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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSocket.h"
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#include "AuthenticationPackets.h"
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#include "BigNumber.h"
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#include "CharacterPackets.h"
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#include "Opcodes.h"
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#include "ScriptMgr.h"
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#include "SHA1.h"
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#include "PacketLog.h"
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#include "World.h"
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#include <zlib.h>
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#include <memory>
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#pragma pack(push, 1)
struct CompressedWorldPacket
{
uint32 UncompressedSize ;
uint32 UncompressedAdler ;
uint32 CompressedAdler ;
};
#pragma pack(pop)
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using boost :: asio :: ip :: tcp ;
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std :: string const WorldSocket :: ServerConnectionInitialize ( "WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT" );
std :: string const WorldSocket :: ClientConnectionInitialize ( "WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER" );
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uint32 const WorldSocket :: MinSizeForCompression = 0x400 ;
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uint32 const SizeOfClientHeader [ 2 ][ 2 ] =
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{
{ 2 , 0 },
{ 6 , 4 }
};
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uint32 const SizeOfServerHeader [ 2 ] = { sizeof ( uint16 ) + sizeof ( uint32 ), sizeof ( uint32 ) };
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WorldSocket :: WorldSocket ( tcp :: socket && socket ) : Socket ( std :: move ( socket )),
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_type ( CONNECTION_TYPE_REALM ), _authSeed ( rand32 ()), _OverSpeedPings ( 0 ),
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_worldSession ( nullptr ), _authed ( false ), _compressionStream ( nullptr ), _initialized ( false )
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{
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_headerBuffer . Resize ( SizeOfClientHeader [ 0 ][ 0 ]);
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}
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WorldSocket ::~ WorldSocket ()
{
if ( _compressionStream )
{
deflateEnd ( _compressionStream );
delete _compressionStream ;
}
}
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void WorldSocket :: Start ()
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{
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std :: string ip_address = GetRemoteIpAddress (). to_string ();
PreparedStatement * stmt = LoginDatabase . GetPreparedStatement ( LOGIN_SEL_IP_INFO );
stmt -> setString ( 0 , ip_address );
stmt -> setUInt32 ( 1 , inet_addr ( ip_address . c_str ()));
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{
std :: lock_guard < std :: mutex > guard ( _queryLock );
_queryCallback = io_service (). wrap ( std :: bind ( & WorldSocket :: CheckIpCallback , this , std :: placeholders :: _1 ));
_queryFuture = LoginDatabase . AsyncQuery ( stmt );
}
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}
void WorldSocket :: CheckIpCallback ( PreparedQueryResult result )
{
if ( result )
{
bool banned = false ;
do
{
Field * fields = result -> Fetch ();
if ( fields [ 0 ]. GetUInt64 () != 0 )
banned = true ;
if ( ! fields [ 1 ]. GetString (). empty ())
_ipCountry = fields [ 1 ]. GetString ();
} while ( result -> NextRow ());
if ( banned )
{
SendAuthResponseError ( AUTH_REJECT );
TC_LOG_ERROR ( "network" , "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned)." , GetRemoteIpAddress (). to_string (). c_str ());
DelayedCloseSocket ();
return ;
}
}
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AsyncRead ();
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MessageBuffer initializer ;
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ServerPktHeader header ;
header . Setup . Size = ServerConnectionInitialize . size ();
initializer . Write ( & header , sizeof ( header . Setup . Size ));
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initializer . Write ( ServerConnectionInitialize . c_str (), ServerConnectionInitialize . length ());
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std :: unique_lock < std :: mutex > guard ( _writeLock );
QueuePacket ( std :: move ( initializer ), guard );
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}
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bool WorldSocket :: Update ()
{
if ( ! BaseSocket :: Update ())
return false ;
{
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std :: lock_guard < std :: mutex > guard ( _queryLock );
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if ( _queryFuture . valid () && _queryFuture . wait_for ( std :: chrono :: seconds ( 0 )) == std :: future_status :: ready )
{
auto callback = std :: move ( _queryCallback );
callback ( _queryFuture . get ());
}
}
return true ;
}
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void WorldSocket :: HandleSendAuthSession ()
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{
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_encryptSeed . SetRand ( 16 * 8 );
_decryptSeed . SetRand ( 16 * 8 );
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WorldPackets :: Auth :: AuthChallenge challenge ;
challenge . Challenge = _authSeed ;
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memcpy ( & challenge . DosChallenge [ 0 ], _encryptSeed . AsByteArray ( 16 ). get (), 16 );
memcpy ( & challenge . DosChallenge [ 4 ], _decryptSeed . AsByteArray ( 16 ). get (), 16 );
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challenge . DosZeroBits = 1 ;
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SendPacketAndLogOpcode ( * challenge . Write ());
}
void WorldSocket :: OnClose ()
{
{
std :: lock_guard < std :: mutex > sessionGuard ( _worldSessionLock );
_worldSession = nullptr ;
}
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}
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void WorldSocket :: ReadHandler ()
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{
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if ( ! IsOpen ())
return ;
MessageBuffer & packet = GetReadBuffer ();
while ( packet . GetActiveSize () > 0 )
{
if ( _headerBuffer . GetRemainingSpace () > 0 )
{
// need to receive the header
std :: size_t readHeaderSize = std :: min ( packet . GetActiveSize (), _headerBuffer . GetRemainingSpace ());
_headerBuffer . Write ( packet . GetReadPointer (), readHeaderSize );
packet . ReadCompleted ( readHeaderSize );
if ( _headerBuffer . GetRemainingSpace () > 0 )
{
// Couldn't receive the whole header this time.
