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TCPlayerbotCore/src/game/GroupHandler.cpp
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Group.h"
#include "SocialMgr.h"
#include "Util.h"
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#include "SpellAuras.h"
#include "Vehicle.h"
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class Aura;
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/* differeces from off:
-you can uninvite yourself - is is useful
-you can accept invitation even if leader went offline
*/
/* todo:
-group_destroyed msg is sent but not shown
-reduce xp gaining when in raid group
-quest sharing has to be corrected
-FIX sending PartyMemberStats
*/
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void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
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{
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WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (4+member.size()+1+4+4));
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data << (uint32)operation;
data << member;
data << (uint32)res;
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data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
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SendPacket(&data);
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}
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void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
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{
std::string membername;
recv_data >> membername;
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// attempt add selected player
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// cheating
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if (!normalizePlayerName(membername))
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
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return;
}
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Player *player = objmgr.GetPlayer(membername.c_str());
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// no player
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if (!player)
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
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return;
}
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// restrict invite to GMs
if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
return;
}
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// can't group with
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
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return;
}
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if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
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return;
}
// just ignore us
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if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
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return;
}
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if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
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{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
return;
}
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Group *group = GetPlayer()->GetGroup();
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if (group && group->isBGGroup())
group = GetPlayer()->GetOriginalGroup();
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Group *group2 = player->GetGroup();
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if (group2 && group2->isBGGroup())
group2 = player->GetOriginalGroup();
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// player already in another group or invited
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if (group2 || player->GetGroupInvite())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
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return;
}
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if (group)
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{
// not have permissions for invite
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if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
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return;
}
// not have place
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if (group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
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return;
}
}
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// ok, but group not exist, start a new group
// but don't create and save the group to the DB until
// at least one person joins
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if (!group)
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{
group = new Group;
// new group: if can't add then delete
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if (!group->AddLeaderInvite(GetPlayer()))
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{
delete group;
return;
}
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if (!group->AddInvite(player))
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{
delete group;
return;
}
}
else
{
// already existed group: if can't add then just leave
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if (!group->AddInvite(player))
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{
return;
}
}
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// ok, we do it
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
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data << uint8(1); // invited/already in group flag
data << GetPlayer()->GetName(); // max len 48
data << uint32(0); // unk
data << uint8(0); // count
//for(int i = 0; i < count; ++i)
// data << uint32(0);
data << uint32(0); // unk
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player->GetSession()->SendPacket(&data);
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
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}
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void WorldSession::HandleGroupAcceptOpcode(WorldPacket & /*recv_data*/)
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{
Group *group = GetPlayer()->GetGroupInvite();
if (!group) return;
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if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
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{
sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
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// remove in from ivites in any case
group->RemoveInvite(GetPlayer());
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/** error handling **/
/********************/
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// not have place
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if (group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
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return;
}
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Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
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// forming a new group, create it
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if (!group->IsCreated())
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{
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if (leader)
group->RemoveInvite(leader);
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group->Create(group->GetLeaderGUID(), group->GetLeaderName());
objmgr.AddGroup(group);
}
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// everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
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if (!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
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return;
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group->BroadcastGroupUpdate();
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}
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void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
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{
Group *group = GetPlayer()->GetGroupInvite();
if (!group) return;
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// remember leader if online
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Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
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// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
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if (!leader || !leader->GetSession())
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return;
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// report
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WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
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data << GetPlayer()->GetName();
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leader->GetSession()->SendPacket(&data);
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}
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void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
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recv_data.read_skip<std::string>(); // reason
