:00
SpellEntry const* GetSpellProto() const { return m_spellProto; }
2010-01-10 01:23:15 +01:00
uint32 GetId() const{ return GetSpellProto()->Id; }
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
uint64 GetCastItemGUID() const { return m_castItemGuid; }
2009-08-25 00:43:31 -05:00
uint64 const& GetCasterGUID() const { return m_casterGuid; }
2009-04-06 13:31:14 +02:00
Unit* GetCaster() const;
2010-01-10 01:23:15 +01:00
WorldObject * GetOwner() const { return m_owner; }
Unit * GetUnitOwner() const { ASSERT(GetType() == UNIT_AURA_TYPE); return (Unit*)m_owner; }
DynamicObject * GetDynobjOwner() const { ASSERT(GetType() == DYNOBJ_AURA_TYPE); return (DynamicObject*)m_owner; }
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
AuraObjectType GetType() const;
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
virtual void _ApplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp);
virtual void _UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * auraApp);
void _Remove(AuraRemoveMode removeMode);
virtual void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) = 0;
2009-10-17 15:51:44 -07:00
virtual void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster) = 0;
void UpdateTargetMap(Unit * caster, bool apply = true);
2009-10-17 15:51:44 -07:00
void _RegisterForTargets() {Unit * caster = GetCaster(); UpdateTargetMap(caster, false);}
void ApplyForTargets() {Unit * caster = GetCaster(); UpdateTargetMap(caster, true);}
void _ApplyEffectForTargets(uint8 effIndex);
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
void UpdateOwner(uint32 diff, WorldObject * owner);
void Update(uint32 diff, Unit * caster);
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
time_t GetApplyTime() const { return m_applyTime; }
int32 GetMaxDuration() const { return m_maxDuration; }
void SetMaxDuration(int32 duration) { m_maxDuration = duration; }
int32 GetDuration() const { return m_duration; }
void SetDuration(int32 duration, bool withMods = false);
void RefreshDuration();
bool IsExpired() const { return !GetDuration();}
bool IsPermanent() const { return GetMaxDuration() == -1; }
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
uint8 GetCharges() const { return m_procCharges; }
void SetCharges(uint8 charges);
bool DropCharge();
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
uint8 GetStackAmount() const { return m_stackAmount; }
void SetStackAmount(uint8 num, bool applied = true);
bool ModStackAmount(int32 num); // return true if last charge dropped
uint8 GetCasterLevel() const { return m_casterLevel; }
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
bool IsPassive() const;
bool IsDeathPersistent() const;
bool IsRemovedOnShapeLost(Unit * target) const { return (GetCasterGUID() == target->GetGUID() && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT)); }
2010-01-10 01:23:15 +01:00
bool CanBeSaved() const;
bool IsRemoved() const { return m_isRemoved; }
bool IsVisible() const;
// Single cast aura helpers
bool IsSingleTarget() const {return m_isSingleTarget;}
void SetIsSingleTarget(bool val) { m_isSingleTarget = val;}
2010-01-16 15:12:21 +01:00
void UnregisterSingleTarget();
2010-01-10 01:23:15 +01:00
void SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount);
// helpers for aura effects
bool HasEffect(uint8 effIndex) const { return bool(GetEffect(effIndex)); }
bool HasEffectType(AuraType type) const;
AuraEffect * GetEffect(uint8 effIndex) const { ASSERT (effIndex < MAX_SPELL_EFFECTS); return m_effects[effIndex]; }
2010-04-07 19:12:44 +02:00
uint8 GetEffectMask() const { uint8 effMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) effMask |= 1<<i; return effMask; }
2010-01-10 01:23:15 +01:00
void RecalculateAmountOfEffects();
void HandleAllEffects(AuraApplication const * aurApp, uint8 mode, bool apply);
// Helpers for targets
ApplicationMap const & GetApplicationMap() {return m_applications;}
const AuraApplication * GetApplicationOfTarget (uint64 const & guid) const { ApplicationMap::const_iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