ASSERT ( packet . GetActiveSize () == 0 );
break ;
}
// We just received nice new header
if ( ! ReadHeaderHandler ())
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{
CloseSocket ();
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return ;
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}
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}
// We have full read header, now check the data payload
if ( _packetBuffer . GetRemainingSpace () > 0 )
{
// need more data in the payload
std :: size_t readDataSize = std :: min ( packet . GetActiveSize (), _packetBuffer . GetRemainingSpace ());
_packetBuffer . Write ( packet . GetReadPointer (), readDataSize );
packet . ReadCompleted ( readDataSize );
if ( _packetBuffer . GetRemainingSpace () > 0 )
{
// Couldn't receive the whole data this time.
ASSERT ( packet . GetActiveSize () == 0 );
break ;
}
}
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// just received fresh new payload
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ReadDataHandlerResult result = ReadDataHandler ();
_headerBuffer . Reset ();
if ( result != ReadDataHandlerResult :: Ok )
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{
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if ( result != ReadDataHandlerResult :: WaitingForQuery )
CloseSocket ();
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return ;
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}
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}
AsyncRead ();
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}
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void WorldSocket :: ExtractOpcodeAndSize ( ClientPktHeader const * header , uint32 & opcode , uint32 & size ) const
{
if ( _authCrypt . IsInitialized ())
{
opcode = header -> Normal . Command ;
size = header -> Normal . Size ;
}
else
{
opcode = header -> Setup . Command ;
size = header -> Setup . Size ;
if ( _initialized )
size -= 4 ;
}
}
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void WorldSocket :: SetWorldSession ( WorldSession * session )
{
std :: lock_guard < std :: mutex > sessionGuard ( _worldSessionLock );
_worldSession = session ;
_authed = true ;
}
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bool WorldSocket :: ReadHeaderHandler ()
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{
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ASSERT ( _headerBuffer . GetActiveSize () == SizeOfClientHeader [ _initialized ][ _authCrypt . IsInitialized ()], "Header size " SZFMTD " different than expected %u" , _headerBuffer . GetActiveSize (), SizeOfClientHeader [ _initialized ][ _authCrypt . IsInitialized ()]);
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_authCrypt . DecryptRecv ( _headerBuffer . GetReadPointer (), _headerBuffer . GetActiveSize ());
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ClientPktHeader * header = reinterpret_cast < ClientPktHeader *> ( _headerBuffer . GetReadPointer ());
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uint32 opcode ;
uint32 size ;
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ExtractOpcodeAndSize ( header , opcode , size );
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if ( ! ClientPktHeader :: IsValidSize ( size ) || ( _initialized && ! ClientPktHeader :: IsValidOpcode ( opcode )))
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{
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TC_LOG_ERROR ( "network" , "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %u, cmd: %u)" ,
GetRemoteIpAddress (). to_string (). c_str (), size , opcode );
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return false ;
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}
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_packetBuffer . Resize ( size );
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return true ;
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}
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WorldSocket :: ReadDataHandlerResult WorldSocket :: ReadDataHandler ()
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{
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if ( _initialized )
{
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ClientPktHeader * header = reinterpret_cast < ClientPktHeader *> ( _headerBuffer . GetReadPointer ());
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uint32 cmd ;
uint32 size ;
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ExtractOpcodeAndSize ( header , cmd , size );
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OpcodeClient opcode = static_cast < OpcodeClient > ( cmd );
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WorldPacket packet ( opcode , std :: move ( _packetBuffer ), GetConnectionType ());
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if ( sPacketLog -> CanLogPacket ())
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sPacketLog -> LogPacket ( packet , CLIENT_TO_SERVER , GetRemoteIpAddress (), GetRemotePort (), GetConnectionType ());
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std :: unique_lock < std :: mutex > sessionGuard ( _worldSessionLock , std :: defer_lock );
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switch ( opcode )
{
case CMSG_PING :
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LogOpcodeText ( opcode , sessionGuard );
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return HandlePing ( packet ) ? ReadDataHandlerResult :: Ok : ReadDataHandlerResult :: Error ;
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case CMSG_AUTH_SESSION :
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{
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LogOpcodeText ( opcode , sessionGuard );
if ( _authed )
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{
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// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
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if ( sessionGuard . try_lock ())
TC_LOG_ERROR ( "network" , "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s" , _worldSession -> GetPlayerInfo (). c_str ());
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return ReadDataHandlerResult :: Error ;
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}
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std :: shared_ptr < WorldPackets :: Auth :: AuthSession > authSession = std :: make_shared < WorldPackets :: Auth :: AuthSession > ( std :: move ( packet ));
authSession -> Read ();
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HandleAuthSession ( authSession );
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return ReadDataHandlerResult :: WaitingForQuery ;
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}
case CMSG_AUTH_CONTINUED_SESSION :
{
