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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_CREATURE_EAI_H
#define MANGOS_CREATURE_EAI_H
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
class Player ;
class WorldObject ;
#define EVENT_UPDATE_TIME 500
#define MAX_ACTIONS 3
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#define MAX_PHASE 32
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enum EventAI_Type
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{
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EVENT_T_TIMER = 0 , // InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_TIMER_OOC = 1 , // InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_HP = 2 , // HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_MANA = 3 , // ManaMax%,ManaMin% RepeatMin, RepeatMax
EVENT_T_AGGRO = 4 , // NONE
EVENT_T_KILL = 5 , // RepeatMin, RepeatMax
EVENT_T_DEATH = 6 , // NONE
EVENT_T_EVADE = 7 , // NONE
EVENT_T_SPELLHIT = 8 , // SpellID, School, RepeatMin, RepeatMax
EVENT_T_RANGE = 9 , // MinDist, MaxDist, RepeatMin, RepeatMax
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EVENT_T_OOC_LOS = 10 , // NoHostile, MaxRnage, RepeatMin, RepeatMax
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EVENT_T_SPAWNED = 11 , // Condition, CondValue1
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EVENT_T_TARGET_HP = 12 , // HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_TARGET_CASTING = 13 , // RepeatMin, RepeatMax
EVENT_T_FRIENDLY_HP = 14 , // HPDeficit, Radius, RepeatMin, RepeatMax
EVENT_T_FRIENDLY_IS_CC = 15 , // DispelType, Radius, RepeatMin, RepeatMax
EVENT_T_FRIENDLY_MISSING_BUFF = 16 , // SpellId, Radius, RepeatMin, RepeatMax
EVENT_T_SUMMONED_UNIT = 17 , // CreatureId, RepeatMin, RepeatMax
EVENT_T_TARGET_MANA = 18 , // ManaMax%, ManaMin%, RepeatMin, RepeatMax
EVENT_T_QUEST_ACCEPT = 19 , // QuestID
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EVENT_T_QUEST_COMPLETE = 20 , //
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EVENT_T_REACHED_HOME = 21 , // NONE
EVENT_T_RECEIVE_EMOTE = 22 , // EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_BUFFED = 23 , // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
EVENT_T_TARGET_BUFFED = 24 , // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
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EVENT_T_END ,
};
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enum EventAI_ActionType
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{
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ACTION_T_NONE = 0 , // No action
ACTION_T_TEXT = 1 , // TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
ACTION_T_SET_FACTION = 2 , // FactionId (or 0 for default)
ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3 , // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
ACTION_T_SOUND = 4 , // SoundId
ACTION_T_EMOTE = 5 , // EmoteId
ACTION_T_RANDOM_SAY = 6 , // UNUSED
ACTION_T_RANDOM_YELL = 7 , // UNUSED
ACTION_T_RANDOM_TEXTEMOTE = 8 , // UNUSED
ACTION_T_RANDOM_SOUND = 9 , // SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
ACTION_T_RANDOM_EMOTE = 10 , // EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
ACTION_T_CAST = 11 , // SpellId, Target, CastFlags
ACTION_T_SUMMON = 12 , // CreatureID, Target, Duration in ms
ACTION_T_THREAT_SINGLE_PCT = 13 , // Threat%, Target
ACTION_T_THREAT_ALL_PCT = 14 , // Threat%
ACTION_T_QUEST_EVENT = 15 , // QuestID, Target
ACTION_T_CAST_EVENT = 16 , // QuestID, SpellId, Target - must be removed as hack?