AuraApplication * GetApplicationOfTarget (uint64 const & guid) { ApplicationMap::iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
bool IsAppliedOnTarget(uint64 const & guid) const { return m_applications.find(guid) != m_applications.end(); }
2010-01-10 01:23:15 +01:00
void SetNeedClientUpdateForTargets() const;
void HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply);
bool CanBeAppliedOn(Unit *target);
bool CheckAreaTarget(Unit *target);
// AuraScript
void LoadScripts();
bool CallScriptEffectApplyHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
bool CallScriptEffectRemoveHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
bool CallScriptEffectPeriodicHandlers(AuraEffect const * aurEff, AuraApplication const * aurApp);
void CallScriptEffectUpdatePeriodicHandlers(AuraEffect * aurEff);
void CallScriptEffectCalcAmountHandlers(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated);
void CallScriptEffectCalcPeriodicHandlers(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude);
void CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, SpellModifier *& spellMod);
void CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
void CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
void CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
void CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
std::list<AuraScript *> m_loadedScripts;
2009-04-06 13:31:14 +02:00
private:
2010-01-10 01:23:15 +01:00
void _DeleteRemovedApplications();
protected:
SpellEntry const * const m_spellProto;
uint64 const m_casterGuid;
uint64 const m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
time_t const m_applyTime;
WorldObject * const m_owner; //
int32 m_maxDuration; // Max aura duration
2009-04-06 13:31:14 +02:00
int32 m_duration; // Current time
int32 m_timeCla; // Timer for power per sec calcultion
int32 m_updateTargetMapInterval; // Timer for UpdateTargetMapOfEffect
2009-10-17 15:51:44 -07:00
2010-01-10 02:12:02 +01:00
uint8 const m_casterLevel; // Aura level (store caster level for correct show level dep amount)
2009-04-06 13:31:14 +02:00
uint8 m_procCharges; // Aura charges (0 for infinite)
2009-10-02 02:45:00 -07:00
uint8 m_stackAmount; // Aura stack amount
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
AuraEffect * m_effects[3];
2010-01-10 02:12:02 +01:00
ApplicationMap m_applications;
2009-10-17 15:51:44 -07:00
2009-04-07 20:27:34 +02:00
bool m_isRemoved:1;
2010-01-10 01:23:15 +01:00
bool m_isSingleTarget:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
private:
Unit::AuraApplicationList m_removedApplications;
2009-04-06 13:31:14 +02:00
};
2009-10-17 15:51:44 -07:00
2010-02-05 00:31:28 +01:00
class UnitAura : public Aura
2009-04-06 13:31:14 +02:00
{
2010-01-10 01:23:15 +01:00
friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
2009-04-06 13:31:14 +02:00
protected:
2010-01-10 01:23:15 +01:00
explicit UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
public:
void _ApplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp);
void _UnapplyForTarget(Unit * target, Unit * caster, AuraApplication * aurApp);
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
2009-10-17 15:51:44 -07:00
void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster);
2009-10-17 15:51:44 -07:00
2010-01-10 01:23:15 +01:00
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
DiminishingGroup GetDiminishGroup() const { return m_AuraDRGroup; }
2009-10-17 15:51:44 -07:00
private:
2010-01-10 01:23:15 +01:00
DiminishingGroup m_AuraDRGroup:8; // Diminishing
2008-10-02 16:23:55 -05:00
};
2009-10-17 15:51:44 -07:00
2010-02-05 00:31:28 +01:00
class DynObjAura : public Aura
2008-10-02 16:23:55 -05:00
{
2010-01-10 01:23:15 +01:00
friend Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
protected:
2010-01-10 01:23:15 +01:00
explicit DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID);
2008-10-02 16:23:55 -05:00
public:
2010-01-10 01:23:15 +01:00
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
2009-10-17 15:51:44 -07:00
void FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster);
2010-01-10 01:23:15 +01:00
};
2008-10-02 16:23:55 -05:00
#endif