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LogOpcodeText ( opcode , sessionGuard );
if ( _authed )
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{
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// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
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if ( sessionGuard . try_lock ())
TC_LOG_ERROR ( "network" , "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_CONTINUED_SESSION from %s" , _worldSession -> GetPlayerInfo (). c_str ());
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return ReadDataHandlerResult :: Error ;
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}
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std :: shared_ptr < WorldPackets :: Auth :: AuthContinuedSession > authSession = std :: make_shared < WorldPackets :: Auth :: AuthContinuedSession > ( std :: move ( packet ));
authSession -> Read ();
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HandleAuthContinuedSession ( authSession );
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return ReadDataHandlerResult :: WaitingForQuery ;
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}
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case CMSG_KEEP_ALIVE :
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LogOpcodeText ( opcode , sessionGuard );
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break ;
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case CMSG_LOG_DISCONNECT :
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LogOpcodeText ( opcode , sessionGuard );
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packet . rfinish (); // contains uint32 disconnectReason;
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break ;
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case CMSG_ENABLE_NAGLE :
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LogOpcodeText ( opcode , sessionGuard );
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SetNoDelay ( false );
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break ;
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case CMSG_CONNECT_TO_FAILED :
{
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sessionGuard . lock ();
LogOpcodeText ( opcode , sessionGuard );
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WorldPackets :: Auth :: ConnectToFailed connectToFailed ( std :: move ( packet ));
connectToFailed . Read ();
HandleConnectToFailed ( connectToFailed );
break ;
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}
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default :
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{
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sessionGuard . lock ();
LogOpcodeText ( opcode , sessionGuard );
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if ( ! _worldSession )
{
TC_LOG_ERROR ( "network.opcode" , "ProcessIncoming: Client not authed opcode = %u" , uint32 ( opcode ));
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return ReadDataHandlerResult :: Error ;
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}
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OpcodeHandler const * handler = opcodeTable [ opcode ];
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if ( ! handler )
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{
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TC_LOG_ERROR ( "network.opcode" , "No defined handler for opcode %s sent by %s" , GetOpcodeNameForLogging ( static_cast < OpcodeClient > ( packet . GetOpcode ())). c_str (), _worldSession -> GetPlayerInfo (). c_str ());
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break ;
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}
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// Our Idle timer will reset on any non PING opcodes.
// Catches people idling on the login screen and any lingering ingame connections.
_worldSession -> ResetTimeOutTime ();
// Copy the packet to the heap before enqueuing
_worldSession -> QueuePacket ( new WorldPacket ( std :: move ( packet )));
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break ;
}
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}
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}
else
{
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std :: string initializer ( reinterpret_cast < char const *> ( _packetBuffer . GetReadPointer ()), std :: min ( _packetBuffer . GetActiveSize (), ClientConnectionInitialize . length ()));
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if ( initializer != ClientConnectionInitialize )
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return ReadDataHandlerResult :: Error ;
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_compressionStream = new z_stream ();
_compressionStream -> zalloc = ( alloc_func ) NULL ;
_compressionStream -> zfree = ( free_func ) NULL ;
_compressionStream -> opaque = ( voidpf ) NULL ;
_compressionStream -> avail_in = 0 ;
_compressionStream -> next_in = NULL ;
int32 z_res = deflateInit2 ( _compressionStream , sWorld -> getIntConfig ( CONFIG_COMPRESSION ), Z_DEFLATED , - 15 , 8 , Z_DEFAULT_STRATEGY );
if ( z_res != Z_OK )
{
TC_LOG_ERROR ( "network" , "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)" , z_res , zError ( z_res ));
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return ReadDataHandlerResult :: Error ;
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}
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_initialized = true ;
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_headerBuffer . Resize ( SizeOfClientHeader [ 1 ][ 0 ]);
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_packetBuffer . Reset ();
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HandleSendAuthSession ();
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}
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return ReadDataHandlerResult :: Ok ;
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}
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void WorldSocket :: LogOpcodeText ( OpcodeClient opcode , std :: unique_lock < std :: mutex > const & guard ) const
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{
if ( ! guard )
{
TC_LOG_TRACE ( "network.opcode" , "C->S: %s %s" , GetRemoteIpAddress (). to_string (). c_str (), GetOpcodeNameForLogging ( opcode ). c_str ());
}
else
{
TC_LOG_TRACE ( "network.opcode" , "C->S: %s %s" , ( _worldSession ? _worldSession -> GetPlayerInfo () : GetRemoteIpAddress (). to_string ()). c_str (),
GetOpcodeNameForLogging ( opcode ). c_str ());
}
}
void WorldSocket :: SendPacketAndLogOpcode ( WorldPacket const & packet )
{
TC_LOG_TRACE ( "network.opcode" , "S->C: %s %s" , GetRemoteIpAddress (). to_string (). c_str (), GetOpcodeNameForLogging ( static_cast < OpcodeServer > ( packet . GetOpcode ())). c_str ());
