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TCPlayerbotCore/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
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/* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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/* ScriptData
SDName: Western_Plaguelands
SD%Complete: 90
SDComment: Quest support: 5097, 5098, 5216, 5219, 5222, 5225, 5229, 5231, 5233, 5235. To obtain Vitreous Focuser (could use more spesifics about gossip items)
SDCategory: Western Plaguelands
EndScriptData */
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/* ContentData
npcs_dithers_and_arbington
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npc_myranda_the_hag
npc_the_scourge_cauldron
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npc_andorhal_tower
EndContentData */
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#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
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/*######
## npcs_dithers_and_arbington
######*/
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#define GOSSIP_HDA1 "What does the Felstone Field Cauldron need?"
#define GOSSIP_HDA2 "What does the Dalson's Tears Cauldron need?"
#define GOSSIP_HDA3 "What does the Writhing Haunt Cauldron need?"
#define GOSSIP_HDA4 "What does the Gahrron's Withering Cauldron need?"
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#define GOSSIP_SDA1 "Thanks, i need a Vitreous Focuser"
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bool GossipHello_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature)
{
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if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pCreature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestRewardStatus(5237) || pPlayer->GetQuestRewardStatus(5238))
{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->SEND_GOSSIP_MENU(3985, pCreature->GetGUID());
}else
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
}
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bool GossipSelect_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
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switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3980, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3981, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3982, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3983, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, 17529, false);
break;
}
return true;
}
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/*######
## npc_myranda_the_hag
######*/
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enum eMyranda
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{
QUEST_SUBTERFUGE = 5862,
QUEST_IN_DREAMS = 5944,
SPELL_SCARLET_ILLUSION = 17961
};
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#define GOSSIP_ITEM_ILLUSION "I am ready for the illusion, Myranda."
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bool GossipHello_npc_myranda_the_hag(Player* pPlayer, Creature* pCreature)
{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
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!pPlayer->GetQuestRewardStatus(QUEST_IN_DREAMS) && !pPlayer->HasAura(SPELL_SCARLET_ILLUSION))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(4773, pCreature->GetGUID());
return true;
}
else
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
}
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bool GossipSelect_npc_myranda_the_hag(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_SCARLET_ILLUSION, false);
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}
return true;
}
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/*######
## npc_the_scourge_cauldron
######*/
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struct npc_the_scourge_cauldronAI : public ScriptedAI
{
npc_the_scourge_cauldronAI(Creature *c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {}
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void DoDie()
{
//summoner dies here
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me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
//override any database `spawntimesecs` to prevent duplicated summons
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uint32 rTime = me->GetRespawnDelay();
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if (rTime<600)
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me->SetRespawnDelay(600);
}
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void MoveInLineOfSight(Unit *who)
{
if (!who || who->GetTypeId() != TYPEID_PLAYER)
return;
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if (who->GetTypeId() == TYPEID_PLAYER)
{
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switch(me->GetAreaId())
{
case 199: //felstone
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if (CAST_PLR(who)->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
CAST_PLR(who)->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE)
{
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me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
DoDie();
}
break;
case 200: //dalson
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if (CAST_PLR(who)->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
CAST_PLR(who)->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE)
{
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me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
DoDie();
}
break;
case 201: //gahrron
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if (CAST_PLR(who)->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
CAST_PLR(who)->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE)
{
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me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
DoDie();
}
break;
case 202: //writhing
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if (CAST_PLR(who)->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
CAST_PLR(who)->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE)
{
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me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
DoDie();
}
break;
}
}
}
};
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CreatureAI* GetAI_npc_the_scourge_cauldron(Creature* pCreature)
{
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return new npc_the_scourge_cauldronAI (pCreature);
}
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/*######
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## npcs_andorhal_tower
######*/
enum eAndorhalTower
{
GO_BEACON_TORCH = 176093
};
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struct npc_andorhal_towerAI : public Scripted_NoMovementAI
{
npc_andorhal_towerAI(Creature *c) : Scripted_NoMovementAI(c) {}
void MoveInLineOfSight(Unit* pWho)
{
if (!pWho || pWho->GetTypeId() != TYPEID_PLAYER)
return;
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if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f))
CAST_PLR(pWho)->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
}
};
CreatureAI* GetAI_npc_andorhal_tower(Creature* pCreature)
{
return new npc_andorhal_towerAI (pCreature);
}
/*######
## npc_anchorite_truuen
######*/
enum eTruuen
{
NPC_GHOST_UTHER = 17233,
NPC_THEL_DANIS = 1854,
NPC_GHOUL = 1791, //ambush
QUEST_TOMB_LIGHTBRINGER = 9446,
SAY_WP_0 = -1999981, //Beware! We are attacked!
