2009-08-14 21:58:29 +02:00
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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/* ScriptData
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SDName: Grizzly_Hills
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SD%Complete: 80
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2009-09-23 13:24:06 -07:00
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SDComment: Quest support: 12231, 12247
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2009-08-14 21:58:29 +02:00
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SDCategory: Grizzly Hills
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EndScriptData */
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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/* ContentData
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npc_orsonn_and_kodian
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EndContentData */
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2009-10-17 15:51:44 -07:00
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2010-01-19 11:36:05 +01:00
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#include "ScriptedPch.h"
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2010-02-19 00:20:14 +01:00
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#include "ScriptedEscortAI.h"
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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#define GOSSIP_ITEM1 "You're free to go Orsonn, but first tell me what's wrong with the furbolg."
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#define GOSSIP_ITEM2 "What happened then?"
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#define GOSSIP_ITEM3 "Thank you, Son of Ursoc. I'll see what can be done."
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#define GOSSIP_ITEM4 "Who was this stranger?"
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#define GOSSIP_ITEM5 "Thank you, Kodian. I'll do what I can."
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2009-10-17 15:51:44 -07:00
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2009-10-17 07:42:48 -07:00
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enum eEnums
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2009-08-14 21:58:29 +02:00
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{
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GOSSIP_TEXTID_ORSONN1 = 12793,
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GOSSIP_TEXTID_ORSONN2 = 12794,
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GOSSIP_TEXTID_ORSONN3 = 12796,
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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GOSSIP_TEXTID_KODIAN1 = 12797,
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GOSSIP_TEXTID_KODIAN2 = 12798,
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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NPC_ORSONN = 27274,
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NPC_KODIAN = 27275,
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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//trigger creatures
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NPC_ORSONN_CREDIT = 27322,
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NPC_KODIAN_CREDIT = 27321,
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2009-10-17 15:51:44 -07:00
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2009-09-23 13:24:06 -07:00
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QUEST_CHILDREN_OF_URSOC = 12247,
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QUEST_THE_BEAR_GODS_OFFSPRING = 12231
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2009-08-14 21:58:29 +02:00
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};
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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bool GossipHello_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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2009-10-17 15:51:44 -07:00
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2009-09-23 13:24:06 -07:00
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if (pPlayer->GetQuestStatus(QUEST_CHILDREN_OF_URSOC) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_THE_BEAR_GODS_OFFSPRING) == QUEST_STATUS_INCOMPLETE)
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2009-08-14 21:58:29 +02:00
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{
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switch(pCreature->GetEntry())
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{
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case NPC_ORSONN:
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2009-09-23 13:24:06 -07:00
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if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_ORSONN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_ORSONN_CREDIT))
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2009-08-14 21:58:29 +02:00
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN1, pCreature->GetGUID());
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return true;
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}
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break;
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case NPC_KODIAN:
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2009-09-23 13:24:06 -07:00
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if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_KODIAN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_KODIAN_CREDIT))
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2009-08-14 21:58:29 +02:00
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN1, pCreature->GetGUID());
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return true;
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}
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break;
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}
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}
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2009-10-17 15:51:44 -07:00
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2009-12-20 13:35:08 +02:00
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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2009-08-14 21:58:29 +02:00
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return true;
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}
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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bool GossipSelect_npc_orsonn_and_kodian(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN2, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN3, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->TalkedToCreature(NPC_ORSONN_CREDIT, pCreature->GetGUID());
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break;
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN2, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->TalkedToCreature(NPC_KODIAN_CREDIT, pCreature->GetGUID());
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break;
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}
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2009-10-17 15:51:44 -07:00
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2009-08-14 21:58:29 +02:00
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return true;
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}
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2009-10-17 15:51:44 -07:00
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2010-02-19 00:20:14 +01:00
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/*######
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## Quest 12027: Mr. Floppy's Perilous Adventure
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######*/
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enum eFloppy
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{
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NPC_MRFLOPPY = 26589,
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NPC_HUNGRY_WORG = 26586,
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NPC_RAVENOUS_WORG = 26590, //RWORG
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NPC_EMILY = 26588,
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QUEST_PERILOUS_ADVENTURE = 12027,
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SPELL_MRFLOPPY = 47184, //vehicle aura
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SAY_WORGHAGGRO1 = -1800001, //Um... I think one of those wolves is back...