SendPacket ( packet );
}
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void WorldSocket :: SendPacket ( WorldPacket const & packet )
{
if ( ! IsOpen ())
return ;
if ( sPacketLog -> CanLogPacket ())
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sPacketLog -> LogPacket ( packet , SERVER_TO_CLIENT , GetRemoteIpAddress (), GetRemotePort (), GetConnectionType ());
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uint32 packetSize = packet . size ();
uint32 sizeOfHeader = SizeOfServerHeader [ _authCrypt . IsInitialized ()];
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if ( packetSize > MinSizeForCompression && _authCrypt . IsInitialized ())
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packetSize = compressBound ( packetSize ) + sizeof ( CompressedWorldPacket );
std :: unique_lock < std :: mutex > guard ( _writeLock );
#ifndef TC_SOCKET_USE_IOCP
if ( _writeQueue . empty () && _writeBuffer . GetRemainingSpace () >= sizeOfHeader + packetSize )
WritePacketToBuffer ( packet , _writeBuffer );
else
#endif
{
MessageBuffer buffer ( sizeOfHeader + packetSize );
WritePacketToBuffer ( packet , buffer );
QueuePacket ( std :: move ( buffer ), guard );
}
}
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void WorldSocket :: WritePacketToBuffer ( WorldPacket const & packet , MessageBuffer & buffer )
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{
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ServerPktHeader header ;
uint32 sizeOfHeader = SizeOfServerHeader [ _authCrypt . IsInitialized ()];
uint32 opcode = packet . GetOpcode ();
uint32 packetSize = packet . size ();
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// Reserve space for buffer
uint8 * headerPos = buffer . GetWritePointer ();
buffer . WriteCompleted ( sizeOfHeader );
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if ( packetSize > MinSizeForCompression && _authCrypt . IsInitialized ())
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{
CompressedWorldPacket cmp ;
cmp . UncompressedSize = packetSize + 4 ;
cmp . UncompressedAdler = adler32 ( adler32 ( 0x9827D8F1 , ( Bytef * ) & opcode , 4 ), packet . contents (), packetSize );
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// Reserve space for compression info - uncompressed size and checksums
uint8 * compressionInfo = buffer . GetWritePointer ();
buffer . WriteCompleted ( sizeof ( CompressedWorldPacket ));
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uint32 compressedSize = CompressPacket ( buffer . GetWritePointer (), packet );
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cmp . CompressedAdler = adler32 ( 0x9827D8F1 , buffer . GetWritePointer (), compressedSize );
memcpy ( compressionInfo , & cmp , sizeof ( CompressedWorldPacket ));
buffer . WriteCompleted ( compressedSize );
packetSize = compressedSize + sizeof ( CompressedWorldPacket );
opcode = SMSG_COMPRESSED_PACKET ;
}
else if ( ! packet . empty ())
buffer . Write ( packet . contents (), packet . size ());
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2014-10-20 01:27:00 +02:00
if ( _authCrypt . IsInitialized ())
{
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header . Normal . Size = packetSize ;
header . Normal . Command = opcode ;
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_authCrypt . EncryptSend (( uint8 * ) & header , sizeOfHeader );
}
else
{
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header . Setup . Size = packetSize + 4 ;
header . Setup . Command = opcode ;
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}
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memcpy ( headerPos , & header , sizeOfHeader );
}
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uint32 WorldSocket :: CompressPacket ( uint8 * buffer , WorldPacket const & packet )
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{
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uint32 opcode = packet . GetOpcode ();
uint32 bufferSize = deflateBound ( _compressionStream , packet . size () + sizeof ( opcode ));
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2014-11-09 00:37:33 +01:00
_compressionStream -> next_out = buffer ;
_compressionStream -> avail_out = bufferSize ;
_compressionStream -> next_in = ( Bytef * ) & opcode ;
_compressionStream -> avail_in = sizeof ( uint32 );
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int32 z_res = deflate ( _compressionStream , Z_NO_FLUSH );
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if ( z_res != Z_OK )
{
TC_LOG_ERROR ( "network" , "Can't compress packet opcode (zlib: deflate) Error code: %i (%s, msg: %s)" , z_res , zError ( z_res ), _compressionStream -> msg );
return 0 ;
}
2014-10-31 22:36:43 +01:00
2014-11-09 00:37:33 +01:00
_compressionStream -> next_in = ( Bytef * ) packet . contents ();
_compressionStream -> avail_in = packet . size ();
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2014-11-09 00:37:33 +01:00
z_res = deflate ( _compressionStream , Z_SYNC_FLUSH );
if ( z_res != Z_OK )
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{
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TC_LOG_ERROR ( "network" , "Can't compress packet data (zlib: deflate) Error code: %i (%s, msg: %s)" , z_res , zError ( z_res ), _compressionStream -> msg );
return 0 ;
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}
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return bufferSize - _compressionStream -> avail_out ;
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}
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struct AccountInfo
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{
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struct
{
uint32 Id ;
bool IsLockedToIP ;
std :: string LastIP ;
LocaleConstant Locale ;
std :: string OS ;
bool IsBanned ;
std :: string LockCountry ;
} BattleNet ;
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struct
{
uint32 Id ;
BigNumber SessionKey ;
uint8 Expansion ;
int64 MuteTime ;
uint32 Recruiter ;
bool IsRectuiter ;
AccountTypes Security ;
bool IsBanned ;
} Game ;
bool IsBanned () const { return BattleNet . IsBanned || Game . IsBanned ; }
explicit AccountInfo ( Field * fields )
{
// 0 1 2 3 4 5 6 7 8 9 10
// SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel,
// 11 12 13
// bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
// LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter
// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
Game . Id = fields [ 0 ]. GetUInt32 ();
Game . SessionKey . SetHexStr ( fields [ 1 ]. GetCString ());
BattleNet . LastIP = fields [ 2 ]. GetString ();
BattleNet . IsLockedToIP = fields [ 3 ]. GetBool ();
Game . Expansion = fields [ 4 ]. GetUInt8 ();
Game . MuteTime = fields [ 5 ]. GetInt64 ();
BattleNet . Locale = LocaleConstant ( fields [ 6 ]. GetUInt8 ());
