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/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: reload_commandscript
%Complete: 100
Comment: All reload related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "TicketMgr.h"
#include "MapManager.h"
#include "CreatureEventAIMgr.h"
#include "DisableMgr.h"
#include "LFGMgr.h"
#include "AuctionHouseMgr.h"
#include "CreatureTextMgr.h"
#include "SmartAI.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "Chat.h"
class reload_commandscript : public CommandScript
{
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public :
reload_commandscript () : CommandScript ( "reload_commandscript" ) { }
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ChatCommand * GetCommands () const
{
static ChatCommand reloadAllCommandTable [] =
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{
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{ "achievement" , SEC_ADMINISTRATOR , true , & HandleReloadAllAchievementCommand , "" , NULL },
{ "area" , SEC_ADMINISTRATOR , true , & HandleReloadAllAreaCommand , "" , NULL },
{ "eventai" , SEC_ADMINISTRATOR , true , & HandleReloadAllEventAICommand , "" , NULL },
{ "gossips" , SEC_ADMINISTRATOR , true , & HandleReloadAllGossipsCommand , "" , NULL },
{ "item" , SEC_ADMINISTRATOR , true , & HandleReloadAllItemCommand , "" , NULL },
{ "locales" , SEC_ADMINISTRATOR , true , & HandleReloadAllLocalesCommand , "" , NULL },
{ "loot" , SEC_ADMINISTRATOR , true , & HandleReloadAllLootCommand , "" , NULL },
{ "npc" , SEC_ADMINISTRATOR , true , & HandleReloadAllNpcCommand , "" , NULL },
{ "quest" , SEC_ADMINISTRATOR , true , & HandleReloadAllQuestCommand , "" , NULL },
{ "scripts" , SEC_ADMINISTRATOR , true , & HandleReloadAllScriptsCommand , "" , NULL },
{ "spell" , SEC_ADMINISTRATOR , true , & HandleReloadAllSpellCommand , "" , NULL },
{ "" , SEC_ADMINISTRATOR , true , & HandleReloadAllCommand , "" , NULL },
{ NULL , 0 , false , NULL , "" , NULL }
};
static ChatCommand reloadCommandTable [] =
{
{ "auctions" , SEC_ADMINISTRATOR , true , & HandleReloadAuctionsCommand , "" , NULL },
{ "access_requirement" , SEC_ADMINISTRATOR , true , & HandleReloadAccessRequirementCommand , "" , NULL },
{ "achievement_criteria_data" , SEC_ADMINISTRATOR , true , & HandleReloadAchievementCriteriaDataCommand , "" , NULL },
{ "achievement_reward" , SEC_ADMINISTRATOR , true , & HandleReloadAchievementRewardCommand , "" , NULL },
{ "all" , SEC_ADMINISTRATOR , true , NULL , "" , reloadAllCommandTable },
{ "areatrigger_involvedrelation" , SEC_ADMINISTRATOR , true , & HandleReloadQuestAreaTriggersCommand , "" , NULL },
{ "areatrigger_tavern" , SEC_ADMINISTRATOR , true , & HandleReloadAreaTriggerTavernCommand , "" , NULL },
{ "areatrigger_teleport" , SEC_ADMINISTRATOR , true , & HandleReloadAreaTriggerTeleportCommand , "" , NULL },
{ "autobroadcast" , SEC_ADMINISTRATOR , true , & HandleReloadAutobroadcastCommand , "" , NULL },
{ "command" , SEC_ADMINISTRATOR , true , & HandleReloadCommandCommand , "" , NULL },
{ "conditions" , SEC_ADMINISTRATOR , true , & HandleReloadConditions , "" , NULL },
{ "config" , SEC_ADMINISTRATOR , true , & HandleReloadConfigCommand , "" , NULL },
{ "creature_text" , SEC_ADMINISTRATOR , true , & HandleReloadCreatureText , "" , NULL },
{ "creature_ai_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadEventAIScriptsCommand , "" , NULL },
{ "creature_ai_summons" , SEC_ADMINISTRATOR , true , & HandleReloadEventAISummonsCommand , "" , NULL },
{ "creature_ai_texts" , SEC_ADMINISTRATOR , true , & HandleReloadEventAITextsCommand , "" , NULL },
{ "creature_involvedrelation" , SEC_ADMINISTRATOR , true , & HandleReloadCreatureQuestInvRelationsCommand , "" , NULL },
{ "creature_linked_respawn" , SEC_GAMEMASTER , true , & HandleReloadCreatureLinkedRespawnCommand , "" , NULL },
{ "creature_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesCreatureCommand , "" , NULL },
{ "creature_onkill_reputation" , SEC_ADMINISTRATOR , true , & HandleReloadOnKillReputationCommand , "" , NULL },
{ "creature_questrelation" , SEC_ADMINISTRATOR , true , & HandleReloadCreatureQuestRelationsCommand , "" , NULL },
{ "creature_template" , SEC_ADMINISTRATOR , true , & HandleReloadCreatureTemplateCommand , "" , NULL },
//{ "db_script_string", SEC_ADMINISTRATOR, true, &HandleReloadDbScriptStringCommand, "", NULL },
{ "disables" , SEC_ADMINISTRATOR , true , & HandleReloadDisablesCommand , "" , NULL },
{ "disenchant_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesDisenchantCommand , "" , NULL },
{ "event_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadEventScriptsCommand , "" , NULL },
{ "fishing_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesFishingCommand , "" , NULL },
{ "game_graveyard_zone" , SEC_ADMINISTRATOR , true , & HandleReloadGameGraveyardZoneCommand , "" , NULL },
{ "game_tele" , SEC_ADMINISTRATOR , true , & HandleReloadGameTeleCommand , "" , NULL },
{ "gameobject_involvedrelation" , SEC_ADMINISTRATOR , true , & HandleReloadGOQuestInvRelationsCommand , "" , NULL },
{ "gameobject_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesGameobjectCommand , "" , NULL },
{ "gameobject_questrelation" , SEC_ADMINISTRATOR , true , & HandleReloadGOQuestRelationsCommand , "" , NULL },
{ "gameobject_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadGameObjectScriptsCommand , "" , NULL },
{ "gm_tickets" , SEC_ADMINISTRATOR , true , & HandleReloadGMTicketsCommand , "" , NULL },
{ "gossip_menu" , SEC_ADMINISTRATOR , true , & HandleReloadGossipMenuCommand , "" , NULL },
{ "gossip_menu_option" , SEC_ADMINISTRATOR , true , & HandleReloadGossipMenuOptionCommand , "" , NULL },
{ "gossip_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadGossipScriptsCommand , "" , NULL },
{ "item_enchantment_template" , SEC_ADMINISTRATOR , true , & HandleReloadItemEnchantementsCommand , "" , NULL },
{ "item_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesItemCommand , "" , NULL },
{ "item_set_names" , SEC_ADMINISTRATOR , true , & HandleReloadItemSetNamesCommand , "" , NULL },
{ "lfg_dungeon_encounters" , SEC_ADMINISTRATOR , true , & HandleReloadLfgEncountersCommand , "" , NULL },
{ "lfg_dungeon_rewards" , SEC_ADMINISTRATOR , true , & HandleReloadLfgRewardsCommand , "" , NULL },
{ "locales_achievement_reward" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesAchievementRewardCommand , "" , NULL },
{ "locales_creature" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesCreatureCommand , "" , NULL },
{ "locales_gameobject" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesGameobjectCommand , "" , NULL },
{ "locales_gossip_menu_option" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesGossipMenuOptionCommand , "" , NULL },
{ "locales_item" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesItemCommand , "" , NULL },
{ "locales_item_set_name" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesItemSetNameCommand , "" , NULL },
{ "locales_npc_text" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesNpcTextCommand , "" , NULL },
{ "locales_page_text" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesPageTextCommand , "" , NULL },
{ "locales_points_of_interest" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesPointsOfInterestCommand , "" , NULL },
{ "locales_quest" , SEC_ADMINISTRATOR , true , & HandleReloadLocalesQuestCommand , "" , NULL },
{ "mail_level_reward" , SEC_ADMINISTRATOR , true , & HandleReloadMailLevelRewardCommand , "" , NULL },