ACTION_T_SET_UNIT_FIELD = 17 , // Field_Number, Value, Target
ACTION_T_SET_UNIT_FLAG = 18 , // Flags (may be more than one field OR'd together), Target
ACTION_T_REMOVE_UNIT_FLAG = 19 , // Flags (may be more than one field OR'd together), Target
ACTION_T_AUTO_ATTACK = 20 , // AllowAttackState (0 = stop attack, anything else means continue attacking)
ACTION_T_COMBAT_MOVEMENT = 21 , // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
ACTION_T_SET_PHASE = 22 , // Phase
ACTION_T_INC_PHASE = 23 , // Value (may be negative to decrement phase, should not be 0)
ACTION_T_EVADE = 24 , // No Params
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ACTION_T_FLEE_FOR_ASSIST = 25 , // No Params
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ACTION_T_QUEST_EVENT_ALL = 26 , // QuestID
ACTION_T_CAST_EVENT_ALL = 27 , // CreatureId, SpellId
ACTION_T_REMOVEAURASFROMSPELL = 28 , // Target, Spellid
ACTION_T_RANGED_MOVEMENT = 29 , // Distance, Angle
ACTION_T_RANDOM_PHASE = 30 , // PhaseId1, PhaseId2, PhaseId3
ACTION_T_RANDOM_PHASE_RANGE = 31 , // PhaseMin, PhaseMax
ACTION_T_SUMMON_ID = 32 , // CreatureId, Target, SpawnId
ACTION_T_KILLED_MONSTER = 33 , // CreatureId, Target
ACTION_T_SET_INST_DATA = 34 , // Field, Data
ACTION_T_SET_INST_DATA64 = 35 , // Field, Target
ACTION_T_UPDATE_TEMPLATE = 36 , // Entry, Team
ACTION_T_DIE = 37 , // No Params
ACTION_T_ZONE_COMBAT_PULSE = 38 , // No Params
ACTION_T_CALL_FOR_HELP = 39 , // Radius
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ACTION_T_SET_SHEATH = 40 , // Sheath (0-passive,1-melee,2-ranged)
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ACTION_T_SET_ACTIVE = 101 , //Apply
ACTION_T_SET_AGGRESSIVE = 102 , //Apply
ACTION_T_ATTACK_START_PULSE = 103 , //Distance
ACTION_T_SUMMON_GO = 104 , //GameObjectID, DespawnTime in ms
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ACTION_T_FORCE_DESPAWN = 41 , // No Params
ACTION_T_END = 105 ,
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ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42 , // MinHpValue, format(0-flat,1-percent from max health)
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};
enum Target
{
//Self (m_creature)
TARGET_T_SELF = 0 , //Self cast
//Hostile targets (if pet then returns pet owner)
TARGET_T_HOSTILE , //Our current target (ie: highest aggro)
TARGET_T_HOSTILE_SECOND_AGGRO , //Second highest aggro (generaly used for cleaves and some special attacks)
TARGET_T_HOSTILE_LAST_AGGRO , //Dead last on aggro (no idea what this could be used for)
TARGET_T_HOSTILE_RANDOM , //Just any random target on our threat list
TARGET_T_HOSTILE_RANDOM_NOT_TOP , //Any random target except top threat
//Invoker targets (if pet then returns pet owner)
TARGET_T_ACTION_INVOKER , //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF)
//Hostile targets (including pets)
TARGET_T_HOSTILE_WPET , //Current target (can be a pet)
TARGET_T_HOSTILE_WPET_SECOND_AGGRO , //Second highest aggro (generaly used for cleaves and some special attacks)
TARGET_T_HOSTILE_WPET_LAST_AGGRO , //Dead last on aggro (no idea what this could be used for)
TARGET_T_HOSTILE_WPET_RANDOM , //Just any random target on our threat list
TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP , //Any random target except top threat
TARGET_T_ACTION_INVOKER_WPET ,
TARGET_T_END
};
enum CastFlags
{
CAST_INTURRUPT_PREVIOUS = 0x01 , //Interrupt any spell casting
CAST_TRIGGERED = 0x02 , //Triggered (this makes spell cost zero mana and have no cast time)
CAST_FORCE_CAST = 0x04 , //Forces cast even if creature is out of mana or out of range
CAST_NO_MELEE_IF_OOM = 0x08 , //Prevents creature from entering melee if out of mana or out of range
CAST_FORCE_TARGET_SELF = 0x10 , //Forces the target to cast this spell on itself
CAST_AURA_NOT_PRESENT = 0x20 , //Only casts the spell if the target does not have an aura from the spell
};
enum EventFlags
{
EFLAG_REPEATABLE = 0x01 , //Event repeats
EFLAG_NORMAL = 0x02 , //Event only occurs in Normal instance difficulty
EFLAG_HEROIC = 0x04 , //Event only occurs in Heroic instance difficulty
EFLAG_RESERVED_3 = 0x08 ,
EFLAG_RESERVED_4 = 0x10 ,
EFLAG_RESERVED_5 = 0x20 ,
EFLAG_RESERVED_6 = 0x40 ,
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EFLAG_DEBUG_ONLY = 0x80 , //Event only occurs in debug build
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};
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enum SpawnedEventMode
{
SPAWNED_EVENT_ALWAY = 0 ,
SPAWNED_EVENT_MAP = 1 ,
SPAWNED_EVENT_ZONE = 2
};
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// String text additional data, used in (CreatureEventAI)