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//can't uninvite yourself
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if (guid == GetPlayer()->GetGUID())
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{
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sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
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return;
}
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PartyResult res = GetPlayer()->CanUninviteFromGroup();
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if (res != ERR_PARTY_RESULT_OK)
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{
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SendPartyResult(PARTY_OP_LEAVE, "", res);
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return;
}
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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if (grp->IsMember(guid))
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{
Player::RemoveFromGroup(grp,guid);
return;
}
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if (Player* plr = grp->GetInvited(guid))
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{
plr->UninviteFromGroup();
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return;
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}
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SendPartyResult(PARTY_OP_LEAVE, "", ERR_TARGET_NOT_IN_GROUP_S);
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}
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void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
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{
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std::string membername;
recv_data >> membername;
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// player not found
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if (!normalizePlayerName(membername))
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return;
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// can't uninvite yourself
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if (GetPlayer()->GetName() == membername)
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{
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sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
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return;
}
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PartyResult res = GetPlayer()->CanUninviteFromGroup();
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if (res != ERR_PARTY_RESULT_OK)
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{
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SendPartyResult(PARTY_OP_LEAVE, "", res);
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return;
}
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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if (uint64 guid = grp->GetMemberGUID(membername))
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{
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Player::RemoveFromGroup(grp,guid);
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return;
}
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if (Player* plr = grp->GetInvited(membername))
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{
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plr->UninviteFromGroup();
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return;
}
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SendPartyResult(PARTY_OP_LEAVE, membername, ERR_TARGET_NOT_IN_GROUP_S);
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}
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void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data)
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{
Group *group = GetPlayer()->GetGroup();
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if (!group)
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return;
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uint64 guid;
recv_data >> guid;
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Player *player = objmgr.GetPlayer(guid);
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/** error handling **/
if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
return;
/********************/
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// everything's fine, do it
group->ChangeLeader(guid);
}
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void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
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{
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if (!GetPlayer()->GetGroup())
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return;
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if (_player->InBattleGround())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
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return;
}
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/** error handling **/
/********************/
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// everything's fine, do it
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SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
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GetPlayer()->RemoveFromGroup();
}
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void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)
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{
Group *group = GetPlayer()->GetGroup();
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if (!group)
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return;
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uint32 lootMethod;
uint64 lootMaster;
uint32 lootThreshold;
recv_data >> lootMethod >> lootMaster >> lootThreshold;
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/** error handling **/
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if (!group->IsLeader(GetPlayer()->GetGUID()))
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return;
/********************/
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// everything's fine, do it
group->SetLootMethod((LootMethod)lootMethod);
group->SetLooterGuid(lootMaster);
group->SetLootThreshold((ItemQualities)lootThreshold);
group->SendUpdate();
}
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void WorldSession::HandleLootRoll(WorldPacket &recv_data)
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{
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if (!GetPlayer()->GetGroup())
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return;
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uint64 Guid;
uint32 NumberOfPlayers;
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uint8 rollType;
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recv_data >> Guid; //guid of the item rolled
recv_data >> NumberOfPlayers;
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recv_data >> rollType; //0: pass, 1: need, 2: greed
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//sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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return;
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// everything's fine, do it
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group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType);
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switch (rollType)
{
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case ROLL_NEED:
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
break;
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case ROLL_GREED:
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
break;
}
2008-10-02 16:23:55 -05:00
}
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2008-10-02 16:23:55 -05:00
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
{
2010-04-07 19:14:10 +02:00
if (!GetPlayer()->GetGroup())
2008-10-02 16:23:55 -05:00
return;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
float x, y;
recv_data >> x;
recv_data >> y;
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2008-10-02 16:23:55 -05:00
//sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
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2008-10-02 16:23:55 -05:00
/** error handling **/
/********************/
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
// everything's fine, do it
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
2010-02-14 19:13:14 -07:00
data << uint64(GetPlayer()->GetGUID());
data << float(x);
data << float(y);
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
2008-10-02 16:23:55 -05:00
}
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2008-10-02 16:23:55 -05:00
void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
{
uint32 minimum, maximum, roll;
recv_data >> minimum;
recv_data >> maximum;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
/** error handling **/
2010-04-07 19:14:10 +02:00
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
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return;
/********************/
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
