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TCPlayerbotCore/src/server/game/Entities/Vehicle/Vehicle.h
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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#ifndef __TRINITY_VEHICLE_H
#define __TRINITY_VEHICLE_H
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#include "ObjectDefines.h"
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struct VehicleEntry;
struct VehicleSeatEntry;
class Unit;
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enum PowerType
{
POWER_STEAM = 61,
POWER_PYRITE = 41,
POWER_BLOOD = 121,
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};
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struct VehicleSeat
{
explicit VehicleSeat(VehicleSeatEntry const *_seatInfo) : seatInfo(_seatInfo), passenger(NULL) {}
VehicleSeatEntry const *seatInfo;
Unit* passenger;
};
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struct VehicleAccessory
{
explicit VehicleAccessory(uint32 _uiAccessory, int8 _uiSeat, bool _bMinion) : uiAccessory(_uiAccessory), uiSeat(_uiSeat), bMinion(_bMinion) {}
uint32 uiAccessory;
int8 uiSeat;
uint32 bMinion;
};
struct VehicleScalingInfo
{
uint32 ID;
float baseItemLevel;
float scalingFactor;
};
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typedef std::vector<VehicleAccessory> VehicleAccessoryList;
typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryMap;
typedef std::map<uint32, VehicleScalingInfo> VehicleScalingMap;
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typedef std::map<int8, VehicleSeat> SeatMap;
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class Vehicle
{
public:
explicit Vehicle(Unit *unit, VehicleEntry const *vehInfo);
virtual ~Vehicle();
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void Install();
void Uninstall();
void Reset();
void Die();
void InstallAllAccessories();
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Unit *GetBase() const { return me; }
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VehicleEntry const *GetVehicleInfo() { return m_vehicleInfo; }
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bool HasEmptySeat(int8 seatId) const;
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Unit *GetPassenger(int8 seatId) const;
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int8 GetNextEmptySeat(int8 seatId, bool next) const;
bool AddPassenger(Unit *passenger, int8 seatId = -1);
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void RemovePassenger(Unit *passenger);
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void RelocatePassengers(float x, float y, float z, float ang);
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void RemoveAllPassengers();
void Dismiss();
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bool IsVehicleInUse() { return m_Seats.begin() != m_Seats.end(); }
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SeatMap m_Seats;
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protected:
Unit *me;
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VehicleEntry const *m_vehicleInfo;
uint32 m_usableSeatNum;
uint32 m_bonusHP;
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void InstallAccessory(uint32 entry, int8 seatId, bool minion = true);
};
#endif