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SAY_WORGHAGGRO2 = -1800002, //He's going for Mr. Floppy!
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SAY_WORGRAGGRO3 = -1800003, //Oh, no! Look, it's another wolf, and it's a biiiiiig one!
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SAY_WORGRAGGRO4 = -1800004, //He's gonna eat Mr. Floppy! You gotta help Mr. Floppy! You just gotta!
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SAY_RANDOMAGGRO = -1800005, //There's a big meanie attacking Mr. Floppy! Help!
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SAY_VICTORY1 = -1800006, //Let's get out of here before more wolves find us!
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SAY_VICTORY2 = -1800007, //Don't go toward the light, Mr. Floppy!
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SAY_VICTORY3 = -1800008, //Mr. Floppy, you're ok! Thank you so much for saving Mr. Floppy!
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SAY_VICTORY4 = -1800009, //I think I see the camp! We're almost home, Mr. Floppy! Let's go!
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TEXT_EMOTE_WP1 = -1800010, //Mr. Floppy revives
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TEXT_EMOTE_AGGRO = -1800011, //The Ravenous Worg chomps down on Mr. Floppy
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SAY_QUEST_ACCEPT = -1800012, //Are you ready, Mr. Floppy? Stay close to me and watch out for those wolves!
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SAY_QUEST_COMPLETE = -1800013 //Thank you for helping me get back to the camp. Go tell Walter that I'm safe now!
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};
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//emily
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struct npc_emilyAI : public npc_escortAI
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{
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npc_emilyAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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uint32 m_uiChatTimer;
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uint64 RWORGGUID;
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uint64 MrfloppyGUID;
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Creature* Mrfloppy;
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Creature* RWORG;
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bool Completed;
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void JustSummoned(Creature* pSummoned)
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{
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if (Creature* Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 50.0f))
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pSummoned->AI()->AttackStart(Mrfloppy);
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else
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pSummoned->AI()->AttackStart(m_creature->getVictim());
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}
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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switch (i)
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{
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case 9:
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Mrfloppy = GetClosestCreatureWithEntry(m_creature, NPC_MRFLOPPY, 100.0f);
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break;
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case 10:
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if (Mrfloppy)
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{
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DoScriptText(SAY_WORGHAGGRO1, m_creature);
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m_creature->SummonCreature(NPC_HUNGRY_WORG,m_creature->GetPositionX()+5,m_creature->GetPositionY()+2,m_creature->GetPositionZ()+1,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
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}
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break;
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case 11:
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Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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break;
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case 17:
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Mrfloppy->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ());
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DoScriptText(SAY_WORGRAGGRO3, m_creature);
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RWORG = m_creature->SummonCreature(NPC_RAVENOUS_WORG,m_creature->GetPositionX()+10,m_creature->GetPositionY()+8,m_creature->GetPositionZ()+2,3.229f,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
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RWORG->setFaction(35);