SAY_WP_1 = -1999982, //It must be the purity of the Mark of the Lightbringer that is drawing forth the Scourge to attack us. We must proceed with caution lest we be overwhelmed!
SAY_WP_2 = -1999983, //This land truly needs to be cleansed by the Light! Let us continue on to the tomb. It isn't far now...
SAY_WP_3 = -1999984, //Be welcome, friends!
SAY_WP_4 = -1999985, //Thank you for coming here in remembrance of me. Your efforts in recovering that symbol, while unnecessary, are certainly touching to an old man's heart.
SAY_WP_5 = -1999986, //Please, rise my friend. Keep the Blessing as a symbol of the strength of the Light and how heroes long gone might once again rise in each of us to inspire.
SAY_WP_6 = -1999987 //Thank you my friend for making this possible. This is a day that I shall never forget! I think I will stay a while. Please return to High Priestess MacDonnell at the camp. I know that she'll be keenly interested to know of what has transpired here.
};
struct npc_anchorite_truuenAI : public npc_escortAI
{
npc_anchorite_truuenAI(Creature* pCreature) : npc_escortAI(pCreature) { }
uint32 m_uiChatTimer;
uint64 UghostGUID;
uint64 TheldanisGUID;
Creature* Ughost;
Creature* Theldanis;
void Reset()
{
m_uiChatTimer = 7000;
}
void JustSummoned(Creature* pSummoned)
{
if (pSummoned->GetEntry() == NPC_GHOUL)
pSummoned->AI()->AttackStart(me);
}
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
switch (i)
{
case 8:
DoScriptText(SAY_WP_0, me);
me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
break;
case 9:
DoScriptText(SAY_WP_1, me);
break;
case 14:
me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
me->SummonCreature(NPC_GHOUL, me->GetPositionX()+10.0f, me->GetPositionY()+10.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
me->SummonCreature(NPC_GHOUL, me->GetPositionX()+8.0f, me->GetPositionY()+8.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
break;
case 15:
DoScriptText(SAY_WP_2, me);
case 21:
Theldanis = GetClosestCreatureWithEntry(me, NPC_THEL_DANIS, 150);
DoScriptText(SAY_WP_3, Theldanis);
break;
case 22:
break;
case 23:
Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86,-1825.42 ,81.99 , 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
Ughost->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
DoScriptText(SAY_WP_4, Ughost, me);
m_uiChatTimer = 4000;
break;
case 24:
DoScriptText(SAY_WP_5, Ughost, me);
m_uiChatTimer = 4000;
break;
case 25:
DoScriptText(SAY_WP_6, Ughost, me);
m_uiChatTimer = 4000;
break;
case 26:
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
break;
}
}
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void EnterCombat(Unit* /*pWho*/){}
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void JustDied(Unit* /*pKiller*/)
{
Player* pPlayer = GetPlayerForEscort();
if (pPlayer)
pPlayer->FailQuest(QUEST_TOMB_LIGHTBRINGER);
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
DoMeleeAttackIfReady();
if (HasEscortState(STATE_ESCORT_ESCORTING))
m_uiChatTimer = 6000;
}
};
CreatureAI* GetAI_npc_anchorite_truuen(Creature* pCreature)
{
return new npc_anchorite_truuenAI(pCreature);
}
bool QuestAccept_npc_anchorite_truuen(Player* pPlayer, Creature* pCreature, Quest const *quest)
{
npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuenAI, pCreature->AI());
if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
pEscortAI->Start(true, true, pPlayer->GetGUID());
return false;
}
/*######
##
######*/
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void AddSC_western_plaguelands()
{
Script *newscript;
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newscript = new Script;
newscript->Name = "npcs_dithers_and_arbington";
newscript->pGossipHello = &GossipHello_npcs_dithers_and_arbington;
newscript->pGossipSelect = &GossipSelect_npcs_dithers_and_arbington;
newscript->RegisterSelf();
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newscript = new Script;
newscript->Name = "npc_myranda_the_hag";
newscript->pGossipHello = &GossipHello_npc_myranda_the_hag;
newscript->pGossipSelect = &GossipSelect_npc_myranda_the_hag;
newscript->RegisterSelf();
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newscript = new Script;
newscript->Name = "npc_the_scourge_cauldron";
newscript->GetAI = &GetAI_npc_the_scourge_cauldron;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_andorhal_tower";
newscript->GetAI = &GetAI_npc_andorhal_tower;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_anchorite_truuen";
newscript->GetAI = &GetAI_npc_anchorite_truuen;
newscript->pQuestAccept = &QuestAccept_npc_anchorite_truuen;
newscript->RegisterSelf();
}