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TCPlayerbotCore/src/game/BattleGroundNA.cpp
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BattleGround.h"
#include "BattleGroundNA.h"
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#include "Language.h"
#include "Object.h"
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#include "ObjectMgr.h"
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#include "Player.h"
#include "WorldPacket.h"
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BattleGroundNA::BattleGroundNA()
{
m_BgObjects.resize(BG_NA_OBJECT_MAX);
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
//we must set messageIds
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattleGroundNA::~BattleGroundNA()
{
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}
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void BattleGroundNA::Update(uint32 diff)
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{
BattleGround::Update(diff);
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/*if (GetStatus() == STATUS_IN_PROGRESS)
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{
// update something
}*/
}
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void BattleGroundNA::StartingEventCloseDoors()
{
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for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
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void BattleGroundNA::StartingEventOpenDoors()
{
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for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
DoorOpen(i);
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for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
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void BattleGroundNA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundNAScore* sc = new BattleGroundNAScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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UpdateArenaWorldState();
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}
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void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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UpdateArenaWorldState();
CheckArenaWinConditions();
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}
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void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if (!killer)
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{
sLog.outError("BattleGroundNA: Killer player not found");
return;
}
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BattleGround::HandleKillPlayer(player,killer);
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UpdateArenaWorldState();
CheckArenaWinConditions();
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}
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bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
return true;
}
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void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 4536: // buff trigger?
case 4537: // buff trigger?
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
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//if (buff_guid)
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// HandleTriggerBuff(buff_guid,Source);
}
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void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
{
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data << uint32(0xa11) << uint32(1); // 9
UpdateArenaWorldState();
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}
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void BattleGroundNA::Reset()
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{
//call parent's class reset
BattleGround::Reset();
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}
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bool BattleGroundNA::SetupBattleGround()
{
// gates
if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
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{
sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
return false;
}
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return true;
}
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/*
20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
0050: 00 00 00 00 00 00 | ......
*/