{ "mail_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesMailCommand , "" , NULL },
{ "milling_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesMillingCommand , "" , NULL },
{ "npc_gossip" , SEC_ADMINISTRATOR , true , & HandleReloadNpcGossipCommand , "" , NULL },
{ "npc_spellclick_spells" , SEC_ADMINISTRATOR , true , & HandleReloadSpellClickSpellsCommand , "" , NULL },
{ "npc_trainer" , SEC_ADMINISTRATOR , true , & HandleReloadNpcTrainerCommand , "" , NULL },
{ "npc_vendor" , SEC_ADMINISTRATOR , true , & HandleReloadNpcVendorCommand , "" , NULL },
{ "page_text" , SEC_ADMINISTRATOR , true , & HandleReloadPageTextsCommand , "" , NULL },
{ "pickpocketing_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesPickpocketingCommand , "" , NULL },
{ "points_of_interest" , SEC_ADMINISTRATOR , true , & HandleReloadPointsOfInterestCommand , "" , NULL },
{ "prospecting_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesProspectingCommand , "" , NULL },
{ "quest_end_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadQuestEndScriptsCommand , "" , NULL },
{ "quest_poi" , SEC_ADMINISTRATOR , true , & HandleReloadQuestPOICommand , "" , NULL },
{ "quest_start_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadQuestStartScriptsCommand , "" , NULL },
{ "quest_template" , SEC_ADMINISTRATOR , true , & HandleReloadQuestTemplateCommand , "" , NULL },
{ "reference_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesReferenceCommand , "" , NULL },
{ "reserved_name" , SEC_ADMINISTRATOR , true , & HandleReloadReservedNameCommand , "" , NULL },
{ "reputation_reward_rate" , SEC_ADMINISTRATOR , true , & HandleReloadReputationRewardRateCommand , "" , NULL },
{ "reputation_spillover_template" , SEC_ADMINISTRATOR , true , & HandleReloadReputationRewardRateCommand , "" , NULL },
{ "skill_discovery_template" , SEC_ADMINISTRATOR , true , & HandleReloadSkillDiscoveryTemplateCommand , "" , NULL },
{ "skill_extra_item_template" , SEC_ADMINISTRATOR , true , & HandleReloadSkillExtraItemTemplateCommand , "" , NULL },
{ "skill_fishing_base_level" , SEC_ADMINISTRATOR , true , & HandleReloadSkillFishingBaseLevelCommand , "" , NULL },
{ "skinning_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesSkinningCommand , "" , NULL },
{ "smart_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadSmartScripts , "" , NULL },
{ "spell_required" , SEC_ADMINISTRATOR , true , & HandleReloadSpellRequiredCommand , "" , NULL },
{ "spell_area" , SEC_ADMINISTRATOR , true , & HandleReloadSpellAreaCommand , "" , NULL },
{ "spell_bonus_data" , SEC_ADMINISTRATOR , true , & HandleReloadSpellBonusesCommand , "" , NULL },
{ "spell_group" , SEC_ADMINISTRATOR , true , & HandleReloadSpellGroupsCommand , "" , NULL },
{ "spell_learn_spell" , SEC_ADMINISTRATOR , true , & HandleReloadSpellLearnSpellCommand , "" , NULL },
{ "spell_loot_template" , SEC_ADMINISTRATOR , true , & HandleReloadLootTemplatesSpellCommand , "" , NULL },
{ "spell_linked_spell" , SEC_ADMINISTRATOR , true , & HandleReloadSpellLinkedSpellCommand , "" , NULL },
{ "spell_pet_auras" , SEC_ADMINISTRATOR , true , & HandleReloadSpellPetAurasCommand , "" , NULL },
{ "spell_proc_event" , SEC_ADMINISTRATOR , true , & HandleReloadSpellProcEventCommand , "" , NULL },
{ "spell_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadSpellScriptsCommand , "" , NULL },
{ "spell_target_position" , SEC_ADMINISTRATOR , true , & HandleReloadSpellTargetPositionCommand , "" , NULL },
{ "spell_threats" , SEC_ADMINISTRATOR , true , & HandleReloadSpellThreatsCommand , "" , NULL },
{ "spell_group_stack_rules" , SEC_ADMINISTRATOR , true , & HandleReloadSpellGroupStackRulesCommand , "" , NULL },
{ "trinity_string" , SEC_ADMINISTRATOR , true , & HandleReloadTrinityStringCommand , "" , NULL },
{ "waypoint_scripts" , SEC_ADMINISTRATOR , true , & HandleReloadWpScriptsCommand , "" , NULL },
{ NULL , 0 , false , NULL , "" , NULL }
};
static ChatCommand commandTable [] =
{
{ "reload" , SEC_ADMINISTRATOR , true , NULL , "" , reloadCommandTable },
{ NULL , 0 , false , NULL , "" , NULL }
};
return commandTable ;
}
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//reload commands
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static bool HandleReloadGMTicketsCommand ( ChatHandler * /*handler*/ , const char * /*args*/ )
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{
sTicketMgr . LoadGMTickets ();
return true ;
}
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static bool HandleReloadAllCommand ( ChatHandler * handler , const char * /*args*/ )
{
HandleReloadSkillFishingBaseLevelCommand ( handler , "" );
HandleReloadAllAchievementCommand ( handler , "" );
HandleReloadAllAreaCommand ( handler , "" );
HandleReloadAllEventAICommand ( handler , "" );
HandleReloadAllLootCommand ( handler , "" );
HandleReloadAllNpcCommand ( handler , "" );
HandleReloadAllQuestCommand ( handler , "" );
HandleReloadAllSpellCommand ( handler , "" );
HandleReloadAllItemCommand ( handler , "" );
HandleReloadAllGossipsCommand ( handler , "" );
HandleReloadAllLocalesCommand ( handler , "" );
HandleReloadAccessRequirementCommand ( handler , "" );
HandleReloadMailLevelRewardCommand ( handler , "" );
HandleReloadCommandCommand ( handler , "" );
HandleReloadReservedNameCommand ( handler , "" );
HandleReloadTrinityStringCommand ( handler , "" );
HandleReloadGameTeleCommand ( handler , "" );
HandleReloadAutobroadcastCommand ( handler , "" );
return true ;
}
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static bool HandleReloadAllAchievementCommand ( ChatHandler * handler , const char * /*args*/ )
{
HandleReloadAchievementCriteriaDataCommand ( handler , "" );
HandleReloadAchievementRewardCommand ( handler , "" );
return true ;
}
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static bool HandleReloadAllAreaCommand ( ChatHandler * handler , const char * /*args*/ )
{
//HandleReloadQuestAreaTriggersCommand(handler,""); -- reloaded in HandleReloadAllQuestCommand
HandleReloadAreaTriggerTeleportCommand ( handler , "" );
HandleReloadAreaTriggerTavernCommand ( handler , "" );
HandleReloadGameGraveyardZoneCommand ( handler , "" );
return true ;
}
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static bool HandleReloadAllLootCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables..." );
LoadLootTables ();
handler -> SendGlobalGMSysMessage ( "DB tables `*_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadAllNpcCommand ( ChatHandler * handler , const char * args )
{
if ( * args != 'a' ) // will be reloaded from all_gossips
HandleReloadNpcGossipCommand ( handler , "a" );
HandleReloadNpcTrainerCommand ( handler , "a" );
HandleReloadNpcVendorCommand ( handler , "a" );
HandleReloadPointsOfInterestCommand ( handler , "a" );
HandleReloadSpellClickSpellsCommand ( handler , "a" );
return true ;
}
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static bool HandleReloadAllQuestCommand ( ChatHandler * handler , const char * /*args*/ )
{
HandleReloadQuestAreaTriggersCommand ( handler , "a" );
HandleReloadQuestPOICommand ( handler , "a" );
HandleReloadQuestTemplateCommand ( handler , "a" );
sLog . outString ( "Re-Loading Quests Relations..." );
sObjectMgr . LoadQuestRelations ();
handler -> SendGlobalGMSysMessage ( "DB tables `*_questrelation` and `*_involvedrelation` reloaded." );
return true ;
}
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static bool HandleReloadAllScriptsCommand ( ChatHandler * handler , const char * /*args*/ )
{
if ( sWorld . IsScriptScheduled ())
{
