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TCPlayerbotCore/src/server/shared/Database/MySQLConnection.h
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/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
#include <ace/Activation_Queue.h>
#include "DatabaseWorkerPool.h"
#include "Util.h"
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#ifndef _MYSQLCONNECTION_H
#define _MYSQLCONNECTION_H
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class DatabaseWorker;
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class PreparedStatement;
class MySQLPreparedStatement;
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class PingOperation;
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enum ConnectionFlags
{
CONNECTION_ASYNC = 0x1,
CONNECTION_SYNCH = 0x2,
};
struct MySQLConnectionInfo
{
MySQLConnectionInfo() {}
MySQLConnectionInfo(const std::string& infoString)
{
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Tokens tokens(infoString, ';');
if (tokens.size() != 5)
return;
uint8 i = 0;
host.assign(tokens[i++]);
port_or_socket.assign(tokens[i++]);
user.assign(tokens[i++]);
password.assign(tokens[i++]);
database.assign(tokens[i++]);
}
std::string user;
std::string password;
std::string database;
std::string host;
std::string port_or_socket;
};
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class MySQLConnection
{
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template <class T> friend class DatabaseWorkerPool;
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friend class PingOperation;
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public:
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MySQLConnection(MySQLConnectionInfo& connInfo); //! Constructor for synchroneous connections.
MySQLConnection(ACE_Activation_Queue* queue, MySQLConnectionInfo& connInfo); //! Constructor for asynchroneous connections.
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~MySQLConnection();
virtual bool Open();
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void Close();
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public:
bool Execute(const char* sql);
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bool Execute(PreparedStatement* stmt);
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ResultSet* Query(const char* sql);
PreparedResultSet* Query(PreparedStatement* stmt);
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bool _Query(const char *sql, MYSQL_RES **pResult, MYSQL_FIELD **pFields, uint64* pRowCount, uint32* pFieldCount);
bool _Query(PreparedStatement* stmt, MYSQL_RES **pResult, uint64* pRowCount, uint32* pFieldCount);
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void BeginTransaction();
void RollbackTransaction();
void CommitTransaction();
operator bool () const { return m_Mysql != NULL; }
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void Ping() { mysql_ping(m_Mysql); }
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protected:
MYSQL* GetHandle() { return m_Mysql; }
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MySQLPreparedStatement* GetPreparedStatement(uint32 index);
void PrepareStatement(uint32 index, const char* sql, bool async = false);
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std::vector<MySQLPreparedStatement*> m_stmts; //! PreparedStatements storage
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bool LockIfReady()
{
/// Tries to acquire lock. If lock is acquired by another thread
/// the calling parent will just try another connection
return m_Mutex.tryacquire() != -1;
}
void Unlock()
{
/// Called by parent databasepool. Will let other threads access this connection
m_Mutex.release();
}
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private:
ACE_Activation_Queue* m_queue; //! Queue shared with other asynchroneous connections.
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DatabaseWorker* m_worker; //! Core worker task.
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MYSQL * m_Mysql; //! MySQL Handle.
MySQLConnectionInfo& m_connectionInfo; //! Connection info (used for logging)
ConnectionFlags m_connectionFlags; //! Connection flags (for preparing relevant statements)
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ACE_Thread_Mutex m_Mutex;
};
#endif