Game . Recruiter = fields [ 7 ]. GetUInt32 ();
BattleNet . OS = fields [ 8 ]. GetString ();
BattleNet . Id = fields [ 9 ]. GetUInt32 ();
Game . Security = AccountTypes ( fields [ 10 ]. GetUInt8 ());
BattleNet . IsBanned = fields [ 11 ]. GetUInt64 () != 0 ;
Game . IsBanned = fields [ 12 ]. GetUInt64 () != 0 ;
Game . IsRectuiter = fields [ 13 ]. GetUInt32 () != 0 ;
uint32 world_expansion = sWorld -> getIntConfig ( CONFIG_EXPANSION );
if ( Game . Expansion > world_expansion )
Game . Expansion = world_expansion ;
if ( BattleNet . Locale >= TOTAL_LOCALES )
BattleNet . Locale = LOCALE_enUS ;
}
};
void WorldSocket :: HandleAuthSession ( std :: shared_ptr < WorldPackets :: Auth :: AuthSession > authSession )
{
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// Client switches packet headers after sending CMSG_AUTH_SESSION
_headerBuffer . Resize ( SizeOfClientHeader [ 1 ][ 1 ]);
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// Get the account information from the auth database
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PreparedStatement * stmt = LoginDatabase . GetPreparedStatement ( LOGIN_SEL_ACCOUNT_INFO_BY_NAME );
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stmt -> setInt32 ( 0 , int32 ( realm . Id . Realm ));
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stmt -> setString ( 1 , authSession -> Account );
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{
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std :: lock_guard < std :: mutex > guard ( _queryLock );
_queryCallback = io_service (). wrap ( std :: bind ( & WorldSocket :: HandleAuthSessionCallback , this , authSession , std :: placeholders :: _1 ));
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_queryFuture = LoginDatabase . AsyncQuery ( stmt );
}
}
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void WorldSocket :: HandleAuthSessionCallback ( std :: shared_ptr < WorldPackets :: Auth :: AuthSession > authSession , PreparedQueryResult result )
{
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// Stop if the account is not found
if ( ! result )
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{
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// We can not log here, as we do not know the account. Thus, no accountId.
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SendAuthResponseError ( AUTH_UNKNOWN_ACCOUNT );
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TC_LOG_ERROR ( "network" , "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account)." );
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DelayedCloseSocket ();
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return ;
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}
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AccountInfo account ( result -> Fetch ());
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2014-05-02 03:44:21 +02:00
// For hook purposes, we get Remoteaddress at this point.
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std :: string address = GetRemoteIpAddress (). to_string ();
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// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
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PreparedStatement * stmt = LoginDatabase . GetPreparedStatement ( LOGIN_UPD_LAST_ATTEMPT_IP );
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stmt -> setString ( 0 , address );
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stmt -> setString ( 1 , authSession -> Account );
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LoginDatabase . Execute ( stmt );
// This also allows to check for possible "hack" attempts on account
2014-08-21 18:18:13 +02:00
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
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_authCrypt . Init ( & account . Game . SessionKey );
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// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
if ( sWorld -> IsClosed ())
{
SendAuthResponseError ( AUTH_REJECT );
TC_LOG_ERROR ( "network" , "WorldSocket::HandleAuthSession: World closed, denying client (%s)." , GetRemoteIpAddress (). to_string (). c_str ());
DelayedCloseSocket ();
return ;
}
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if ( authSession -> RealmID != realm . Id . Realm )
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{
SendAuthResponseError ( REALM_LIST_REALM_NOT_FOUND );
TC_LOG_ERROR ( "network" , "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm)." );
DelayedCloseSocket ();
return ;
}
// Must be done before WorldSession is created
2015-06-20 00:59:31 +02:00
bool wardenActive = sWorld -> getBoolConfig ( CONFIG_WARDEN_ENABLED );
if ( wardenActive && account . BattleNet . OS != "Win" && account . BattleNet . OS != "Wn64" && account . BattleNet . OS != "Mc64" )
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{
SendAuthResponseError ( AUTH_REJECT );
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TC_LOG_ERROR ( "network" , "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s)." , address . c_str (), account . BattleNet . OS . c_str ());
DelayedCloseSocket ();
return ;
}
if ( ! account . BattleNet . Id || authSession -> LoginServerType != 1 )
{
SendAuthResponseError ( AUTH_REJECT );
TC_LOG_ERROR ( "network" , "WorldSocket::HandleAuthSession: Client %s (%s) attempted to log in using deprecated login method (GRUNT)." , authSession -> Account . c_str (), address . c_str ());
2014-08-21 18:18:13 +02:00
DelayedCloseSocket ();
return ;
}
// Check that Key and account name are the same on client and server
uint32 t = 0 ;
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SHA1Hash sha ;
sha . UpdateData ( authSession -> Account );
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sha . UpdateData (( uint8 * ) & t , 4 );
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sha . UpdateData (( uint8 * ) & authSession -> LocalChallenge , 4 );
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sha . UpdateData (( uint8 * ) & _authSeed , 4 );
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sha . UpdateBigNumbers ( & account . Game . SessionKey , NULL );
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sha . Finalize ();
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if ( memcmp ( sha . GetDigest (), authSession -> Digest , SHA_DIGEST_LENGTH ) != 0 )
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{
SendAuthResponseError ( AUTH_FAILED );
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TC_LOG_ERROR ( "network" , "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s" , account . Game . Id , authSession -> Account . c_str (), address . c_str ());
2014-08-21 18:18:13 +02:00
DelayedCloseSocket ();
return ;
}
2014-07-29 23:45:34 +02:00
///- Re-check ip locking (same check as in auth).