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break;
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case 18:
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if (Mrfloppy)
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{
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RWORG->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
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DoCast(Mrfloppy,SPELL_MRFLOPPY);
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}
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break;
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case 19:
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if (Mrfloppy->HasAura(SPELL_MRFLOPPY, 0))
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Mrfloppy->EnterVehicle(RWORG);
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break;
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case 20:
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if (Mrfloppy)
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RWORG->HandleEmoteCommand(34);
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break;
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case 21:
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if (Mrfloppy)
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{
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RWORG->Kill(Mrfloppy);
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Mrfloppy->ExitVehicle();
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RWORG->setFaction(14);
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RWORG->GetMotionMaster()->MovePoint(0, RWORG->GetPositionX()+10,RWORG->GetPositionY()+80,RWORG->GetPositionZ());
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DoScriptText(SAY_VICTORY2, m_creature);
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}
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break;
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case 22:
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if (Mrfloppy && Mrfloppy->isDead())
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{
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RWORG->DisappearAndDie();
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m_creature->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
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Mrfloppy->setDeathState(ALIVE);
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Mrfloppy->GetMotionMaster()->MoveFollow(m_creature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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DoScriptText(SAY_VICTORY3, m_creature);
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}
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break;
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case 24:
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if (pPlayer)
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{
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Completed = true;
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pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, m_creature);
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DoScriptText(SAY_QUEST_COMPLETE, m_creature, pPlayer);
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}
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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break;
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case 25:
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DoScriptText(SAY_VICTORY4, m_creature);
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break;
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case 27:
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m_creature->DisappearAndDie();
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if (Mrfloppy)
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Mrfloppy->DisappearAndDie();
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break;
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}
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}
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void EnterCombat(Unit* Who)
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{
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DoScriptText(SAY_RANDOMAGGRO, m_creature);
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}
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void Reset()
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{
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m_uiChatTimer = 4000;
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Mrfloppy = NULL;
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RWORG = NULL;
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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|
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
|
|
|
|
{
|
|
|
|
|
if (m_uiChatTimer <= uiDiff)
