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TCPlayerbotCore/src/game/HostileRefManager.h
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _HOSTILEREFMANAGER
#define _HOSTILEREFMANAGER
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#include "Common.h"
#include "Utilities/LinkedReference/RefManager.h"
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class Unit;
class ThreatManager;
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class HostileReference;
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struct SpellEntry;
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//=================================================
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class HostileRefManager : public RefManager<Unit, ThreatManager>
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{
private:
Unit *iOwner;
public:
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explicit HostileRefManager(Unit *pOwner) { iOwner = pOwner; }
~HostileRefManager();
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Unit* getOwner() { return iOwner; }
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// send threat to all my hateres for the pVictim
// The pVictim is hated than by them as well
// use for buffs and healing threat functionality
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void threatAssist(Unit *pVictim, float fThreat, SpellEntry const *threatSpell = 0, bool pSingleTarget = false);
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void addTempThreat(float fThreat, bool apply);
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void addThreatPercent(int32 iPercent);
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// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void deleteReferences();
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// Remove specific faction references
void deleteReferencesForFaction(uint32 faction);
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HostileReference* getFirst() { return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst()); }
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void updateThreatTables();
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void setOnlineOfflineState(bool bIsOnline);
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// set state for one reference, defined by Unit
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void setOnlineOfflineState(Unit *pCreature, bool bIsOnline);
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// delete one reference, defined by Unit
void deleteReference(Unit *pCreature);
};
//=================================================
#endif
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