handler -> PSendSysMessage ( "DB scripts used currently, please attempt reload later." );
handler -> SetSentErrorMessage ( true );
return false ;
}
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sLog . outString ( "Re-Loading Scripts..." );
HandleReloadGameObjectScriptsCommand ( handler , "a" );
HandleReloadGossipScriptsCommand ( handler , "a" );
HandleReloadEventScriptsCommand ( handler , "a" );
HandleReloadQuestEndScriptsCommand ( handler , "a" );
HandleReloadQuestStartScriptsCommand ( handler , "a" );
HandleReloadSpellScriptsCommand ( handler , "a" );
handler -> SendGlobalGMSysMessage ( "DB tables `*_scripts` reloaded." );
HandleReloadDbScriptStringCommand ( handler , "a" );
HandleReloadWpScriptsCommand ( handler , "a" );
return true ;
}
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static bool HandleReloadAllEventAICommand ( ChatHandler * handler , const char * /*args*/ )
{
HandleReloadEventAITextsCommand ( handler , "a" );
HandleReloadEventAISummonsCommand ( handler , "a" );
HandleReloadEventAIScriptsCommand ( handler , "a" );
return true ;
}
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static bool HandleReloadAllSpellCommand ( ChatHandler * handler , const char * /*args*/ )
{
HandleReloadSkillDiscoveryTemplateCommand ( handler , "a" );
HandleReloadSkillExtraItemTemplateCommand ( handler , "a" );
HandleReloadSpellRequiredCommand ( handler , "a" );
HandleReloadSpellAreaCommand ( handler , "a" );
HandleReloadSpellGroupsCommand ( handler , "a" );
HandleReloadSpellLearnSpellCommand ( handler , "a" );
HandleReloadSpellLinkedSpellCommand ( handler , "a" );
HandleReloadSpellProcEventCommand ( handler , "a" );
HandleReloadSpellBonusesCommand ( handler , "a" );
HandleReloadSpellTargetPositionCommand ( handler , "a" );
HandleReloadSpellThreatsCommand ( handler , "a" );
HandleReloadSpellGroupStackRulesCommand ( handler , "a" );
HandleReloadSpellPetAurasCommand ( handler , "a" );
return true ;
}
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static bool HandleReloadAllGossipsCommand ( ChatHandler * handler , const char * args )
{
HandleReloadGossipMenuCommand ( handler , "a" );
HandleReloadGossipMenuOptionCommand ( handler , "a" );
if ( * args != 'a' ) // already reload from all_scripts
HandleReloadGossipScriptsCommand ( handler , "a" );
HandleReloadNpcGossipCommand ( handler , "a" );
HandleReloadPointsOfInterestCommand ( handler , "a" );
return true ;
}
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static bool HandleReloadAllItemCommand ( ChatHandler * handler , const char * /*args*/ )
{
HandleReloadPageTextsCommand ( handler , "a" );
HandleReloadItemEnchantementsCommand ( handler , "a" );
return true ;
}
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static bool HandleReloadAllLocalesCommand ( ChatHandler * handler , const char * /*args*/ )
{
HandleReloadLocalesAchievementRewardCommand ( handler , "a" );
HandleReloadLocalesCreatureCommand ( handler , "a" );
HandleReloadLocalesGameobjectCommand ( handler , "a" );
HandleReloadLocalesGossipMenuOptionCommand ( handler , "a" );
HandleReloadLocalesItemCommand ( handler , "a" );
HandleReloadLocalesNpcTextCommand ( handler , "a" );
HandleReloadLocalesPageTextCommand ( handler , "a" );
HandleReloadLocalesPointsOfInterestCommand ( handler , "a" );
HandleReloadLocalesQuestCommand ( handler , "a" );
return true ;
}
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static bool HandleReloadConfigCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading config settings..." );
sWorld . LoadConfigSettings ( true );
sMapMgr . InitializeVisibilityDistanceInfo ();
handler -> SendGlobalGMSysMessage ( "World config settings reloaded." );
return true ;
}
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static bool HandleReloadAccessRequirementCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Access Requirement definitions..." );
sObjectMgr . LoadAccessRequirements ();
handler -> SendGlobalGMSysMessage ( "DB table `access_requirement` reloaded." );
return true ;
}
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static bool HandleReloadAchievementCriteriaDataCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Additional Achievement Criteria Data..." );
sAchievementMgr . LoadAchievementCriteriaData ();
handler -> SendGlobalGMSysMessage ( "DB table `achievement_criteria_data` reloaded." );
return true ;
}
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static bool HandleReloadAchievementRewardCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Achievement Reward Data..." );
sAchievementMgr . LoadRewards ();
handler -> SendGlobalGMSysMessage ( "DB table `achievement_reward` reloaded." );
return true ;
}
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static bool HandleReloadAreaTriggerTavernCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Tavern Area Triggers..." );
sObjectMgr . LoadTavernAreaTriggers ();
handler -> SendGlobalGMSysMessage ( "DB table `areatrigger_tavern` reloaded." );
return true ;
}
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static bool HandleReloadAreaTriggerTeleportCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading AreaTrigger teleport definitions..." );
sObjectMgr . LoadAreaTriggerTeleports ();
handler -> SendGlobalGMSysMessage ( "DB table `areatrigger_teleport` reloaded." );
return true ;
}
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static bool HandleReloadAutobroadcastCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Autobroadcast..." );
sWorld . LoadAutobroadcasts ();
handler -> SendGlobalGMSysMessage ( "DB table `autobroadcast` reloaded." );
return true ;
}
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static bool HandleReloadCommandCommand ( ChatHandler * handler , const char * /*args*/ )
{
handler -> SetLoadCommandTable ( true );
handler -> SendGlobalGMSysMessage ( "DB table `command` will be reloaded at next chat command use." );
return true ;
}
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static bool HandleReloadOnKillReputationCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading creature award reputation definitions..." );
sObjectMgr . LoadReputationOnKill ();
handler -> SendGlobalGMSysMessage ( "DB table `creature_onkill_reputation` reloaded." );
return true ;
}
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static bool HandleReloadCreatureTemplateCommand ( ChatHandler * handler , const char * args )
{
if ( !* args )
return false ;
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uint32 entry = ( uint32 ) atoi (( char * ) args );
QueryResult result = WorldDatabase . PQuery ( "SELECT difficulty_entry_1,difficulty_entry_2,difficulty_entry_3,KillCredit1,KillCredit2,modelid1,modelid2,modelid3,modelid4,name,subname,IconName,gossip_menu_id,minlevel,maxlevel,exp,faction_A,faction_H,npcflag,speed_walk,speed_run,scale,rank,mindmg,maxdmg,dmgschool,attackpower,dmg_multiplier,baseattacktime,rangeattacktime,unit_class,unit_flags,dynamicflags,family,trainer_type,trainer_spell,trainer_class,trainer_race,minrangedmg,maxrangedmg,rangedattackpower,type,type_flags,lootid,pickpocketloot,skinloot,resistance1,resistance2,resistance3,resistance4,resistance5,resistance6,spell1,spell2,spell3,spell4,spell5,spell6,spell7,spell8,PetSpellDataId,VehicleId,mingold,maxgold,AIName,MovementType,InhabitType,Health_mod,Mana_mod,Armor_mod,RacialLeader,questItem1,questItem2,questItem3,questItem4,questItem5,questItem6,movementId,RegenHealth,equipment_id,mechanic_immune_mask,flags_extra,ScriptName FROM creature_template WHERE entry = %u" , entry );
