Files
TCPlayerbotCore/src/game/SkillDiscovery.cpp
T

240 lines
9.0 KiB
C++
Raw Normal View History

2008-10-02 16:23:55 -05:00
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
2008-10-14 11:57:03 -05:00
*
2010-01-16 20:19:18 +03:00
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
2008-10-02 16:23:55 -05:00
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
2008-10-14 11:57:03 -05:00
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
2008-10-02 16:23:55 -05:00
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
2008-10-14 11:57:03 -05:00
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
2008-10-02 16:23:55 -05:00
*/
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "World.h"
#include "Util.h"
#include "SkillDiscovery.h"
#include "SpellMgr.h"
#include "Player.h"
2008-10-02 16:23:55 -05:00
#include <map>
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
struct SkillDiscoveryEntry
{
2009-01-20 19:59:43 -06:00
uint32 spellId; // discavered spell
2009-01-21 16:18:57 -06:00
uint32 reqSkillValue; // skill level limitation
2009-01-20 19:59:43 -06:00
float chance; // chance
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
SkillDiscoveryEntry()
2009-01-21 16:18:57 -06:00
: spellId(0), reqSkillValue(0), chance(0) {}
2009-10-17 15:51:44 -07:00
SkillDiscoveryEntry(uint32 _spellId, uint32 req_skill_val, float _chance)
2009-01-21 16:18:57 -06:00
: spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {}
2008-10-02 16:23:55 -05:00
};
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
typedef UNORDERED_MAP<int32, SkillDiscoveryList> SkillDiscoveryMap;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
static SkillDiscoveryMap SkillDiscoveryStore;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
void LoadSkillDiscoveryTable()
{
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
SkillDiscoveryStore.clear(); // need for reload
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
uint32 count = 0;
2009-10-17 15:51:44 -07:00
2009-01-21 16:18:57 -06:00
// 0 1 2 3
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
2009-10-17 15:51:44 -07:00
if (!result)
2008-10-02 16:23:55 -05:00
{
sLog.outString();
2010-04-07 22:59:46 +02:00
sLog.outString(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
return;
}
2009-10-17 15:51:44 -07:00
barGoLink bar(result->GetRowCount());
2009-10-17 15:51:44 -07:00
std::ostringstream ssNonDiscoverableEntries;
std::set<uint32> reportedReqSpells;
2009-10-17 15:51:44 -07:00
do
{
Field *fields = result->Fetch();
bar.step();
2009-10-17 15:51:44 -07:00
uint32 spellId = fields[0].GetUInt32();
int32 reqSkillOrSpell = fields[1].GetInt32();
uint32 reqSkillValue = fields[2].GetInt32();
float chance = fields[3].GetFloat();
2009-10-17 15:51:44 -07:00
if (chance <= 0) // chance
{
ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
<< " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
continue;
}
2009-10-17 15:51:44 -07:00
if (reqSkillOrSpell > 0) // spell case
{
SpellEntry const* reqSpellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
if (!reqSpellEntry)
2008-10-02 16:23:55 -05:00
{
if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
2008-10-02 16:23:55 -05:00
{
sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
reportedReqSpells.insert(reqSkillOrSpell);
2008-10-02 16:23:55 -05:00
}
continue;
}
2009-10-17 15:51:44 -07:00
// mechanic discovery
if (reqSpellEntry->Mechanic != MECHANIC_DISCOVERY &&
// explicit discovery ability
!IsExplicitDiscoverySpell(reqSpellEntry))
{
if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
2008-10-02 16:23:55 -05:00
{
sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
reqSkillOrSpell,spellId);
reportedReqSpells.insert(reqSkillOrSpell);
2008-10-02 16:23:55 -05:00
}
continue;
2008-10-02 16:23:55 -05:00
}
2009-10-17 15:51:44 -07:00
2010-04-07 22:59:46 +02:00
SkillDiscoveryStore[reqSkillOrSpell].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
}
else if (reqSkillOrSpell == 0) // skill case
{
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
2009-10-17 15:51:44 -07:00
if (bounds.first==bounds.second)
2008-10-02 16:23:55 -05:00
