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TCPlayerbotCore/src/server/game/Entities/Vehicle/Vehicle.cpp
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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#include "Common.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Vehicle.h"
#include "Unit.h"
#include "Util.h"
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#include "WorldPacket.h"
#include "ScriptMgr.h"
#include "CreatureAI.h"
#include "ZoneScript.h"
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Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0), m_bonusHP(0)
{
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for (uint32 i = 0; i < 8; ++i)
{
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if (uint32 seatId = m_vehicleInfo->m_seatID[i])
if (VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
{
m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
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if (veSeat->IsUsable())
++m_usableSeatNum;
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}
}
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// HACKY WAY, We must found a more generic way to handle this
// Set inmunities since db ones are rewritten with player's ones
switch (GetVehicleInfo()->m_ID)
{
case 160:
me->SetControlled(true, UNIT_STAT_ROOT);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
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case 158:
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_FEAR, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_HEAL, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STUN, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_ROOT, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_CONFUSE, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
break;
default:
break;
}
}
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Vehicle::~Vehicle()
{
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for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
ASSERT(!itr->second.passenger);
}
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void Vehicle::Install()
{
if (Creature *pCreature = me->ToCreature())
{
switch (m_vehicleInfo->m_powerType)
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{
case POWER_STEAM:
case POWER_BLOOD:
me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 100);
break;
case POWER_PYRITE:
me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 50);
break;
default:
for (uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
{
if (!pCreature->m_spells[i])
continue;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(pCreature->m_spells[i]);
if (!spellInfo)
continue;
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if (spellInfo->powerType == POWER_MANA)
break;
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if (spellInfo->powerType == POWER_ENERGY)
{
me->setPowerType(POWER_ENERGY);
me->SetMaxPower(POWER_ENERGY, 100);
break;
}
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}
break;
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}
}
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Reset();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr.OnInstall(this);
}
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void Vehicle::InstallAllAccessories()
{
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VehicleAccessoryList const* mVehicleList = sObjectMgr.GetVehicleAccessoryList(me->GetEntry());
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if (!mVehicleList)
return;
for (VehicleAccessoryList::const_iterator itr = mVehicleList->begin(); itr != mVehicleList->end(); ++itr)
InstallAccessory(itr->uiAccessory, itr->uiSeat, itr->bMinion);
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}
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void Vehicle::Uninstall()
{
sLog.outDebug("Vehicle::Uninstall %u", me->GetEntry());
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for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
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if (Unit *passenger = itr->second.passenger)
if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->ToTempSummon()->UnSummon();
RemoveAllPassengers();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr.OnUninstall(this);
}
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void Vehicle::Die()
{
sLog.outDebug("Vehicle::Die %u", me->GetEntry());
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for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
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if (Unit *passenger = itr->second.passenger)
if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->setDeathState(JUST_DIED);
RemoveAllPassengers();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr.OnDie(this);
}
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void Vehicle::Reset()
{
sLog.outDebug("Vehicle::Reset");
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if (me->GetTypeId() == TYPEID_PLAYER)
{
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if (m_usableSeatNum)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
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}
else
{
InstallAllAccessories();
if (m_usableSeatNum)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr.OnReset(this);
}
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void Vehicle::RemoveAllPassengers()
{
sLog.outDebug("Vehicle::RemoveAllPassengers");
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for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
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if (Unit *passenger = itr->second.passenger)
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{
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if (passenger->IsVehicle())
passenger->GetVehicleKit()->RemoveAllPassengers();
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if (passenger->GetVehicle() != this)
sLog.outCrash("Vehicle %u has invalid passenger %u.", me->GetEntry(), passenger->GetEntry());
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passenger->ExitVehicle();
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if (itr->second.passenger)
{
sLog.outCrash("Vehicle %u cannot remove passenger %u. %u is still on vehicle.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry());
//ASSERT(!itr->second.passenger);
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itr->second.passenger = NULL;
}
// creature passengers mounted on player mounts should be despawned at dismount
if (GetBase()->GetTypeId() == TYPEID_PLAYER && passenger->ToCreature())
passenger->ToCreature()->ForcedDespawn();
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}
}
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bool Vehicle::HasEmptySeat(int8 seatId) const
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{
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SeatMap::const_iterator seat = m_Seats.find(seatId);
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if (seat == m_Seats.end()) return false;
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return !seat->second.passenger;
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}
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Unit *Vehicle::GetPassenger(int8 seatId) const
{
SeatMap::const_iterator seat = m_Seats.find(seatId);
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if (seat == m_Seats.end()) return NULL;
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return seat->second.passenger;
}
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int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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{
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SeatMap::const_iterator seat = m_Seats.find(seatId);
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if (seat == m_Seats.end()) return -1;
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while (seat->second.passenger || !seat->second.seatInfo->IsUsable())
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{
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if (next)
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{
++seat;
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if (seat == m_Seats.end())
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seat = m_Seats.begin();
}
else
{
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if (seat == m_Seats.begin())
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seat = m_Seats.end();
--seat;
}
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if (seat->first == seatId)
return -1; // no available seat
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}
return seat->first;
}
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void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion)
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{
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if (Unit *passenger = GetPassenger(seatId))
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{
// already installed
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if (passenger->GetEntry() == entry)
{
ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
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if (me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
passenger->ToCreature()->AI()->EnterEvadeMode();
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return;
}
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passenger->ExitVehicle(); // this should not happen
}
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//TODO: accessory should be minion
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if (Creature *accessory = me->SummonCreature(entry, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000))
{
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if (minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
accessory->EnterVehicle(this, seatId);
// This is not good, we have to send update twice
accessory->SendMovementFlagUpdate();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr.OnInstallAccessory(this, accessory);
}
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}
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bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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{
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if (unit->GetVehicle() != this)
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return false;
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SeatMap::iterator seat;
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if (seatId < 0) // no specific seat requirement
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{
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for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
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if (!seat->second.passenger && seat->second.seatInfo->IsUsable())
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break;
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if (seat == m_Seats.end()) // no available seat
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return false;
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}
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else
{
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seat = m_Seats.find(seatId);
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if (seat == m_Seats.end())
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return false;
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if (seat->second.passenger)
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seat->second.passenger->ExitVehicle();
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ASSERT(!seat->second.passenger);
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}
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sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
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seat->second.passenger = unit;
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if (seat->second.seatInfo->IsUsable())
{
ASSERT(m_usableSeatNum);
--m_usableSeatNum;
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if (!m_usableSeatNum)
{
if (me->GetTypeId() == TYPEID_PLAYER)
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
else
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
}
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if (seat->second.seatInfo->m_flags && !(seat->second.seatInfo->m_flags & 0x400))
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unit->addUnitState(UNIT_STAT_ONVEHICLE);
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unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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VehicleSeatEntry const *veSeat = seat->second.seatInfo;
unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX;
unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY;
unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ;
unit->m_movementInfo.t_pos.m_orientation = 0;
unit->m_movementInfo.t_time = 0; // 1 for player
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unit->m_movementInfo.t_seat = seat->first;
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if (me->GetTypeId() == TYPEID_UNIT
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&& unit->GetTypeId() == TYPEID_PLAYER
&& seat->first == 0 && seat->second.seatInfo->m_flags & 0x800) // not right
{
if (!me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
ASSERT(false);
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if (VehicleScalingInfo const *scalingInfo = sObjectMgr.GetVehicleScalingInfo(m_vehicleInfo->m_ID))
{
Player *plr = unit->ToPlayer();
float averageItemLevel = plr->GetAverageItemLevel();
if (averageItemLevel < scalingInfo->baseItemLevel)
averageItemLevel = scalingInfo->baseItemLevel;
averageItemLevel -= scalingInfo->baseItemLevel;
m_bonusHP = uint32(me->GetMaxHealth() * (averageItemLevel * scalingInfo->scalingFactor));
me->SetMaxHealth(me->GetMaxHealth() + m_bonusHP);
me->SetHealth(me->GetHealth() + m_bonusHP);
}
}
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if (me->IsInWorld())
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{
unit->SendMonsterMoveTransport(me);
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if (me->GetTypeId() == TYPEID_UNIT)
{
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if (me->ToCreature()->IsAIEnabled)
me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
// update all passenger's positions
RelocatePassengers(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
}
}
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr.OnAddPassenger(this, unit, seatId);
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return true;
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}
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void Vehicle::RemovePassenger(Unit *unit)
{
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if (unit->GetVehicle() != this)
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return;
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SeatMap::iterator seat;
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for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
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if (seat->second.passenger == unit)
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break;
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ASSERT(seat != m_Seats.end());
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sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
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seat->second.passenger = NULL;
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if (seat->second.seatInfo->IsUsable())
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{
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if (!m_usableSeatNum)
{
if (me->GetTypeId() == TYPEID_PLAYER)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
else
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
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++m_usableSeatNum;
}
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unit->clearUnitState(UNIT_STAT_ONVEHICLE);
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//SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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if (me->GetTypeId() == TYPEID_UNIT
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&& unit->GetTypeId() == TYPEID_PLAYER
&& seat->first == 0 && seat->second.seatInfo->m_flags & 0x800)
{
me->RemoveCharmedBy(unit);
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if (m_bonusHP)
{
me->SetHealth(me->GetHealth() - m_bonusHP);
me->SetMaxHealth(me->GetMaxHealth() - m_bonusHP);
m_bonusHP = 0;
}
}
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if (me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsAIEnabled)
me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
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// only for flyable vehicles
if (unit->HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
me->CastSpell(unit, 45472, true); // Parachute
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr.OnRemovePassenger(this, unit);
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}
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void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
{
Map *map = me->GetMap();
ASSERT(map != NULL);
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// not sure that absolute position calculation is correct, it must depend on vehicle orientation and pitch angle
for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = itr->second.passenger)
{
float px = x + passenger->m_movementInfo.t_pos.m_positionX;
float py = y + passenger->m_movementInfo.t_pos.m_positionY;
float pz = z + passenger->m_movementInfo.t_pos.m_positionZ;
float po = ang + passenger->m_movementInfo.t_pos.m_orientation;
passenger->SetPosition(px, py, pz, po);
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}
}
void Vehicle::Dismiss()
{
sLog.outDebug("Vehicle::Dismiss %u", me->GetEntry());
Uninstall();
me->SendObjectDeSpawnAnim(me->GetGUID());
me->CombatStop();
me->AddObjectToRemoveList();
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}