|
|
|
|
|
{
|
|
|
|
|
m_uiChatTimer = 12000;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
m_uiChatTimer -= uiDiff;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool QuestAccept_npc_emily(Player* pPlayer, Creature* pCreature, Quest const* quest)
|
|
|
|
|
{
|
|
|
|
|
if (quest->GetQuestId() == QUEST_PERILOUS_ADVENTURE)
|
|
|
|
|
{
|
|
|
|
|
DoScriptText(SAY_QUEST_ACCEPT, pCreature);
|
|
|
|
|
if (Creature* Mrfloppy = GetClosestCreatureWithEntry(pCreature, NPC_MRFLOPPY, 180.0f))
|
|
|
|
|
{
|
|
|
|
|
Mrfloppy->GetMotionMaster()->MoveFollow(pCreature, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (npc_escortAI* pEscortAI = CAST_AI(npc_emilyAI, (pCreature->AI())))
|
|
|
|
|
pEscortAI->Start(true, false, pPlayer->GetGUID());
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CreatureAI* GetAI_npc_emily(Creature* pCreature)
|
|
|
|
|
{
|
|
|
|
|
return new npc_emilyAI(pCreature);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//mrfloppy
|
|
|
|
|
|
|
|
|
|
struct npc_mrfloppyAI : public ScriptedAI
|
|
|
|
|
{
|
|
|
|
|
npc_mrfloppyAI(Creature *c) : ScriptedAI(c) {}
|
|
|
|
|
|
|
|
|
|
uint64 EmilyGUID;
|
|
|
|
|
uint64 RWORGGUID;
|
|
|
|
|
uint64 HWORGGUID;
|
|
|
|
|
|
|
|
|
|
Creature* HWORG;
|
|
|
|
|
Creature* RWORG;
|
|
|
|
|
|
|
|
|
|
Creature* Emily;
|
|
|
|
|
|
|
|
|
|
void Reset()
|
|
|
|
|
{
|
|
|
|
|
HWORG = NULL;
|
|
|
|
|
RWORG = NULL;
|
|
|
|
|
Emily = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnterCombat(Unit* Who)
|
|
|
|
|
{
|
|
|
|
|
if (Creature* Emily = GetClosestCreatureWithEntry(m_creature, NPC_EMILY, 50.0f))
|
|
|
|
|
{
|
|
|
|
|
switch(Who->GetEntry())
|
|
|
|
|
{
|
|
|
|
|
case NPC_HUNGRY_WORG:
|
|
|
|
|
DoScriptText(SAY_WORGHAGGRO2, Emily);
|
|
|
|
|
break;
|
|
|
|
|
case NPC_RAVENOUS_WORG:
|
|
|
|
|
DoScriptText(SAY_WORGRAGGRO4, Emily);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
DoScriptText(SAY_RANDOMAGGRO, Emily);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnterEvadeMode() {}
|
|
|
|
|
|
|
|
|
|
void MoveInLineOfSight(Unit *who) {}
|
|
|
|
|
|
|
|
|
|
void UpdateAI(const uint32 diff)
|
|
|
|
|
{
|
|
|
|
|
if (!UpdateVictim())
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CreatureAI* GetAI_npc_mrfloppy(Creature* pCreature)
|
|
|
|
|
{
|
|
|
|
|
return new npc_mrfloppyAI(pCreature);
|
|
|
|
|
}
|
|
|
|
|
|
2010-03-08 11:07:47 -03:00
|
|
|
// Outhouse Bunny
|
|
|
|
|
|
|
|
|
|
enum eOuthouseBunny
|
|
|
|
|
{
|
|
|
|
|
SPELL_OUTHOUSE_GROANS = 48382,
|
|
|
|
|
SPELL_CAMERA_SHAKE = 47533,
|
|
|
|
|
SPELL_DUST_FIELD = 48329
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
enum eSounds
|
2010-03-08 21:19:52 -06:00
|
|
|
{
|
2010-03-08 11:07:47 -03:00
|
|
|
SOUND_FEMALE = 12671,
|
|
|
|
|
SOUND_MALE = 12670
|
|
|
|
|
};
|
|
|
|
|
struct npc_outhouse_bunnyAI : public ScriptedAI
|
|
|
|
|
{
|
|
|
|
|
npc_outhouse_bunnyAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
|
|
|
|
|
|
|
|
|
uint8 m_counter;
|
|
|
|
|
uint8 m_gender;
|
|
|
|
|
|
|
|
|
|
void Reset()
|
|
|
|
|
{
|
|
|
|
|
m_counter = 0;
|
|
|
|
|
m_gender = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetData(uint32 uiType, uint32 uiData)
|
|
|
|
|
{
|
|
|
|
|
if (uiType == 1)
|
|
|
|
|
m_gender = uiData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
|
|
|
|
|
{
|
|
|
|
|
if (pSpell->Id == SPELL_OUTHOUSE_GROANS)
|
|
|
|
|
{
|
|
|
|
|
++m_counter;
|
|
|
|
|
if (m_counter < 5)
|
|
|
|
|
DoCast(pCaster, SPELL_CAMERA_SHAKE, true);
|
|
|
|
|
else
|
|
|
|
|
m_counter = 0;
|
|
|
|
|
DoCast(me, SPELL_DUST_FIELD, true);
|
|
|
|
|
switch (m_gender)
|
|
|
|
|
{
|
|
|
|
|
case GENDER_FEMALE: DoPlaySoundToSet(m_creature, SOUND_FEMALE); break;
|
|
|
|
|
case GENDER_MALE: DoPlaySoundToSet(m_creature, SOUND_MALE); break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CreatureAI* GetAI_npc_outhouse_bunny(Creature* pCreature)
|
|
|
|
|
{
|
2009-08-14 21:58:29 +02:00
|
|
|
return new npc_outhouse_bunnyAI (pCreature);
|
|
|
|
|
}
|
|
|
|
|
|
2009-10-17 15:51:44 -07:00
|
|
|
void AddSC_grizzly_hills()
|
2009-08-14 21:58:29 +02:00
|
|
|
{
|
|
|
|
|
Script* newscript;
|
|
|
|
|
|
|
|
|
|
newscript = new Script;
|
|
|
|
|
newscript->Name = "npc_orsonn_and_kodian";
|
2010-02-19 00:20:14 +01:00
|
|
|
newscript->pGossipHello = &GossipHello_npc_orsonn_and_kodian;
|
|
|
|
|
newscript->pGossipSelect = &GossipSelect_npc_orsonn_and_kodian;
|
|
|
|
|
newscript->RegisterSelf();
|
|
|
|
|
|
|
|
|
|
newscript = new Script;
|
|
|
|
|
newscript->Name = "npc_emily";
|
|
|
|
|
newscript->GetAI = &GetAI_npc_emily;
|
|
|
|
|
newscript->pQuestAccept = &QuestAccept_npc_emily;
|
|
|
|
|
newscript->RegisterSelf();
|
|
|
|
|
|
|
|
|
|
newscript = new Script;
|
2010-03-08 11:07:47 -03:00
|
|
|
newscript->Name = "npc_mrfloppy";
|
|
|
|
|
newscript->GetAI = &GetAI_npc_mrfloppy;
|
|
|
|
|
newscript->RegisterSelf();
|
|
|
|
|
|
|
|
|
|
newscript = new Script;
|
2009-08-14 21:58:29 +02:00
|
|
|
newscript->Name = "npc_outhouse_bunny";
|