2015-06-20 00:59:31 +02:00
if ( account . BattleNet . IsLockedToIP )
{
if ( account . BattleNet . LastIP != address )
{
SendAuthResponseError ( AUTH_FAILED );
TC_LOG_DEBUG ( "network" , "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s)." , account . BattleNet . LastIP . c_str (), address . c_str ());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr -> OnFailedAccountLogin ( account . Game . Id );
DelayedCloseSocket ();
return ;
}
}
else if ( ! account . BattleNet . LockCountry . empty () && ! _ipCountry . empty ())
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{
2015-06-20 00:59:31 +02:00
if ( account . BattleNet . LockCountry != _ipCountry )
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{
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SendAuthResponseError ( AUTH_FAILED );
2015-06-20 00:59:31 +02:00
TC_LOG_DEBUG ( "network" , "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s)." , account . BattleNet . LockCountry . c_str (), _ipCountry . c_str ());
2014-05-02 03:44:21 +02:00
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
2015-06-20 00:59:31 +02:00
sScriptMgr -> OnFailedAccountLogin ( account . Game . Id );
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DelayedCloseSocket ();
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return ;
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}
}
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2015-06-20 00:59:31 +02:00
int64 mutetime = account . Game . MuteTime ;
2011-07-27 17:51:57 +02:00
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if ( mutetime < 0 )
{
2011-07-28 23:44:39 +02:00
mutetime = time ( NULL ) + llabs ( mutetime );
2011-12-27 00:29:17 +01:00
2014-08-22 20:09:18 +02:00
stmt = LoginDatabase . GetPreparedStatement ( LOGIN_UPD_MUTE_TIME_LOGIN );
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stmt -> setInt64 ( 0 , mutetime );
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stmt -> setUInt32 ( 1 , account . Game . Id );
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LoginDatabase . Execute ( stmt );
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}
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2015-06-20 00:59:31 +02:00
if ( account . IsBanned ())
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{
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SendAuthResponseError ( AUTH_BANNED );
2013-11-08 10:50:51 +01:00
TC_LOG_ERROR ( "network" , "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned)." );
2015-06-20 00:59:31 +02:00
sScriptMgr -> OnFailedAccountLogin ( account . Game . Id );
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DelayedCloseSocket ();
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return ;
2008-10-06 04:14:44 -05:00
}
2009-10-17 15:51:44 -07:00
2008-11-06 16:10:28 -06:00
// Check locked state for server
2010-12-23 23:25:44 +01:00
AccountTypes allowedAccountType = sWorld -> GetPlayerSecurityLimit ();
2015-06-20 00:59:31 +02:00
TC_LOG_DEBUG ( "network" , "Allowed Level: %u Player Level %u" , allowedAccountType , account . Game . Security );
if ( allowedAccountType > SEC_PLAYER && account . Game . Security < allowedAccountType )
2008-10-06 04:14:44 -05:00
{
2013-01-16 11:17:14 +01:00
SendAuthResponseError ( AUTH_UNAVAILABLE );
2015-03-08 05:51:07 +01:00
TC_LOG_DEBUG ( "network" , "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough" );
2015-06-20 00:59:31 +02:00
sScriptMgr -> OnFailedAccountLogin ( account . Game . Id );
2014-08-21 18:18:13 +02:00
DelayedCloseSocket ();
2014-07-05 19:41:18 -05:00
return ;
2012-07-04 18:24:05 +02:00
}
2015-06-20 00:59:31 +02:00
TC_LOG_DEBUG ( "network" , "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s." , authSession -> Account . c_str (), address . c_str ());
2011-08-03 09:28:12 -07:00
2014-05-02 03:44:21 +02:00
// Update the last_ip in the database as it was successful for login
2012-05-30 08:01:02 +02:00
stmt = LoginDatabase . GetPreparedStatement ( LOGIN_UPD_LAST_IP );
2011-12-27 00:29:17 +01:00
stmt -> setString ( 0 , address );
2015-06-20 00:59:31 +02:00
stmt -> setString ( 1 , authSession -> Account );
2011-12-27 00:29:17 +01:00
2011-12-27 16:31:10 +01:00
LoginDatabase . Execute ( stmt );
2009-10-17 15:51:44 -07:00
2014-08-21 18:18:13 +02:00
// At this point, we can safely hook a successful login
2015-06-20 00:59:31 +02:00
sScriptMgr -> OnAccountLogin ( account . Game . Id );
2009-10-17 15:51:44 -07:00
2015-03-28 21:45:27 +01:00
_authed = true ;
2015-06-20 00:59:31 +02:00