if ( ! result )
{
handler -> PSendSysMessage ( LANG_COMMAND_CREATURETEMPLATE_NOTFOUND , entry );
handler -> SetSentErrorMessage ( true );
return false ;
}
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CreatureInfo const * cInfo = sCreatureStorage . LookupEntry < CreatureInfo > ( entry );
if ( ! cInfo )
{
handler -> PSendSysMessage ( LANG_COMMAND_CREATURESTORAGE_NOTFOUND , entry );
handler -> SetSentErrorMessage ( true );
return false ;
}
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sLog . outString ( "Reloading creature template entry %u" , entry );
Field * fields = result -> Fetch ();
const_cast < CreatureInfo *> ( cInfo ) -> DifficultyEntry [ 0 ] = fields [ 0 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> DifficultyEntry [ 1 ] = fields [ 1 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> DifficultyEntry [ 2 ] = fields [ 2 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> KillCredit [ 0 ] = fields [ 3 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> KillCredit [ 1 ] = fields [ 4 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> Modelid1 = fields [ 5 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> Modelid2 = fields [ 6 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> Modelid3 = fields [ 7 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> Modelid4 = fields [ 8 ]. GetUInt32 ();
size_t len = 0 ;
if ( const char * temp = fields [ 9 ]. GetCString ())
{
delete [] cInfo -> Name ;
len = strlen ( temp ) + 1 ;
const_cast < CreatureInfo *> ( cInfo ) -> Name = new char [ len ];
strncpy ( cInfo -> Name , temp , len );
}
if ( const char * temp = fields [ 10 ]. GetCString ())
{
delete [] cInfo -> SubName ;
len = strlen ( temp ) + 1 ;
const_cast < CreatureInfo *> ( cInfo ) -> SubName = new char [ len ];
strncpy ( cInfo -> SubName , temp , len );
}
if ( const char * temp = fields [ 11 ]. GetCString ())
{
delete [] cInfo -> IconName ;
len = strlen ( temp ) + 1 ;
const_cast < CreatureInfo *> ( cInfo ) -> IconName = new char [ len ];
strncpy ( cInfo -> IconName , temp , len );
}
const_cast < CreatureInfo *> ( cInfo ) -> GossipMenuId = fields [ 12 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> minlevel = fields [ 13 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> maxlevel = fields [ 14 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> expansion = fields [ 15 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> faction_A = fields [ 16 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> faction_H = fields [ 17 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> npcflag = fields [ 18 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> speed_walk = fields [ 19 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> speed_run = fields [ 20 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> scale = fields [ 21 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> rank = fields [ 22 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> mindmg = fields [ 23 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> maxdmg = fields [ 24 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> dmgschool = fields [ 25 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> attackpower = fields [ 26 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> dmg_multiplier = fields [ 27 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> baseattacktime = fields [ 28 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> rangeattacktime = fields [ 29 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> unit_class = fields [ 30 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> unit_flags = fields [ 31 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> dynamicflags = fields [ 32 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> family = fields [ 33 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> trainer_type = fields [ 34 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> trainer_spell = fields [ 35 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> trainer_class = fields [ 36 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> trainer_race = fields [ 37 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> minrangedmg = fields [ 38 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> maxrangedmg = fields [ 39 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> rangedattackpower = fields [ 40 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> type = fields [ 41 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> type_flags = fields [ 42 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> lootid = fields [ 43 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> pickpocketLootId = fields [ 44 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> SkinLootId = fields [ 45 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> resistance1 = fields [ 46 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> resistance2 = fields [ 47 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> resistance3 = fields [ 48 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> resistance4 = fields [ 49 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> resistance5 = fields [ 50 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> resistance6 = fields [ 51 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> spells [ 0 ] = fields [ 52 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> spells [ 1 ] = fields [ 53 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> spells [ 2 ] = fields [ 54 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> spells [ 3 ] = fields [ 55 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> spells [ 4 ] = fields [ 56 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> spells [ 5 ] = fields [ 57 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> spells [ 6 ] = fields [ 58 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> spells [ 7 ] = fields [ 59 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> PetSpellDataId = fields [ 60 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> VehicleId = fields [ 61 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> mingold = fields [ 62 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> maxgold = fields [ 63 ]. GetUInt32 ();
if ( const char * temp = fields [ 64 ]. GetCString ())
{
delete [] cInfo -> AIName ;
len = strlen ( temp ) + 1 ;
const_cast < CreatureInfo *> ( cInfo ) -> AIName = new char [ len ];
strncpy ( const_cast < char *> ( cInfo -> AIName ), temp , len );
}
const_cast < CreatureInfo *> ( cInfo ) -> MovementType = fields [ 65 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> InhabitType = fields [ 66 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> ModHealth = fields [ 67 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> ModMana = fields [ 68 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> ModArmor = fields [ 69 ]. GetFloat ();
const_cast < CreatureInfo *> ( cInfo ) -> RacialLeader = fields [ 70 ]. GetBool ();
const_cast < CreatureInfo *> ( cInfo ) -> questItems [ 0 ] = fields [ 71 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> questItems [ 1 ] = fields [ 72 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> questItems [ 2 ] = fields [ 73 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> questItems [ 3 ] = fields [ 74 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> questItems [ 4 ] = fields [ 75 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> questItems [ 5 ] = fields [ 76 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> movementId = fields [ 77 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> RegenHealth = fields [ 78 ]. GetBool ();
