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TCPlayerbotCore/src/server/game/Entities/Object/ObjectGuid.cpp
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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectGuid.h"
#include "World.h"
#include "ObjectMgr.h"
#include <sstream>
#include <iomanip>
ObjectGuid const ObjectGuid::Empty = ObjectGuid();
char const* ObjectGuid::GetTypeName(HighGuid high)
{
switch (high)
{
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case HighGuid::Item: return "Item";
case HighGuid::Player: return "Player";
case HighGuid::GameObject: return "Gameobject";
case HighGuid::Creature: return "Creature";
case HighGuid::Pet: return "Pet";
case HighGuid::Vehicle: return "Vehicle";
case HighGuid::DynamicObject: return "DynObject";
case HighGuid::Corpse: return "Corpse";
case HighGuid::AreaTrigger: return "AreaTrigger";
case HighGuid::Transport: return "Transport";
case HighGuid::Party: return "Party";
case HighGuid::Guild: return "Guild";
default:
return "<unknown>";
}
}
std::string ObjectGuid::ToString() const
{
std::ostringstream str;
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str << "GUID Full: 0x" << std::hex << std::setw(16) << std::setfill('0') << _low << std::dec;
str << " Type: " << GetTypeName();
if (HasEntry())
str << (IsPet() ? " Pet number: " : " Entry: ") << GetEntry() << " ";
str << " Low: " << GetCounter();
return str.str();
}
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std::vector<uint8> ObjectGuid::GetRawValue() const
{
std::vector<uint8> raw(16);
memcpy(raw.data(), this, sizeof(*this));
return raw;
}
void ObjectGuid::SetRawValue(std::vector<uint8> const& guid)
{
ASSERT(guid.size() == sizeof(*this));
memcpy(this, guid.data(), sizeof(*this));
}
void PackedGuid::Set(ObjectGuid guid)
{
uint8 lowMask = 0;
uint8 highMask = 0;
_packedGuid << uint8(lowMask);
_packedGuid << uint8(highMask);
uint8 packed[8];
if (size_t packedSize = _packedGuid.PackUInt64(guid._low, &lowMask, packed))
_packedGuid.append(packed, packedSize);
if (size_t packedSize = _packedGuid.PackUInt64(guid._high, &highMask, packed))
_packedGuid.append(packed, packedSize);
_packedGuid.put(0, lowMask);
_packedGuid.put(1, highMask);
}
template<HighGuid high>
ObjectGuid::LowType ObjectGuidGenerator<high>::Generate()
{
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if (_nextGuid >= ObjectGuid::GetMaxCounter(high) - 1)
{
TC_LOG_ERROR("", "%s guid overflow!! Can't continue, shutting down server. ", ObjectGuid::GetTypeName(high));
World::StopNow(ERROR_EXIT_CODE);
}
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return _nextGuid++;
}
ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid)
{
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buf << guid.WriteAsPacked();
return buf;
}
ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid)
{
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buf >> guid.ReadAsPacked();
return buf;
}
ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid)
{
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buf.append(guid._packedGuid);
return buf;
}
ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid)
{
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uint8 lowMask, highMask;
buf >> lowMask >> highMask;
buf.ReadPackedUInt64(lowMask, guid.GuidPtr->_low);
buf.ReadPackedUInt64(highMask, guid.GuidPtr->_high);
return buf;
}
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std::ostream& operator<<(std::ostream& stream, ObjectGuid const& guid)
{
std::ostringstream tmp;
tmp << std::hex << std::setw(16) << std::setfill('0') << guid._high << std::setw(16) << std::setfill('0') << guid._low;
stream << tmp.str();
return stream;
}
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template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::Player>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::Creature>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::Pet>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::Vehicle>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::Item>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::GameObject>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::DynamicObject>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::Corpse>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::AreaTrigger>::Generate();
template ObjectGuid::LowType ObjectGuidGenerator<HighGuid::Transport>::Generate();