_worldSession = new WorldSession ( account . Game . Id , std :: move ( authSession -> Account ), account . BattleNet . Id , shared_from_this (), account . Game . Security ,
account . Game . Expansion , mutetime , account . BattleNet . Locale , account . Game . Recruiter , account . Game . IsRectuiter );
_worldSession -> ReadAddonsInfo ( authSession -> AddonInfo );
2009-10-17 15:51:44 -07:00
2012-02-19 13:51:16 +01:00
// Initialize Warden system only if it is enabled by config
2014-05-02 03:44:21 +02:00
if ( wardenActive )
2015-06-20 00:59:31 +02:00
_worldSession -> InitWarden ( & account . Game . SessionKey , account . BattleNet . OS );
2015-06-21 02:13:08 +02:00
_queryCallback = io_service (). wrap ( std :: bind ( & WorldSocket :: LoadSessionPermissionsCallback , this , std :: placeholders :: _1 ));
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_queryFuture = _worldSession -> LoadPermissionsAsync ();
2015-08-09 15:30:06 +02:00
AsyncRead ();
2015-06-20 00:59:31 +02:00
}
void WorldSocket :: LoadSessionPermissionsCallback ( PreparedQueryResult result )
{
// RBAC must be loaded before adding session to check for skip queue permission
_worldSession -> GetRBACData () -> LoadFromDBCallback ( result );
2012-02-19 13:51:16 +01:00
2014-07-06 01:26:29 +02:00
sWorld -> AddSession ( _worldSession );
}
2009-10-17 15:51:44 -07:00
2015-06-20 00:59:31 +02:00
void WorldSocket :: HandleAuthContinuedSession ( std :: shared_ptr < WorldPackets :: Auth :: AuthContinuedSession > authSession )
2014-11-09 00:37:33 +01:00
{
2015-06-20 00:59:31 +02:00
_type = ConnectionType ( PAIR64_HIPART ( authSession -> Key ));
if ( _type != CONNECTION_TYPE_INSTANCE )
{
SendAuthResponseError ( AUTH_UNKNOWN_ACCOUNT );
DelayedCloseSocket ();
return ;
}
2014-11-09 21:36:06 +01:00
2015-06-21 02:13:08 +02:00
// Client switches packet headers after sending CMSG_AUTH_CONTINUED_SESSION
_headerBuffer . Resize ( SizeOfClientHeader [ 1 ][ 1 ]);
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uint32 accountId = PAIR64_LOPART ( authSession -> Key );
2014-11-09 21:36:06 +01:00
PreparedStatement * stmt = LoginDatabase . GetPreparedStatement ( LOGIN_SEL_ACCOUNT_INFO_CONTINUED_SESSION );
stmt -> setUInt32 ( 0 , accountId );
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{
2015-06-21 02:13:08 +02:00
std :: lock_guard < std :: mutex > guard ( _queryLock );
_queryCallback = io_service (). wrap ( std :: bind ( & WorldSocket :: HandleAuthContinuedSessionCallback , this , authSession , std :: placeholders :: _1 ));
2015-06-20 00:59:31 +02:00
_queryFuture = LoginDatabase . AsyncQuery ( stmt );
}
}
void WorldSocket :: HandleAuthContinuedSessionCallback ( std :: shared_ptr < WorldPackets :: Auth :: AuthContinuedSession > authSession , PreparedQueryResult result )
{
2014-11-09 00:37:33 +01:00
if ( ! result )
{
SendAuthResponseError ( AUTH_UNKNOWN_ACCOUNT );
DelayedCloseSocket ();
return ;
}
2015-06-20 00:59:31 +02:00
uint32 accountId = PAIR64_LOPART ( authSession -> Key );
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Field * fields = result -> Fetch ();
std :: string login = fields [ 0 ]. GetString ();
BigNumber k ;
k . SetHexStr ( fields [ 1 ]. GetCString ());
_authCrypt . Init ( & k , _encryptSeed . AsByteArray (). get (), _decryptSeed . AsByteArray (). get ());
SHA1Hash sha ;
sha . UpdateData ( login );
sha . UpdateBigNumbers ( & k , NULL );
sha . UpdateData (( uint8 * ) & _authSeed , 4 );
sha . Finalize ();
2015-06-20 00:59:31 +02:00
if ( memcmp ( sha . GetDigest (), authSession -> Digest , sha . GetLength ()))
2014-11-09 00:37:33 +01:00
{
SendAuthResponseError ( AUTH_UNKNOWN_ACCOUNT );
TC_LOG_ERROR ( "network" , "WorldSocket::HandleAuthContinuedSession: Authentication failed for account: %u ('%s') address: %s" , accountId , login . c_str (), GetRemoteIpAddress (). to_string (). c_str ());
DelayedCloseSocket ();
return ;
}
2015-04-19 15:30:24 +02:00
sWorld -> AddInstanceSocket ( shared_from_this (), accountId );
2015-08-09 15:30:06 +02:00
AsyncRead ();
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}
2015-02-23 22:35:26 +01:00
void WorldSocket :: HandleConnectToFailed ( WorldPackets :: Auth :: ConnectToFailed & connectToFailed )
{
if ( _worldSession )
{
if ( _worldSession -> PlayerLoading ())
{
switch ( connectToFailed . Serial )
{
case WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt1 :
_worldSession -> SendConnectToInstance ( WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt2 );
break ;
case WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt2 :
_worldSession -> SendConnectToInstance ( WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt3 );