const_cast < CreatureInfo *> ( cInfo ) -> equipmentId = fields [ 79 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> MechanicImmuneMask = fields [ 80 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> flags_extra = fields [ 81 ]. GetUInt32 ();
const_cast < CreatureInfo *> ( cInfo ) -> ScriptID = sObjectMgr . GetScriptId ( fields [ 82 ]. GetCString ());
sObjectMgr . CheckCreatureTemplate ( cInfo );
handler -> SendGlobalGMSysMessage ( "Creature template reloaded." );
return true ;
}
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static bool HandleReloadCreatureQuestRelationsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Loading Quests Relations... (`creature_questrelation`)" );
sObjectMgr . LoadCreatureQuestRelations ();
handler -> SendGlobalGMSysMessage ( "DB table `creature_questrelation` (creature quest givers) reloaded." );
return true ;
}
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static bool HandleReloadCreatureLinkedRespawnCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Loading Linked Respawns... (`creature_linked_respawn`)" );
sObjectMgr . LoadCreatureLinkedRespawn ();
handler -> SendGlobalGMSysMessage ( "DB table `creature_linked_respawn` (creature linked respawns) reloaded." );
return true ;
}
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static bool HandleReloadCreatureQuestInvRelationsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Loading Quests Relations... (`creature_involvedrelation`)" );
sObjectMgr . LoadCreatureInvolvedRelations ();
handler -> SendGlobalGMSysMessage ( "DB table `creature_involvedrelation` (creature quest takers) reloaded." );
return true ;
}
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static bool HandleReloadGossipMenuCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `gossip_menu` Table!" );
sObjectMgr . LoadGossipMenu ();
handler -> SendGlobalGMSysMessage ( "DB table `gossip_menu` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadGossipMenuOptionCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `gossip_menu_option` Table!" );
sObjectMgr . LoadGossipMenuItems ();
handler -> SendGlobalGMSysMessage ( "DB table `gossip_menu_option` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadGOQuestRelationsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Loading Quests Relations... (`gameobject_questrelation`)" );
sObjectMgr . LoadGameobjectQuestRelations ();
handler -> SendGlobalGMSysMessage ( "DB table `gameobject_questrelation` (gameobject quest givers) reloaded." );
return true ;
}
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static bool HandleReloadGOQuestInvRelationsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Loading Quests Relations... (`gameobject_involvedrelation`)" );
sObjectMgr . LoadGameobjectInvolvedRelations ();
handler -> SendGlobalGMSysMessage ( "DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded." );
return true ;
}
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static bool HandleReloadQuestAreaTriggersCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Quest Area Triggers..." );
sObjectMgr . LoadQuestAreaTriggers ();
handler -> SendGlobalGMSysMessage ( "DB table `areatrigger_involvedrelation` (quest area triggers) reloaded." );
return true ;
}
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static bool HandleReloadQuestTemplateCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Quest Templates..." );
sObjectMgr . LoadQuests ();
handler -> SendGlobalGMSysMessage ( "DB table `quest_template` (quest definitions) reloaded." );
/// dependent also from `gameobject` but this table not reloaded anyway
sLog . outString ( "Re-Loading GameObjects for quests..." );
sObjectMgr . LoadGameObjectForQuests ();
handler -> SendGlobalGMSysMessage ( "Data GameObjects for quests reloaded." );
return true ;
}
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static bool HandleReloadLootTemplatesCreatureCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`creature_loot_template`)" );
LoadLootTemplates_Creature ();
LootTemplates_Creature . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `creature_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesDisenchantCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`disenchant_loot_template`)" );
LoadLootTemplates_Disenchant ();
LootTemplates_Disenchant . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `disenchant_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesFishingCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`fishing_loot_template`)" );
LoadLootTemplates_Fishing ();
LootTemplates_Fishing . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `fishing_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesGameobjectCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`gameobject_loot_template`)" );
LoadLootTemplates_Gameobject ();
LootTemplates_Gameobject . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `gameobject_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesItemCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`item_loot_template`)" );
LoadLootTemplates_Item ();
LootTemplates_Item . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `item_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesMillingCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`milling_loot_template`)" );
LoadLootTemplates_Milling ();
LootTemplates_Milling . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `milling_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesPickpocketingCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" );
LoadLootTemplates_Pickpocketing ();
LootTemplates_Pickpocketing . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `pickpocketing_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesProspectingCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`prospecting_loot_template`)" );
LoadLootTemplates_Prospecting ();
LootTemplates_Prospecting . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `prospecting_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesMailCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`mail_loot_template`)" );
LoadLootTemplates_Mail ();
LootTemplates_Mail . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `mail_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesReferenceCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`reference_loot_template`)" );
LoadLootTemplates_Reference ();
handler -> SendGlobalGMSysMessage ( "DB table `reference_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesSkinningCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`skinning_loot_template`)" );
LoadLootTemplates_Skinning ();
LootTemplates_Skinning . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `skinning_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadLootTemplatesSpellCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Loot Tables... (`spell_loot_template`)" );
LoadLootTemplates_Spell ();
LootTemplates_Spell . CheckLootRefs ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_loot_template` reloaded." );
sConditionMgr . LoadConditions ( true );
return true ;
}
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static bool HandleReloadTrinityStringCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading trinity_string Table!" );
sObjectMgr . LoadTrinityStrings ();