struct StringTextData
{
uint32 SoundId ;
uint8 Type ;
uint32 Language ;
uint32 Emote ;
};
// Text Maps
typedef UNORDERED_MAP < int32 , StringTextData > CreatureEventAI_TextMap ;
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struct CreatureEventAI_Action
{
EventAI_ActionType type : 16 ;
union
{
// ACTION_T_TEXT = 1
struct
{
int32 TextId1 ;
int32 TextId2 ;
int32 TextId3 ;
} text ;
// ACTION_T_SET_FACTION = 2
struct
{
uint32 factionId ; // faction or 0 for default)
} set_faction ;
// ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3
struct
{
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uint32 creatureId ; // set one from fields (or 0 for both to demorph)
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uint32 modelId ;
} morph ;
// ACTION_T_SOUND = 4
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struct
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{
uint32 soundId ;
} sound ;
// ACTION_T_EMOTE = 5
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struct
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{
uint32 emoteId ;
} emote ;
// ACTION_T_RANDOM_SOUND = 9
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struct
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{
int32 soundId1 ; // (-1 in any field means no output if randomed that field)
int32 soundId2 ;
int32 soundId3 ;
} random_sound ;
// ACTION_T_RANDOM_EMOTE = 10
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struct
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{
int32 emoteId1 ; // (-1 in any field means no output if randomed that field)
int32 emoteId2 ;
int32 emoteId3 ;
} random_emote ;
// ACTION_T_CAST = 11
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struct
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{
uint32 spellId ;
uint32 target ;
uint32 castFlags ;
} cast ;
// ACTION_T_SUMMON = 12
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struct
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{
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uint32 creatureId ;
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uint32 target ;
uint32 duration ;
} summon ;
// ACTION_T_THREAT_SINGLE_PCT = 13
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struct
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{
int32 percent ;
uint32 target ;
} threat_single_pct ;
// ACTION_T_THREAT_ALL_PCT = 14
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struct
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{
int32 percent ;
} threat_all_pct ;
// ACTION_T_QUEST_EVENT = 15
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struct
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{
uint32 questId ;
uint32 target ;
} quest_event ;
// ACTION_T_CAST_EVENT = 16
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struct
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{
uint32 creatureId ;
uint32 spellId ;
uint32 target ;
} cast_event ;
// ACTION_T_SET_UNIT_FIELD = 17
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struct
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{
uint32 field ;
uint32 value ;
uint32 target ;
} set_unit_field ;
// ACTION_T_SET_UNIT_FLAG = 18, // value provided mask bits that will be set
// ACTION_T_REMOVE_UNIT_FLAG = 19, // value provided mask bits that will be clear
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struct
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{
uint32 value ;
uint32 target ;
} unit_flag ;
// ACTION_T_AUTO_ATTACK = 20
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struct
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{
uint32 state ; // 0 = stop attack, anything else means continue attacking
} auto_attack ;
// ACTION_T_COMBAT_MOVEMENT = 21
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struct
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{
uint32 state ; // 0 = stop combat based movement, anything else continue attacking
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uint32 melee ; // if set: at stop send melee combat stop if in combat, use for terminate melee fighting state for switch to ranged
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} combat_movement ;
// ACTION_T_SET_PHASE = 22
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struct
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{
uint32 phase ;
} set_phase ;
// ACTION_T_INC_PHASE = 23
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struct
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{
int32 step ;
} set_inc_phase ;
// ACTION_T_QUEST_EVENT_ALL = 26
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struct