// everything's fine, do it
roll = urand(minimum, maximum);
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2008-10-02 16:23:55 -05:00
//sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
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data << uint32(minimum);
data << uint32(maximum);
data << uint32(roll);
data << uint64(GetPlayer()->GetGUID());
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if (GetPlayer()->GetGroup())
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
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else
SendPacket(&data);
}
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2010-04-07 22:59:46 +02:00
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data)
2008-10-02 16:23:55 -05:00
{
Group *group = GetPlayer()->GetGroup();
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if (!group)
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return;
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2008-10-02 16:23:55 -05:00
uint8 x;
recv_data >> x;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
/** error handling **/
/********************/
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
// everything's fine, do it
2010-04-07 19:14:10 +02:00
if (x == 0xFF) // target icon request
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{
group->SendTargetIconList(this);
}
else // target icon update
{
2010-04-07 19:14:10 +02:00
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
2008-10-02 16:23:55 -05:00
return;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
uint64 guid;
recv_data >> guid;
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group->SetTargetIcon(x, _player->GetGUID(), guid);
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}
}
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2010-04-07 22:59:46 +02:00
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/)
2008-10-02 16:23:55 -05:00
{
Group *group = GetPlayer()->GetGroup();
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if (!group)
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return;
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if (_player->InBattleGround())
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return;
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2008-10-02 16:23:55 -05:00
/** error handling **/
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if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
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return;
/********************/
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
2010-04-11 11:18:20 +04:00
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
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group->ConvertToRaid();
}
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void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
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{
// we will get correct pointer for group here, so we don't have to check if group is BG raid
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Group *group = GetPlayer()->GetGroup();
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if (!group)
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return;
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2008-10-02 16:23:55 -05:00
std::string name;
uint8 groupNr;
recv_data >> name;
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2008-10-02 16:23:55 -05:00
recv_data >> groupNr;
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2008-10-02 16:23:55 -05:00
/** error handling **/
2010-03-09 20:33:59 +01:00
uint64 senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
2008-10-02 16:23:55 -05:00
return;
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if (!group->HasFreeSlotSubGroup(groupNr))
return;
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/********************/
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2009-02-02 11:39:06 +01:00
Player *movedPlayer=objmgr.GetPlayer(name.c_str());
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if (!movedPlayer)
return;
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//Do not allow leader to change group of player in combat
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if (movedPlayer->isInCombat())
return;
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2008-10-02 16:23:55 -05:00
// everything's fine, do it
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group->ChangeMembersGroup(movedPlayer, groupNr);
2008-10-02 16:23:55 -05:00
}
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2010-04-07 22:59:46 +02:00
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data)
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{
Group *group = GetPlayer()->GetGroup();
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if (!group)
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return;
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2008-10-02 16:23:55 -05:00
uint64 guid;
uint8 flag;
recv_data >> guid;
recv_data >> flag;
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/** error handling **/
2010-03-09 20:33:59 +01:00
if (!group->IsLeader(GetPlayer()->GetGUID()))
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return;
/********************/
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2008-10-02 16:23:55 -05:00
// everything's fine, do it
2010-03-09 20:33:59 +01:00
group->SetAssistant(guid, (flag != 0));
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}
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void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("MSG_PARTY_ASSIGNMENT");
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2008-10-02 16:23:55 -05:00
Group *group = GetPlayer()->GetGroup();
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if (!group)
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return;
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uint8 flag, apply;
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uint64 guid;
recv_data >> flag >> apply;
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recv_data >> guid;
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/** error handling **/
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uint64 senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && group->IsAssistant(senderGuid))
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return;
/********************/
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// everything's fine, do it
2010-03-09 20:33:59 +01:00
if (flag == 0)
group->SetMainTank(guid, apply);
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else if (flag == 1)
group->SetMainAssistant(guid, apply);
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}
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void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
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{
Group *group = GetPlayer()->GetGroup();
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if (!group)
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return;
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
if (recv_data.empty()) // request
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{
/** error handling **/
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if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
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return;
/********************/
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2008-10-02 16:23:55 -05:00
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK, 8);
data << GetPlayer()->GetGUID();
group->BroadcastPacket(&data, false, -1);
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group->OfflineReadyCheck();
}
else // answer
{
uint8 state;
recv_data >> state;
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// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
data << uint64(GetPlayer()->GetGUID());
data << uint8(state);
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group->BroadcastReadyCheck(&data);
}
}
2009-10-17 15:51:44 -07:00
2010-04-07 22:59:46 +02:00
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/)
2008-10-02 16:23:55 -05:00
{
//Group* group = GetPlayer()->GetGroup();
2010-04-07 19:14:10 +02:00
//if (!group)
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// return;
2009-10-17 15:51:44 -07:00
2010-04-07 19:14:10 +02:00
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
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// return;
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2008-10-02 16:23:55 -05:00
// Is any reaction need?
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
{
uint32 mask = player->GetGroupUpdateFlag();
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask == GROUP_UPDATE_FLAG_NONE)
return;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
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2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
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uint32 byteCount = 0;
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
if (mask & (1 << i))
byteCount += GroupUpdateLength[i];