handler -> SendGlobalGMSysMessage ( "DB table `trinity_string` reloaded." );
return true ;
}
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static bool HandleReloadNpcGossipCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `npc_gossip` Table!" );
sObjectMgr . LoadNpcTextId ();
handler -> SendGlobalGMSysMessage ( "DB table `npc_gossip` reloaded." );
return true ;
}
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static bool HandleReloadNpcTrainerCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `npc_trainer` Table!" );
sObjectMgr . LoadTrainerSpell ();
handler -> SendGlobalGMSysMessage ( "DB table `npc_trainer` reloaded." );
return true ;
}
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static bool HandleReloadNpcVendorCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `npc_vendor` Table!" );
sObjectMgr . LoadVendors ();
handler -> SendGlobalGMSysMessage ( "DB table `npc_vendor` reloaded." );
return true ;
}
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static bool HandleReloadPointsOfInterestCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `points_of_interest` Table!" );
sObjectMgr . LoadPointsOfInterest ();
handler -> SendGlobalGMSysMessage ( "DB table `points_of_interest` reloaded." );
return true ;
}
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static bool HandleReloadQuestPOICommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Quest POI ..." );
sObjectMgr . LoadQuestPOI ();
handler -> SendGlobalGMSysMessage ( "DB Table `quest_poi` and `quest_poi_points` reloaded." );
return true ;
}
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static bool HandleReloadSpellClickSpellsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `npc_spellclick_spells` Table!" );
sObjectMgr . LoadNPCSpellClickSpells ();
handler -> SendGlobalGMSysMessage ( "DB table `npc_spellclick_spells` reloaded." );
return true ;
}
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static bool HandleReloadReservedNameCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Loading ReservedNames... (`reserved_name`)" );
sObjectMgr . LoadReservedPlayersNames ();
handler -> SendGlobalGMSysMessage ( "DB table `reserved_name` (player reserved names) reloaded." );
return true ;
}
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static bool HandleReloadReputationRewardRateCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `reputation_reward_rate` Table!" );
sObjectMgr . LoadReputationRewardRate ();
handler -> SendGlobalSysMessage ( "DB table `reputation_reward_rate` reloaded." );
return true ;
}
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static bool HandleReloadReputationSpilloverTemplateCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading `reputation_spillover_template` Table!" );
sObjectMgr . LoadReputationSpilloverTemplate ();
handler -> SendGlobalSysMessage ( "DB table `reputation_spillover_template` reloaded." );
return true ;
}
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static bool HandleReloadSkillDiscoveryTemplateCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Skill Discovery Table..." );
LoadSkillDiscoveryTable ();
handler -> SendGlobalGMSysMessage ( "DB table `skill_discovery_template` (recipes discovered at crafting) reloaded." );
return true ;
}
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static bool HandleReloadSkillExtraItemTemplateCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Skill Extra Item Table..." );
LoadSkillExtraItemTable ();
handler -> SendGlobalGMSysMessage ( "DB table `skill_extra_item_template` (extra item creation when crafting) reloaded." );
return true ;
}
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static bool HandleReloadSkillFishingBaseLevelCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Skill Fishing base level requirements..." );
sObjectMgr . LoadFishingBaseSkillLevel ();
handler -> SendGlobalGMSysMessage ( "DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded." );
return true ;
}
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static bool HandleReloadSpellAreaCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading SpellArea Data..." );
sSpellMgr . LoadSpellAreas ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_area` (spell dependences from area/quest/auras state) reloaded." );
return true ;
}
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static bool HandleReloadSpellRequiredCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell Required Data... " );
sSpellMgr . LoadSpellRequired ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_required` reloaded." );
return true ;
}
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static bool HandleReloadSpellGroupsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell Groups..." );
sSpellMgr . LoadSpellGroups ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_group` (spell groups) reloaded." );
return true ;
}
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static bool HandleReloadSpellLearnSpellCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell Learn Spells..." );
sSpellMgr . LoadSpellLearnSpells ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_learn_spell` reloaded." );
return true ;
}
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static bool HandleReloadSpellLinkedSpellCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell Linked Spells..." );
sSpellMgr . LoadSpellLinked ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_linked_spell` reloaded." );
return true ;
}
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static bool HandleReloadSpellProcEventCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell Proc Event conditions..." );
sSpellMgr . LoadSpellProcEvents ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_proc_event` (spell proc trigger requirements) reloaded." );
return true ;
}
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static bool HandleReloadSpellBonusesCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell Bonus Data..." );
sSpellMgr . LoadSpellBonusess ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded." );
return true ;
}
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static bool HandleReloadSpellTargetPositionCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell target coordinates..." );
sSpellMgr . LoadSpellTargetPositions ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_target_position` (destination coordinates for spell targets) reloaded." );
return true ;
}
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static bool HandleReloadSpellThreatsCommand ( ChatHandler * handler , const char * /*args*/ )
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{
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sLog . outString ( "Re-Loading Aggro Spells Definitions..." );
sSpellMgr . LoadSpellThreats ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_threat` (spell aggro definitions) reloaded." );
return true ;
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}
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static bool HandleReloadSpellGroupStackRulesCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell Group Stack Rules..." );
sSpellMgr . LoadSpellGroupStackRules ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_group_stack_rules` (spell stacking definitions) reloaded." );
return true ;
}
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static bool HandleReloadSpellPetAurasCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Spell pet auras..." );