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{
uint32 questId ;
} quest_event_all ;
// ACTION_T_CAST_EVENT_ALL = 27
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struct
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{
uint32 creatureId ;
uint32 spellId ;
} cast_event_all ;
// ACTION_T_REMOVEAURASFROMSPELL = 28
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struct
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{
uint32 target ;
uint32 spellId ;
} remove_aura ;
// ACTION_T_RANGED_MOVEMENT = 29
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struct
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{
uint32 distance ;
int32 angle ;
} ranged_movement ;
// ACTION_T_RANDOM_PHASE = 30
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struct
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{
uint32 phase1 ;
uint32 phase2 ;
uint32 phase3 ;
} random_phase ;
// ACTION_T_RANDOM_PHASE_RANGE = 31
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struct
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{
uint32 phaseMin ;
uint32 phaseMax ;
} random_phase_range ;
// ACTION_T_SUMMON_ID = 32
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struct
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{
uint32 creatureId ;
uint32 target ;
uint32 spawnId ;
} summon_id ;
// ACTION_T_KILLED_MONSTER = 33
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struct
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{
uint32 creatureId ;
uint32 target ;
} killed_monster ;
// ACTION_T_SET_INST_DATA = 34
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struct
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{
uint32 field ;
uint32 value ;
} set_inst_data ;
// ACTION_T_SET_INST_DATA64 = 35
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struct
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{
uint32 field ;
uint32 target ;
} set_inst_data64 ;
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// ACTION_T_UPDATE_TEMPLATE = 36
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struct
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{
uint32 creatureId ;
uint32 team ;
} update_template ;
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// ACTION_T_CALL_FOR_HELP = 39
struct
{
uint32 radius ;
} call_for_help ;
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// ACTION_T_SET_SHEATH = 40
struct
{
uint32 sheath ;
} set_sheath ;
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// ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42
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struct
{
uint32 hp_level ;
uint32 is_percent ;
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} invincibility_hp_level ;
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// RAW
struct
{
uint32 param1 ;
uint32 param2 ;
uint32 param3 ;
} raw ;
};
};
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struct CreatureEventAI_Event
{
uint32 event_id ;
uint32 creature_id ;
uint32 event_inverse_phase_mask ;
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EventAI_Type event_type : 16 ;
uint8 event_chance : 8 ;
uint8 event_flags : 8 ;
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union
{
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// EVENT_T_TIMER = 0
// EVENT_T_TIMER_OOC = 1
struct
{
uint32 initialMin ;
uint32 initialMax ;
uint32 repeatMin ;
uint32 repeatMax ;
} timer ;
// EVENT_T_HP = 2
// EVENT_T_MANA = 3
// EVENT_T_TARGET_HP = 12
// EVENT_T_TARGET_MANA = 18
struct
{
uint32 percentMax ;
uint32 percentMin ;
uint32 repeatMin ;
uint32 repeatMax ;
} percent_range ;
// EVENT_T_KILL = 5
struct
{
uint32 repeatMin ;
uint32 repeatMax ;
} kill ;
// EVENT_T_SPELLHIT = 8
struct
{
uint32 spellId ;
uint32 schoolMask ; // -1 (==0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
uint32 repeatMin ;
uint32 repeatMax ;
} spell_hit ;
// EVENT_T_RANGE = 9
struct
{
uint32 minDist ;
uint32 maxDist ;
uint32 repeatMin ;
uint32 repeatMax ;
} range ;
// EVENT_T_OOC_LOS = 10
struct
{
uint32 noHostile ;
uint32 maxRange ;
uint32 repeatMin ;
uint32 repeatMax ;
} ooc_los ;
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// EVENT_T_SPAWNED = 11
struct
{
uint32 condition ;
uint32 conditionValue1 ;
} spawned ;
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// EVENT_T_TARGET_CASTING = 13
struct
{
uint32 repeatMin ;
uint32 repeatMax ;
} target_casting ;
// EVENT_T_FRIENDLY_HP = 14
struct
{
uint32 hpDeficit ;
uint32 radius ;
uint32 repeatMin ;
uint32 repeatMax ;
} friendly_hp ;
// EVENT_T_FRIENDLY_IS_CC = 15
struct
{
uint32 dispelType ; // unused ?