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2008-10-02 16:23:55 -05:00
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
data->append(player->GetPackGUID());
*data << (uint32) mask;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_STATUS)
{
if (player)
{
if (player->IsPvP())
*data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
else
*data << (uint16) MEMBER_STATUS_ONLINE;
}
else
*data << (uint16) MEMBER_STATUS_OFFLINE;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
*data << (uint32) player->GetHealth();
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
*data << (uint32) player->GetMaxHealth();
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
Powers powerType = player->getPowerType();
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
*data << (uint8) powerType;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
*data << (uint16) player->GetPower(powerType);
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
*data << (uint16) player->GetMaxPower(powerType);
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_LEVEL)
*data << (uint16) player->getLevel();
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << (uint16) player->GetZoneId();
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_POSITION)
*data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
2009-02-06 19:42:03 +01:00
const uint64& auramask = player->GetAuraUpdateMaskForRaid();
2008-10-02 16:23:55 -05:00
*data << uint64(auramask);
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for (uint32 i = 0; i < MAX_AURAS; ++i)
2008-10-02 16:23:55 -05:00
{
2010-04-07 19:14:10 +02:00
if (auramask & (uint64(1) << i))
2008-10-02 16:23:55 -05:00
{
2010-01-10 01:23:15 +01:00
AuraApplication const * aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
2008-10-02 16:23:55 -05:00
*data << uint8(1);
}
}
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
Pet *pet = player->GetPet();
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{
2010-04-07 19:14:10 +02:00
if (pet)
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*data << (uint64) pet->GetGUID();
else
*data << (uint64) 0;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
{
2010-04-07 19:14:10 +02:00
if (pet)
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*data << pet->GetName();
else
*data << (uint8) 0;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
{
2010-04-07 19:14:10 +02:00
if (pet)
2008-10-02 16:23:55 -05:00
*data << (uint16) pet->GetDisplayId();
else
*data << (uint16) 0;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
{
2010-04-07 19:14:10 +02:00
if (pet)
*data << (uint32) pet->GetHealth();
2008-10-02 16:23:55 -05:00
else
*data << (uint32) 0;
2008-10-02 16:23:55 -05:00
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
{
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if (pet)
*data << (uint32) pet->GetMaxHealth();
2008-10-02 16:23:55 -05:00
else
*data << (uint32) 0;
2008-10-02 16:23:55 -05:00
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
{
2010-04-07 19:14:10 +02:00
if (pet)
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*data << (uint8) pet->getPowerType();
else
*data << (uint8) 0;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
{
2010-04-07 19:14:10 +02:00
if (pet)
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*data << (uint16) pet->GetPower(pet->getPowerType());
else
*data << (uint16) 0;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
{
2010-04-07 19:14:10 +02:00
if (pet)
2008-10-02 16:23:55 -05:00
*data << (uint16) pet->GetMaxPower(pet->getPowerType());
else
*data << (uint16) 0;
}
2009-10-17 15:51:44 -07:00
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
{
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if (player->GetVehicle()){
Vehicle* vv=player->GetVehicle();
*data << (uint32) vv->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat];
}
}
2008-10-02 16:23:55 -05:00
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
{
2010-04-07 19:14:10 +02:00
if (pet)
2008-10-02 16:23:55 -05:00
{
2009-02-06 19:42:03 +01:00
const uint64& auramask = pet->GetAuraUpdateMaskForRaid();
2008-10-02 16:23:55 -05:00
*data << uint64(auramask);
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for (uint32 i = 0; i < MAX_AURAS; ++i)
2008-10-02 16:23:55 -05:00
{
2010-04-07 19:14:10 +02:00
if (auramask & (uint64(1) << i))
2008-10-02 16:23:55 -05:00
{
2010-01-10 01:23:15 +01:00
AuraApplication const * aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
2008-10-02 16:23:55 -05:00
*data << uint8(1);
}
}
}
else
*data << (uint64) 0;
}
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
2010-04-07 22:59:46 +02:00
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
2008-10-02 16:23:55 -05:00
{
sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
uint64 Guid;
recv_data >> Guid;
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
Player *player = objmgr.GetPlayer(Guid);
2010-04-07 19:14:10 +02:00
if (!player)
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{
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
2008-10-02 16:23:55 -05:00
data.appendPackGUID(Guid);
data << (uint32) GROUP_UPDATE_FLAG_STATUS;
data << (uint16) MEMBER_STATUS_OFFLINE;
SendPacket(&data);
return;
}
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
Pet *pet = player->GetPet();
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
2008-10-02 16:23:55 -05:00
data.append(player->GetPackGUID());
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
2010-04-07 19:14:10 +02:00
if (pet)
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mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
2009-10-17 15:51:44 -07:00
2008-10-02 16:23:55 -05:00
Powers powerType = player->getPowerType();
data << (uint32) mask1; // group update mask
data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
2008-10-02 16:23:55 -05:00
data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
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uint64 auramask = 0;
size_t maskPos = data.wpos();
data << (uint64) auramask; // placeholder
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for (uint8 i = 0; i < MAX_AURAS; ++i)
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{
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if (AuraApplication * aurApp = player->GetVisibleAura(i))
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{
auramask |= (uint64(1) << i);
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data << (uint32) aurApp->GetBase()->GetId();
data << (uint8) 1;
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}
}
data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
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if (pet)
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{
Powers petpowertype = pet->getPowerType();
data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
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data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
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uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
data << (uint64) petauramask; // placeholder
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for (uint8 i = 0; i < MAX_AURAS; ++i)
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{
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if (AuraApplication * auraApp = pet->GetVisibleAura(i))
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{
petauramask |= (uint64(1) << i);
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data << (uint32) auraApp->GetBase()->GetId();
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data << (uint8) 1;
}
}
data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
}
else
{
data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
}
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SendPacket(&data);
}
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/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/)
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{
// every time the player checks the character screen
_player->SendRaidInfo();
}
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/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("WORLD: got CMSG_GROUP_CANCEL.");
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}*/
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void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data)
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{
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sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
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uint32 unkn;
recv_data >> unkn;
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// ignore if player not loaded
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if (!GetPlayer()) // needed because STATUS_AUTHED
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{
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if (unkn != 0)
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sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
return;
}
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if (unkn != 0)
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sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
}