sSpellMgr . LoadSpellPetAuras ();
handler -> SendGlobalGMSysMessage ( "DB table `spell_pet_auras` reloaded." );
return true ;
}
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static bool HandleReloadPageTextsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Page Texts..." );
sObjectMgr . LoadPageTexts ();
handler -> SendGlobalGMSysMessage ( "DB table `page_texts` reloaded." );
return true ;
}
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static bool HandleReloadItemEnchantementsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Item Random Enchantments Table..." );
LoadRandomEnchantmentsTable ();
handler -> SendGlobalGMSysMessage ( "DB table `item_enchantment_template` reloaded." );
return true ;
}
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static bool HandleReloadItemSetNamesCommand ( ChatHandler * handler , const char * /*args*/ )
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{
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sLog . outString ( "Re-Loading Item set names..." );
LoadRandomEnchantmentsTable ();
handler -> SendGlobalGMSysMessage ( "DB table `item_set_names` reloaded." );
return true ;
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}
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static bool HandleReloadGossipScriptsCommand ( ChatHandler * handler , const char * args )
{
if ( sWorld . IsScriptScheduled ())
{
handler -> SendSysMessage ( "DB scripts used currently, please attempt reload later." );
handler -> SetSentErrorMessage ( true );
return false ;
}
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if ( * args != 'a' )
sLog . outString ( "Re-Loading Scripts from `gossip_scripts`..." );
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sObjectMgr . LoadGossipScripts ();
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if ( * args != 'a' )
handler -> SendGlobalGMSysMessage ( "DB table `gossip_scripts` reloaded." );
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return true ;
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}
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static bool HandleReloadGameObjectScriptsCommand ( ChatHandler * handler , const char * args )
{
if ( sWorld . IsScriptScheduled ())
{
handler -> SendSysMessage ( "DB scripts used currently, please attempt reload later." );
handler -> SetSentErrorMessage ( true );
return false ;
}
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if ( * args != 'a' )
sLog . outString ( "Re-Loading Scripts from `gameobject_scripts`..." );
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sObjectMgr . LoadGameObjectScripts ();
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if ( * args != 'a' )
handler -> SendGlobalGMSysMessage ( "DB table `gameobject_scripts` reloaded." );
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return true ;
}
static bool HandleReloadEventScriptsCommand ( ChatHandler * handler , const char * args )
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{
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if ( sWorld . IsScriptScheduled ())
{
handler -> SendSysMessage ( "DB scripts used currently, please attempt reload later." );
handler -> SetSentErrorMessage ( true );
return false ;
}
if ( * args != 'a' )
sLog . outString ( "Re-Loading Scripts from `event_scripts`..." );
sObjectMgr . LoadEventScripts ();
if ( * args != 'a' )
handler -> SendGlobalGMSysMessage ( "DB table `event_scripts` reloaded." );
return true ;
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}
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static bool HandleReloadWpScriptsCommand ( ChatHandler * handler , const char * args )
{
if ( sWorld . IsScriptScheduled ())
{
handler -> SendSysMessage ( "DB scripts used currently, please attempt reload later." );
handler -> SetSentErrorMessage ( true );
return false ;
}
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if ( * args != 'a' )
sLog . outString ( "Re-Loading Scripts from `waypoint_scripts`..." );
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sObjectMgr . LoadWaypointScripts ();
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if ( * args != 'a' )
handler -> SendGlobalGMSysMessage ( "DB table `waypoint_scripts` reloaded." );
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return true ;
}
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static bool HandleReloadEventAITextsCommand ( ChatHandler * handler , const char * /*args*/ )
{
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sLog . outString ( "Re-Loading Texts from `creature_ai_texts`..." );
sEventAIMgr . LoadCreatureEventAI_Texts ();
handler -> SendGlobalGMSysMessage ( "DB table `creature_ai_texts` reloaded." );
return true ;
}
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static bool HandleReloadEventAISummonsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Summons from `creature_ai_summons`..." );
sEventAIMgr . LoadCreatureEventAI_Summons ();
handler -> SendGlobalGMSysMessage ( "DB table `creature_ai_summons` reloaded." );
return true ;
}
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static bool HandleReloadEventAIScriptsCommand ( ChatHandler * handler , const char * /*args*/ )
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{
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sLog . outString ( "Re-Loading Scripts from `creature_ai_scripts`..." );
sEventAIMgr . LoadCreatureEventAI_Scripts ();
handler -> SendGlobalGMSysMessage ( "DB table `creature_ai_scripts` reloaded." );
return true ;
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}
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static bool HandleReloadQuestEndScriptsCommand ( ChatHandler * handler , const char * args )
{
if ( sWorld . IsScriptScheduled ())
{
handler -> SendSysMessage ( "DB scripts used currently, please attempt reload later." );
handler -> SetSentErrorMessage ( true );
return false ;
}
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if ( * args != 'a' )
sLog . outString ( "Re-Loading Scripts from `quest_end_scripts`..." );
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sObjectMgr . LoadQuestEndScripts ();
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if ( * args != 'a' )
handler -> SendGlobalGMSysMessage ( "DB table `quest_end_scripts` reloaded." );
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return true ;
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}
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static bool HandleReloadQuestStartScriptsCommand ( ChatHandler * handler , const char * args )
{
if ( sWorld . IsScriptScheduled ())
{
handler -> SendSysMessage ( "DB scripts used currently, please attempt reload later." );
handler -> SetSentErrorMessage ( true );
return false ;
}
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if ( * args != 'a' )
sLog . outString ( "Re-Loading Scripts from `quest_start_scripts`..." );
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sObjectMgr . LoadQuestStartScripts ();
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if ( * args != 'a' )
handler -> SendGlobalGMSysMessage ( "DB table `quest_start_scripts` reloaded." );
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return true ;
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}
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static bool HandleReloadSpellScriptsCommand ( ChatHandler * handler , const char * args )
{
if ( sWorld . IsScriptScheduled ())
{