uint32 radius ;
uint32 repeatMin ;
uint32 repeatMax ;
} friendly_is_cc ;
// EVENT_T_FRIENDLY_MISSING_BUFF = 16
struct
{
uint32 spellId ;
uint32 radius ;
uint32 repeatMin ;
uint32 repeatMax ;
} friendly_buff ;
// EVENT_T_SUMMONED_UNIT = 17
struct
{
uint32 creatureId ;
uint32 repeatMin ;
uint32 repeatMax ;
} summon_unit ;
// EVENT_T_QUEST_ACCEPT = 19
// EVENT_T_QUEST_COMPLETE = 20
struct
{
uint32 questId ;
} quest ;
// EVENT_T_RECEIVE_EMOTE = 22
struct
{
uint32 emoteId ;
uint32 condition ;
uint32 conditionValue1 ;
uint32 conditionValue2 ;
} receive_emote ;
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// EVENT_T_BUFFED = 23
// EVENT_T_TARGET_BUFFED = 24
struct
{
uint32 spellId ;
uint32 amount ;
uint32 repeatMin ;
uint32 repeatMax ;
} buffed ;
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// RAW
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struct
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{
uint32 param1 ;
uint32 param2 ;
uint32 param3 ;
uint32 param4 ;
} raw ;
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};
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CreatureEventAI_Action action [ MAX_ACTIONS ];
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};
//Event_Map
typedef UNORDERED_MAP < uint32 , std :: vector < CreatureEventAI_Event > > CreatureEventAI_Event_Map ;
struct CreatureEventAI_Summon
{
uint32 id ;
float position_x ;
float position_y ;
float position_z ;
float orientation ;
uint32 SpawnTimeSecs ;
};
//EventSummon_Map
typedef UNORDERED_MAP < uint32 , CreatureEventAI_Summon > CreatureEventAI_Summon_Map ;
struct CreatureEventAIHolder
{
CreatureEventAIHolder ( CreatureEventAI_Event p ) : Event ( p ), Time ( 0 ), Enabled ( true ){}
CreatureEventAI_Event Event ;
uint32 Time ;
bool Enabled ;
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// helper
bool UpdateRepeatTimer ( Creature * creature , uint32 repeatMin , uint32 repeatMax );
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};
class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
{
public :
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explicit CreatureEventAI ( Creature * c );
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~ CreatureEventAI ()
{
CreatureEventAIList . clear ();
}
void JustRespawned ();
void Reset ();
void JustReachedHome ();
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void EnterCombat ( Unit * enemy );
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void EnterEvadeMode ();
void JustDied ( Unit * killer );
void KilledUnit ( Unit * victim );
void JustSummoned ( Creature * pUnit );
void AttackStart ( Unit * who );
void MoveInLineOfSight ( Unit * who );
void SpellHit ( Unit * pUnit , const SpellEntry * pSpell );
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void DamageTaken ( Unit * done_by , uint32 & damage );
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void UpdateAI ( const uint32 diff );
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void ReceiveEmote ( Player * pPlayer , uint32 text_emote );
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static int Permissible ( const Creature * );
bool ProcessEvent ( CreatureEventAIHolder & pHolder , Unit * pActionInvoker = NULL );
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void ProcessAction ( CreatureEventAI_Action const & action , uint32 rnd , uint32 EventId , Unit * pActionInvoker );
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inline uint32 GetRandActionParam ( uint32 rnd , uint32 param1 , uint32 param2 , uint32 param3 );
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inline int32 GetRandActionParam ( uint32 rnd , int32 param1 , int32 param2 , int32 param3 );
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inline Unit * GetTargetByType ( uint32 Target , Unit * pActionInvoker );
inline Unit * SelectUnit ( AttackingTarget target , uint32 position );
void DoScriptText ( int32 textEntry , WorldObject * pSource , Unit * target );
bool CanCast ( Unit * Target , SpellEntry const * Spell , bool Triggered );
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bool SpawnedEventConditionsCheck ( CreatureEventAI_Event const & event );
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Unit * DoSelectLowestHpFriendly ( float range , uint32 MinHPDiff );
void DoFindFriendlyMissingBuff ( std :: list < Creature *>& _list , float range , uint32 spellid );
void DoFindFriendlyCC ( std :: list < Creature *>& _list , float range );
//Holder for events (stores enabled, time, and eventid)
std :: list < CreatureEventAIHolder > CreatureEventAIList ;
uint32 EventUpdateTime ; //Time between event updates
uint32 EventDiff ; //Time between the last event call
bool bEmptyList ;
//Variables used by Events themselves
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uint8 Phase ; // Current phase, max 32 phases
bool CombatMovementEnabled ; // If we allow targeted movment gen (movement twoards top threat)
bool MeleeEnabled ; // If we allow melee auto attack
float AttackDistance ; // Distance to attack from
float AttackAngle ; // Angle of attack
uint32 InvinceabilityHpLevel ; // Minimal health level allowed at damage apply
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};
#endif