2016-08-28 19:43:30 +02:00
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/*
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2020-01-02 06:44:10 +01:00
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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2016-08-28 19:43:30 +02:00
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptedGossip.h"
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#include "Creature.h"
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2017-02-20 17:39:31 +01:00
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#include "Player.h"
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2016-08-28 19:43:30 +02:00
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void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); }
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// Using provided text, not from DB
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2016-08-31 00:59:04 +02:00
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void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); }
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2016-08-28 19:43:30 +02:00
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// Using provided texts, not from DB
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2016-08-31 01:02:54 +02:00
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void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); }
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2016-08-28 19:43:30 +02:00
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// Uses gossip item info from DB
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void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); }
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void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); }
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void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); }
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void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); }
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