handler -> SendSysMessage ( "DB scripts used currently, please attempt reload later." );
handler -> SetSentErrorMessage ( true );
return false ;
}
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if ( * args != 'a' )
sLog . outString ( "Re-Loading Scripts from `spell_scripts`..." );
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sObjectMgr . LoadSpellScripts ();
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if ( * args != 'a' )
handler -> SendGlobalGMSysMessage ( "DB table `spell_scripts` reloaded." );
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return true ;
}
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static bool HandleReloadDbScriptStringCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Script strings from `db_script_string`..." );
sObjectMgr . LoadDbScriptStrings ();
handler -> SendGlobalGMSysMessage ( "DB table `db_script_string` reloaded." );
return true ;
}
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static bool HandleReloadGameGraveyardZoneCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Graveyard-zone links..." );
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sObjectMgr . LoadGraveyardZones ();
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handler -> SendGlobalGMSysMessage ( "DB table `game_graveyard_zone` reloaded." );
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return true ;
}
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static bool HandleReloadGameTeleCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Game Tele coordinates..." );
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sObjectMgr . LoadGameTele ();
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handler -> SendGlobalGMSysMessage ( "DB table `game_tele` reloaded." );
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return true ;
}
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static bool HandleReloadDisablesCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading disables table..." );
sDisableMgr . LoadDisables ();
sLog . outString ( "Checking quest disables..." );
sDisableMgr . CheckQuestDisables ();
handler -> SendGlobalGMSysMessage ( "DB table `disables` reloaded." );
return true ;
}
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static bool HandleReloadLocalesAchievementRewardCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Achievement Reward Data..." );
sAchievementMgr . LoadRewardLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_achievement_reward` reloaded." );
return true ;
}
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static bool HandleReloadLfgEncountersCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading dungeon encounter lfg associations..." );
sLFGMgr . LoadDungeonEncounters ();
handler -> SendGlobalGMSysMessage ( "DB table `lfg_dungeon_encounters` reloaded." );
return true ;
}
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static bool HandleReloadLfgRewardsCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading lfg dungeon rewards..." );
sLFGMgr . LoadRewards ();
handler -> SendGlobalGMSysMessage ( "DB table `lfg_dungeon_rewards` reloaded." );
return true ;
}
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static bool HandleReloadLocalesCreatureCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Creature ..." );
sObjectMgr . LoadCreatureLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_creature` reloaded." );
return true ;
}
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static bool HandleReloadLocalesGameobjectCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Gameobject ... " );
sObjectMgr . LoadGameObjectLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_gameobject` reloaded." );
return true ;
}
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static bool HandleReloadLocalesGossipMenuOptionCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Gossip Menu Option ... " );
sObjectMgr . LoadGossipMenuItemsLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_gossip_menu_option` reloaded." );
return true ;
}
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static bool HandleReloadLocalesItemCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Item ... " );
sObjectMgr . LoadItemLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_item` reloaded." );
return true ;
}
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static bool HandleReloadLocalesItemSetNameCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Item set name... " );
sObjectMgr . LoadItemSetNameLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_item_set_name` reloaded." );
return true ;
}
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static bool HandleReloadLocalesNpcTextCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales NPC Text ... " );
sObjectMgr . LoadNpcTextLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_npc_text` reloaded." );
return true ;
}
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static bool HandleReloadLocalesPageTextCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Page Text ... " );
sObjectMgr . LoadPageTextLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_page_text` reloaded." );
return true ;
}
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static bool HandleReloadLocalesPointsOfInterestCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Points Of Interest ... " );
sObjectMgr . LoadPointOfInterestLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_points_of_interest` reloaded." );
return true ;
}
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static bool HandleReloadLocalesQuestCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Locales Quest ... " );
sObjectMgr . LoadQuestLocales ();
handler -> SendGlobalGMSysMessage ( "DB table `locales_quest` reloaded." );
return true ;
}
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static bool HandleReloadMailLevelRewardCommand ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Player level dependent mail rewards..." );
sObjectMgr . LoadMailLevelRewards ();
handler -> SendGlobalGMSysMessage ( "DB table `mail_level_reward` reloaded." );
return true ;
}
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static bool HandleReloadAuctionsCommand ( ChatHandler * handler , const char * /*args*/ )
{
///- Reload dynamic data tables from the database
sLog . outString ( "Re-Loading Auctions..." );
sAuctionMgr . LoadAuctionItems ();
sAuctionMgr . LoadAuctions ();
handler -> SendGlobalGMSysMessage ( "Auctions reloaded." );
return true ;
}
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static bool HandleReloadConditions ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Conditions..." );
sConditionMgr . LoadConditions ( true );
handler -> SendGlobalGMSysMessage ( "Conditions reloaded." );
return true ;
}
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static bool HandleReloadCreatureText ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Creature Texts..." );
sCreatureTextMgr . LoadCreatureTexts ();
handler -> SendGlobalGMSysMessage ( "Creature Texts reloaded." );
return true ;
}
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static bool HandleReloadSmartScripts ( ChatHandler * handler , const char * /*args*/ )
{
sLog . outString ( "Re-Loading Smart Scripts..." );
sSmartScriptMgr . LoadSmartAIFromDB ();
handler -> SendGlobalGMSysMessage ( "Smart Scripts reloaded." );
return true ;
}
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};
void AddSC_reload_commandscript ()
{
new reload_commandscript ();
}