break ;
case WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt3 :
_worldSession -> SendConnectToInstance ( WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt4 );
break ;
case WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt4 :
_worldSession -> SendConnectToInstance ( WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt5 );
break ;
case WorldPackets :: Auth :: ConnectToSerial :: WorldAttempt5 :
{
TC_LOG_ERROR ( "network" , "%s failed to connect 5 times to world socket, aborting login" , _worldSession -> GetPlayerInfo (). c_str ());
2015-02-24 00:32:01 +01:00
_worldSession -> AbortLogin ( WorldPackets :: Character :: LoginFailureReason :: NoWorld );
2015-02-23 22:35:26 +01:00
break ;
}
default :
return ;
}
}
//else
//{
// transfer_aborted when/if we get map node redirection
2015-03-28 21:45:27 +01:00
// SendPacketAndLogOpcode(*WorldPackets::Auth::ResumeComms().Write());
2015-02-23 22:35:26 +01:00
//}
}
}
2014-07-07 22:03:41 +02:00
void WorldSocket :: SendAuthResponseError ( uint8 code )
2014-07-06 01:26:29 +02:00
{
2014-10-30 02:04:54 +00:00
WorldPackets :: Auth :: AuthResponse response ;
response . Result = code ;
2015-03-28 21:45:27 +01:00
SendPacketAndLogOpcode ( * response . Write ());
2008-10-02 16:23:55 -05:00
}
2009-10-17 15:51:44 -07:00
2015-04-03 15:38:03 +02:00
bool WorldSocket :: HandlePing ( WorldPacket & recvPacket )
2008-10-02 16:23:55 -05:00
{
2015-07-21 20:42:07 +02:00
using namespace std :: chrono ;
2008-11-06 16:10:28 -06:00
uint32 ping ;
uint32 latency ;
2009-10-17 15:51:44 -07:00
2008-11-06 16:10:28 -06:00
// Get the ping packet content
2012-07-26 18:36:26 +02:00
recvPacket >> ping ;
2014-10-19 17:23:48 +02:00
recvPacket >> latency ;
2009-10-17 15:51:44 -07:00
2014-07-06 18:35:04 +02:00
if ( _LastPingTime == steady_clock :: time_point ())
{
_LastPingTime = steady_clock :: now ();
}
2008-11-06 16:10:28 -06:00
else
2008-10-04 06:17:19 -05:00
{
2014-07-06 18:35:04 +02:00
steady_clock :: time_point now = steady_clock :: now ();
steady_clock :: duration diff = now - _LastPingTime ;
_LastPingTime = now ;
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if ( diff < seconds ( 27 ))
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{
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++ _OverSpeedPings ;
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uint32 maxAllowed = sWorld -> getIntConfig ( CONFIG_MAX_OVERSPEED_PINGS );
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if ( maxAllowed && _OverSpeedPings > maxAllowed )
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{
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std :: unique_lock < std :: mutex > sessionGuard ( _worldSessionLock );
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if ( _worldSession && ! _worldSession -> HasPermission ( rbac :: RBAC_PERM_SKIP_CHECK_OVERSPEED_PING ))
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{
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TC_LOG_ERROR ( "network" , "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)" ,
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_worldSession -> GetPlayerInfo (). c_str (), GetRemoteIpAddress (). to_string (). c_str ());
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return false ;
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}
}
}
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else
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_OverSpeedPings = 0 ;
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}
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{
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std :: lock_guard < std :: mutex > sessionGuard ( _worldSessionLock );
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if ( _worldSession )
{
_worldSession -> SetLatency ( latency );
_worldSession -> ResetClientTimeDelay ();
}
else
{
TC_LOG_ERROR ( "network" , "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s" , GetRemoteIpAddress (). to_string (). c_str ());
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return false ;
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}
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}
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WorldPacket packet ( SMSG_PONG , 4 );
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packet << ping ;
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SendPacketAndLogOpcode ( packet );
return true ;
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}