{
sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
2008-10-02 16:23:55 -05:00
continue;
}
2009-10-17 15:51:44 -07:00
2009-10-17 16:20:24 -07:00
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
2010-04-07 22:59:46 +02:00
SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
}
else
{
sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
continue;
}
2009-10-17 15:51:44 -07:00
++count;
} while (result->NextRow());
2009-10-17 15:51:44 -07:00
sLog.outString();
2010-04-07 22:59:46 +02:00
sLog.outString(">> Loaded %u skill discovery definitions", count);
if (!ssNonDiscoverableEntries.str().empty())
sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
2009-10-17 15:51:44 -07:00
// report about empty data for explicit discovery spells
2009-10-17 16:20:24 -07:00
for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id);
if (!spellEntry)
continue;
2009-10-17 15:51:44 -07:00
// skip not explicit discovery spells
if (!IsExplicitDiscoverySpell(spellEntry))
continue;
2009-10-17 15:51:44 -07:00
if (SkillDiscoveryStore.find(spell_id)==SkillDiscoveryStore.end())
sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
}
2008-10-02 16:23:55 -05:00
}
2009-10-17 15:51:44 -07:00
2009-01-21 16:18:57 -06:00
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
2008-10-02 16:23:55 -05:00
{
2009-01-21 16:18:57 -06:00
// explicit discovery spell chances (always success if case exist)
// in this case we have both skill and spell
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
if (tab == SkillDiscoveryStore.end())
2009-01-21 16:18:57 -06:00
return 0;
2009-10-17 15:51:44 -07:00
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
2009-10-17 15:51:44 -07:00
2009-01-21 16:18:57 -06:00
float full_chance = 0;
2009-10-17 16:20:24 -07:00
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
if (item_iter->reqSkillValue <= skillvalue)
if (!player->HasSpell(item_iter->spellId))
2009-01-21 16:18:57 -06:00
full_chance += item_iter->chance;
2009-10-17 15:51:44 -07:00
2009-01-21 16:18:57 -06:00
float rate = full_chance / 100.0f;
float roll = rand_chance() * rate; // roll now in range 0..full_chance
2009-10-17 15:51:44 -07:00
2009-10-17 16:20:24 -07:00
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
2009-01-21 16:18:57 -06:00
{
if (item_iter->reqSkillValue > skillvalue)
2009-01-21 16:18:57 -06:00
continue;
2009-10-17 15:51:44 -07:00
if (player->HasSpell(item_iter->spellId))
2009-01-21 16:18:57 -06:00
continue;
2009-10-17 15:51:44 -07:00
if (item_iter->chance > roll)
2009-01-21 16:18:57 -06:00
return item_iter->spellId;
2009-10-17 15:51:44 -07:00
2009-01-21 16:18:57 -06:00
roll -= item_iter->chance;
}
2009-10-17 15:51:44 -07:00
2009-01-21 16:18:57 -06:00
return 0;
}
2009-10-17 15:51:44 -07:00
2009-01-21 16:18:57 -06:00
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
{
uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0;
2009-10-17 15:51:44 -07:00
2009-01-21 16:18:57 -06:00
// check spell case
SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
2009-10-17 15:51:44 -07:00
if (tab != SkillDiscoveryStore.end())
2009-01-21 16:18:57 -06:00
{
2009-10-17 16:20:24 -07:00
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
2008-10-02 16:23:55 -05:00
{
if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
!player->HasSpell(item_iter->spellId))
2008-10-02 16:23:55 -05:00
return item_iter->spellId;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
return 0;
}
2009-10-17 15:51:44 -07:00
if (!skillId)
2009-01-20 19:59:43 -06:00
return 0;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
// check skill line case
tab = SkillDiscoveryStore.find(-(int32)skillId);
if (tab != SkillDiscoveryStore.end())
2008-10-02 16:23:55 -05:00
{
2009-10-17 16:20:24 -07:00
for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
2008-10-02 16:23:55 -05:00
{
if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
!player->HasSpell(item_iter->spellId))
2008-10-02 16:23:55 -05:00
return item_iter->spellId;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
return 0;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
return 0;
}
2009-02-17 20:07:49 -06:00