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/*
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2009-02-04 12:42:26 +01:00
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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2008-10-14 11:57:03 -05:00
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*
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2009-02-04 12:04:12 +01:00
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2008-11-20 16:16:57 -06:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2008-10-02 16:23:55 -05:00
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2008-11-20 16:16:57 -06:00
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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2008-10-02 16:23:55 -05:00
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*/
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#include "NullCreatureAI.h"
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#include "ReactorAI.h"
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#include "AggressorAI.h"
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#include "GuardAI.h"
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#include "PetAI.h"
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#include "TotemAI.h"
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#include "OutdoorPvPObjectiveAI.h"
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#include "CreatureEventAI.h"
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#include "RandomMovementGenerator.h"
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#include "MovementGeneratorImpl.h"
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#include "CreatureAIRegistry.h"
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#include "WaypointMovementGenerator.h"
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#include "CreatureAIFactory.h"
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#include "CreatureAIImpl.h"
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namespace AIRegistry
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{
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void Initialize()
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{
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(new CreatureAIFactory<NullCreatureAI>("NullCreatureAI"))->RegisterSelf();
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(new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
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(new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
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(new CreatureAIFactory<PassiveAI>("PassiveAI"))->RegisterSelf();
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(new CreatureAIFactory<CritterAI>("CritterAI"))->RegisterSelf();
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(new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
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(new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
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(new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
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(new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf();
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(new CreatureAIFactory<SpellAI>("SpellAI"))->RegisterSelf();
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(new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
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(new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
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(new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
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}
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}
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2009-02-17 20:07:49 -06:00
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