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TCPlayerbotCore/src/game/MapUpdater.h
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#ifndef _MAP_UPDATER_H_INCLUDED
#define _MAP_UPDATER_H_INCLUDED
#include <ace/Thread_Mutex.h>
#include <ace/Condition_Thread_Mutex.h>
#include "DelayExecutor.h"
class Map;
class MapUpdater
{
public:
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MapUpdater();
virtual ~MapUpdater();
friend class MapUpdateRequest;
int schedule_update(Map& map, ACE_UINT32 diff);
int wait();
int activate(size_t num_threads);
int deactivate();
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bool activated();
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private:
DelayExecutor m_executor;
ACE_Condition_Thread_Mutex m_condition;
ACE_Thread_Mutex m_mutex;
size_t pending_requests;
void update_finished();
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};
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#endif //_MAP_UPDATER_H_INCLUDED